* feat: accept_input implemented * feat: More fixes for accept_input and tests for it * feat: play_snd implemented * fix: Removed game_over and queue_animation commands * docs: Automatic update of API docs * fix: FIxes schedule_event command * feat: Implemented slide and slide_block * feat: Implemented turn_to * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
1.3 KiB
1.3 KiB
ESCDialogsPlayer
Extends: ResourcePreloader
Description
Escoria dialog player
Property Descriptions
is_speaking
var is_speaking
Wether the player is currently speaking
Method Descriptions
preload_resources
func preload_resources(path: String) -> void
Preload the dialog UI resources
Parameters
- path: Path where the actual dialog UI resources are located
say
func say(character: String, ui: String, line: String) -> var
A short one line dialog
Parameters
- character: Character that is talking
- ui: UI to use for the dialog
- line: Line to say
finish_fast
func finish_fast() -> void
Called when a dialog line is skipped
start_dialog_choices
func start_dialog_choices(dialog: ESCDialog)
Display a list of choices
play_dialog_option_chosen
func play_dialog_option_chosen(option: ESCDialogOption)
Called when an option was chosen
Signals
- signal option_chosen(option): Emitted when an answer as chosem
Parameters
- option: The dialog option that was chosen
- signal dialog_line_finished(): Emitted when a dialog line was finished