Files
gymkhana-actions/docs/api/TurnToCommand.md
Dennis Ploeger 90f880d090 Issue 315 (#341)
* feat: accept_input implemented

* feat: More fixes for accept_input and tests for it

* feat: play_snd implemented

* fix: Removed game_over and queue_animation commands

* docs: Automatic update of API docs

* fix: FIxes schedule_event command

* feat: Implemented slide and slide_block

* feat: Implemented turn_to

* docs: Automatic update of API docs

Co-authored-by: Dennis Ploeger <develop@dieploegers.de>
Co-authored-by: dploeger <dploeger@users.noreply.github.com>
2021-07-29 23:05:24 +02:00

1.0 KiB

TurnToCommand

Extends: ESCBaseCommand < Node

Description

turn_to object degrees [immediate]

Turns object to a degrees angle with a directions animation.

0 sets object facing forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the destination angle, animations are played if they're defined in animations. object must be player or interactive. degrees must be between [0, 360] or an error is reported.

Set immediate to true to show directly switch to the direction and not show intermediate angles

@STUB @ESC

Method Descriptions

configure

func configure() -> ESCCommandArgumentDescriptor

Return the descriptor of the arguments of this command

validate

func validate(arguments: Array)

Validate wether the given arguments match the command descriptor

run

func run(command_params: Array) -> int

Run the command