* Add set_angle 'immediate' parameter. Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished. * docs: Automatic update of API docs * Same fixes in style and removed a useless test. Co-authored-by: StraToN <StraToN@users.noreply.github.com>
40 lines
572 B
Markdown
40 lines
572 B
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# transition.gd
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**Extends:** [ColorRect](../ColorRect)
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## Description
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A transition player for scene changes
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## Property Descriptions
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### transition\_name
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```gdscript
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export var transition_name: String = ""
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```
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## Method Descriptions
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### fade\_out
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```gdscript
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func fade_out() -> var
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```
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Fade out the transition
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### fade\_in
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```gdscript
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func fade_in() -> var
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```
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Fade in the transition
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## Signals
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- signal transition_done(): Emitted when the transition was played
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