* Add set_angle 'immediate' parameter. Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished. * docs: Automatic update of API docs * Same fixes in style and removed a useless test. Co-authored-by: StraToN <StraToN@users.noreply.github.com>
21 lines
426 B
Plaintext
Executable File
21 lines
426 B
Plaintext
Executable File
:setup
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set_global dialog_advance 0
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set_global dialog_popup_advance 0
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> [eq ESC_LAST_SCENE room2]
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teleport player r1_r_exit
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# Set player look left
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set_angle player 270
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stop
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> [!eq ESC_LAST_SCENE room2]
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teleport player player_start
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stop
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:ready
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set_sound_state bg_music res://game/sfx/contemplation.ogg true
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walk player r1_destination_point
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wait 2
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walk player r1_destination_point2
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wait 2
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set_angle player 225 false
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