Files
gymkhana-actions/game/rooms/room01/esc/room01.esc
Julian Murgia c711db5d3c Add set_angle 'immediate' parameter. (#357)
* Add set_angle 'immediate' parameter.
Modified fade_in transition to happen between :setup and :ready so that :ready don't start before fade_in is finished.

* docs: Automatic update of API docs

* Same fixes in style and removed a useless test.

Co-authored-by: StraToN <StraToN@users.noreply.github.com>
2021-08-08 12:10:20 +02:00

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:setup
set_global dialog_advance 0
set_global dialog_popup_advance 0
> [eq ESC_LAST_SCENE room2]
teleport player r1_r_exit
# Set player look left
set_angle player 270
stop
> [!eq ESC_LAST_SCENE room2]
teleport player player_start
stop
:ready
set_sound_state bg_music res://game/sfx/contemplation.ogg true
walk player r1_destination_point
wait 2
walk player r1_destination_point2
wait 2
set_angle player 225 false