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gymkhana-actions/addons/escoria-core/game/core-scripts
bolinfest d0d97ba9bf feat: add gamepad support to escoria-ui-simplemouse (#518)
This commit starts by introducing a new action, `ESC_UI_PRIMARY_ACTION`,
that is used to represent a "primary action" from an input device, such
as a left-click on a mouse or the press of the primary button on a
gamepad. Although this action is not added to `InputMap` by default in
`escoria-core`, `_unhandled_input()` in `esc_item.gd` is updated to look
for it.

The other portion of this commit is an update to
`addons/escoria-ui-simplemouse/game.gd` that adds a gamepad mapping to
the `InputMap` for both `ESC_UI_PRIMARY_ACTION` as well as another new
action `ESC_UI_CHANGE_VERB_ACTION`. These actions are mapped to X and Y
on an XBox controller, respectively.

Note that `game.gd` is also updated to implement `_process()` such that
moving `JOY_AXIS_0` and `JOY_AXIS_1` on "gamepad 0" will move the
cursor around on the screen as the mouse would.

Overall, this makes the game fairly playable with a gamepad, though
admittedly a mouse is still currently required to click the "New game"
button on the initial menu because `BaseButton::gui_input()` appears to
be hardcoded to check for mouse events exclusively:

godotengine/godot@a09814e/scene/gui/base_button.cpp#L55-L81
2022-03-14 22:15:01 +01:00
..
2022-03-10 22:42:08 +00:00
2022-03-10 23:07:04 +01:00
2021-11-26 08:06:20 +01:00