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gymkhana-actions/docs/api/save_data.gd.md
Dennis Ploeger 58d880101d Optimized Docs (#7)
Authored-by: Dennis Ploeger <develop@dieploegers.de>
2021-06-22 23:06:20 +02:00

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<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
# save\_data.gd
## Constants Descriptions
### DATA\_STRING
```gdscript
class save_data.gd
```
### DATA\_STRING\_ARRAY
```gdscript
const DATA_STRING_ARRAY: int = 1
```
### DATA\_VARIANT
```gdscript
const DATA_VARIANT: int = 2
```
## Property Descriptions
### base
```gdscript
var base
```
### slots
```gdscript
var slots
```
### max\_slots
```gdscript
var max_slots
```
### settings
```gdscript
var settings
```
## Method Descriptions
### save\_settings
```gdscript
func save_settings(p_data, p_callback)
```
### check\_settings
```gdscript
func check_settings()
```
### load\_settings
```gdscript
func load_settings(p_callback)
```
### save\_game
```gdscript
func save_game(p_data, p_slot, p_callback)
```
### load\_slot
```gdscript
func load_slot(p_slot, p_callback)
```
### load\_autosave
```gdscript
func load_autosave(p_callback)
```
### autosave
```gdscript
func autosave(p_data, p_callback)
```
### get\_slots\_available
```gdscript
func get_slots_available(p_callback)
```
### autosave\_available
```gdscript
func autosave_available()
```
### start
```gdscript
func start()
```