Fixes godot-escoria/escoria-issues#48 Fix: tween was stopped_all before starting Fix: reload locale from settings in ESCGame Since main menu and pause menu are now loaded from ESCGame and not from escoria.gd, this must be done here. Fix: small crash in load game But save and load are broken at the moment... Fix: check save and load after main menu changes Required fixes Fix: manage the game scene better in show and hide_menu Enh: transition back in to the previous room if there was one Fix a bug occurring where change_scene awaits forever for setup to end Reworked change_scene and esc_room implementation to avoid yielding Added a controller variable to allow new event run in events_manager Don't empty the events queue if the running_event was interrupted Fixed transitions and automatic transitions in change_scene Added trace log level (for esc_compiler in particular) Fixed various bugs in ESC scripts Fix a bug where exit_scene happened multiple times where fast walking Needed to clear the event queue Fixes ready event was run because BYPASS_LAST_SCENE wrongly set Inverted parameter "disable_automatic_transitions" for change_scene, hide_menu, show_menu commands Fix broken sched_event Fixes as requested in PR
36 lines
774 B
Plaintext
36 lines
774 B
Plaintext
:setup
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# Disable wrench item if present in the inventory
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> [i/r5_wrench]
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set_active r5_wrench false
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# Disable pen item if present in the inventory
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> [i/r5_pen]
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set_active r5_pen false
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# Disable empty_sheet item if present in the inventory
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> [i/r5_empty_sheet]
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set_active r5_empty_sheet false
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# Manage player position depending on where he comes from
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> [eq ESC_LAST_SCENE room4]
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teleport player r5_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room6]
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teleport player r5_r_exit
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# Set player look left
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set_angle player 270
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stop
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#walk player r5_wrench
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#set_global i/r5_wrench true
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#set_active r5_wrench false
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#set_global i/r5_pen true
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#set_active r5_pen false
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#set_global i/r5_empty_sheet true
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#set_active r5_empty_sheet false
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