Introducing BYPASS_LAST_ROOM global to allow changing scene without considering the previous room Fixes godot-escoria/escoria-issues#40
23 lines
412 B
Plaintext
23 lines
412 B
Plaintext
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:setup
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> [!room09_visited]
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set_global room09_visited true
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set_global open_closets 0
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#set_state r9_closet_left closed
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#set_state r9_closet_middle closed
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#set_state r9_closet_right closed
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> [eq ESC_LAST_SCENE room8]
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teleport player r9_l_exit
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# Set player look right
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set_angle player 180
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stop
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> [eq ESC_LAST_SCENE room10]
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teleport player r9_r_exit
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# Set player look left
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set_angle player 270
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stop
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