* feat: This enables user-defined transition and uses a tween to animate the transitions fixes #344 * docs: Automatic update of API docs * docs: Automatic update of API docs Co-authored-by: Dennis Ploeger <develop@dieploegers.de> Co-authored-by: dploeger <dploeger@users.noreply.github.com>
47 lines
1.0 KiB
Markdown
47 lines
1.0 KiB
Markdown
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
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# SetAngleCommand
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**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
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## Description
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`set_angle object degrees [wait]`
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Turns object to a degrees angle without animations. 0 sets object facing
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forward, 90 sets it 90 degrees clockwise ("east") etc. When turning to the
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destination angle, animations are played if they're defined in animations.
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object must be player or interactive. degrees must be between [0, 360] or an
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error is reported.
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The wait parameter sets how long to wait for each intermediate angle. It
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defaults to 0, meaning the turnaround is immediate.
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@ESC
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## Method Descriptions
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### configure
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```gdscript
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func configure() -> ESCCommandArgumentDescriptor
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```
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Return the descriptor of the arguments of this command
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### validate
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```gdscript
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func validate(arguments: Array)
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```
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Validate wether the given arguments match the command descriptor
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### run
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```gdscript
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func run(command_params: Array) -> int
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```
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Run the command |