## Changes (escoria-core) > Pending to do a PR to the core. - Added `es` langcode with the corresponding flag image. - Translated literals for `es` ## Changes (gymkhana) - Added `turno_cocina` localization csv. - Proof of concept for tooltips & dialogs. ## Notes - For tooltips just use the literals. Godot will automatically search for a translation key first. - For ESC just use `translation_key:"Default text"` ## How to test - In the option menu ES should be selectable. - The `frontal` item in the inventory should have the tooltips and the `say` command translated in `en`,`fr` and `es`. Reviewed-on: gymkhana/gymkhana#15 Co-authored-by: oier <oierbravo@gmail.com> Co-committed-by: oier <oierbravo@gmail.com>
13 lines
808 B
CSV
13 lines
808 B
CSV
keys,en,fr,es
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hello_start_game,Alo Uli!,Alo Uli!,Alo Uli!
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frontal_action3,Admire,Admire,Admirar
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frontal_action3_say,"It's my lifelong headlight, I love it","C'est ma lampe frontale de toujours, je l'adore","Es mi frontal de toda la vida, le tengo cariño"
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frontal_action4,Use,Utiliser,Usar
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pegatinas_action2_eneko_smoking_say,Eh! las pegatinas no se tocan,Eh! las pegatinas no se tocan,Eh! las pegatinas no se tocan
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cocina_delante_pegatinas_action1,,,"Observar pegatinas"
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cocina_delante_pegatinas_action2,,,"Coger una pegatina"
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cocina_delante_eneko_smoking_action1,,,"Observar sujeto"
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cocina_delante_eneko_smoking_action2,,,"Hablar"
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cocina_delante_puerta_detras_action1,,,"Ir detrás"
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cocina_delante_puerta_despensa_action1,,,"Bajar a la despensa"
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cocina_delante_puerta_cocina_action1,,,"Entrar en la cocina" |