config cleanup

This commit is contained in:
2025-07-26 16:40:45 +02:00
parent 68491066a8
commit f02cc63264
509 changed files with 82 additions and 23858 deletions

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#General mod settings
[general]
#logging
useLoggingLog = true
#-
useLoggingDebug = false
#-
useLoggingError = true

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_version = 3
[client]
#
# Should Distant Horizon's config button appear in Minecraft's options screen next to the fov slider?
showDhOptionsButtonInMinecraftUi = true
[client.advanced]
[client.advanced.graphics]
[client.advanced.graphics.quality]
#
# The radius of the mod's render distance. (measured in chunks)
lodChunkRenderDistanceRadius = 256
#
# This indicates how quickly LODs decrease in quality the further away they are.
# Higher settings will render higher quality fake chunks farther away,
# but will increase memory and GPU usage.
horizontalQuality = "MEDIUM"
#
# What is the maximum detail LODs should be drawn at?
# Higher settings will increase memory and GPU usage.
#
# CHUNK: render 1 LOD for each Chunk.
# HALF_CHUNK: render 4 LODs for each Chunk.
# FOUR_BLOCKS: render 16 LODs for each Chunk.
# TWO_BLOCKS: render 64 LODs for each Chunk.
# BLOCK: render 256 LODs for each Chunk (width of one block).
#
# Lowest Quality: CHUNK
# Highest Quality: BLOCK
maxHorizontalResolution = "BLOCK"
#
# This indicates how well LODs will represent
# overhangs, caves, floating islands, etc.
# Higher options will make the world more accurate, butwill increase memory and GPU usage.
#
# Lowest Quality: HEIGHT_MAP
# Highest Quality: EXTREME
verticalQuality = "MEDIUM"
#
# How should LOD transparency be handled.
#
# COMPLETE: LODs will render transparent.
# FAKE: LODs will be opaque, but shaded to match the blocks underneath.
# DISABLED: LODs will be opaque.
transparency = "COMPLETE"
#
# What blocks shouldn't be rendered as LODs?
#
# NONE: Represent all blocks in the LODs
# NON_COLLIDING: Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height)
blocksToIgnore = "NON_COLLIDING"
#
# Should the blocks underneath avoided blocks gain the color of the avoided block?
#
# True: a red flower will tint the grass below it red.
# False: skipped blocks will not change color of surface below them.
tintWithAvoidedBlocks = true
#
# What the value should vanilla Minecraft's texture LodBias be?
# If set to 0 the mod wont overwrite vanilla's default (which so happens to also be 0)
lodBias = "0.0"
#
# How should LODs be shaded?
#
# AUTO: Uses the same side shading as vanilla Minecraft blocks.
# ENABLED: Simulates Minecraft's block shading for LODs.
# Can be used to force LOD shading when using some shaders.
# DISABLED: All LOD sides will be rendered with the same brightness.
lodShading = "AUTO"
#
# How should the sides and bottom of grass block LODs render?
#
# AS_GRASS: all sides of dirt LOD's render using the top (green) color.
# FADE_TO_DIRT: sides fade from grass to dirt.
# AS_DIRT: sides render entirely as dirt.
grassSideRendering = "FADE_TO_DIRT"
#
# If true LODs will fade away as you get closer to them.
# If false LODs will cut off abruptly at a set distance from the camera.
# This setting is affected by the vanilla overdraw prevention config.
ditherDhFade = true
#
# How should vanilla Minecraft fade into Distant Horizons LODs?
#
# NONE: Fastest, there will be a pronounced border between DH and MC rendering.
# SINGLE_PASS: Fades after MC's transparent pass, opaque blocks underwater won't be faded.
# DOUBLE_PASS: Slowest, fades after both MC's opaque and transparent passes, provides the smoothest transition.
vanillaFadeMode = "DOUBLE_PASS"
#
# How bright LOD colors are.
#
# 0 = black
# 1 = normal
# 2 = near white
brightnessMultiplier = "1.0"
#
# How saturated LOD colors are.
#
# 0 = black and white
# 1 = normal
# 2 = very saturated
saturationMultiplier = "1.0"
[client.advanced.graphics.ssao]
#
# Enable Screen Space Ambient Occlusion
enableSsao = true
#
# Determines how many points in space are sampled for the occlusion test.
# Higher numbers will improve quality and reduce banding, but will increase GPU load.
sampleCount = 6
#
# Determines the radius Screen Space Ambient Occlusion is applied, measured in blocks.
radius = "4.0"
#
# Determines how dark the Screen Space Ambient Occlusion effect will be.
strength = "0.2"
#
# Increasing the value can reduce banding at the cost of reducing the strength of the effect.
bias = "0.02"
#
# Determines how dark the occlusion shadows can be.
# 0 = totally black at the corners
# 1 = no shadow
minLight = "0.25"
#
# The radius, measured in pixels, that blurring is calculated for the SSAO.
# Higher numbers will reduce banding at the cost of GPU performance.
blurRadius = 2
[client.advanced.graphics.genericRendering]
#
# If true non terrain objects will be rendered in DH's terrain.
# This includes beacon beams and clouds.
enableGenericRendering = true
#
# If true LOD beacon beams will be rendered.
enableBeaconRendering = true
#
# Sets the maximum height at which beacons will render.This will only affect new beacons coming into LOD render distance.Beacons currently visible in LOD chunks will not be affected.
beaconRenderHeight = 6000
#
# If true LOD clouds will be rendered.
enableCloudRendering = true
#
# Can be disabled to use much slower but more compatible direct rendering.
# Disabling this can be used to fix some crashes on Mac.
enableInstancedRendering = true
[client.advanced.graphics.fog]
#
# Determines if fog is drawn on DH LODs.
enableDhFog = true
#
# What color should fog use?
#
# USE_WORLD_FOG_COLOR: Use the world's fog color.
# USE_SKY_COLOR: Use the sky's color.
colorMode = "USE_WORLD_FOG_COLOR"
#
# Should Minecraft's fog render?
# Note: Other mods may conflict with this setting.
enableVanillaFog = false
#
# At what distance should the far fog start?
#
# 0.0: Fog starts at the player's position.
# 1.0: Fog starts at the closest edge of the vanilla render distance.
# 1.414: Fog starts at the corner of the vanilla render distance.
farFogStart = "0.4"
#
# Where should the far fog end?
#
# 0.0: Fog ends at player's position.
# 1.0: Fog ends at the closest edge of the vanilla render distance.
# 1.414: Fog ends at the corner of the vanilla render distance.
farFogEnd = "1.0"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMin = "0.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
farFogMax = "1.0"
#
# How should the fog thickness should be calculated?
#
# LINEAR: Linear based on distance (will ignore 'density')
# EXPONENTIAL: 1/(e^(distance*density))
# EXPONENTIAL_SQUARED: 1/(e^((distance*density)^2)
farFogFalloff = "EXPONENTIAL_SQUARED"
#
# Used in conjunction with the Fog Falloff.
farFogDensity = "2.5"
[client.advanced.graphics.fog.heightFog]
#
# How should height effect the fog thickness?
# Note: height fog is combined with the other fog settings.
#
# SPHERICAL: Fog is calculated based on camera distance.
# CYLINDRICAL: Ignore height, fog is calculated based on horizontal distance.
#
# MAX: max(heightFog, farFog)
# ADDITION: heightFog + farFog
# MULTIPLY: heightFog * farFog
# INVERSE_MULTIPLY: 1 - (1-heightFog) * (1-farFog)
# LIMITED_ADDITION: farFog + max(farFog, heightFog)
# MULTIPLY_ADDITION: farFog + farFog * heightFog
# INVERSE_MULTIPLY_ADDITION: farFog + 1 - (1-heightFog) * (1-farFog)
# AVERAGE: farFog*0.5 + heightFog*0.5
heightFogMixMode = "SPHERICAL"
#
# Where should the height fog start?
#
# ABOVE_CAMERA: Height fog starts at the camera and goes towards the sky
# BELOW_CAMERA: Height fog starts at the camera and goes towards the void
# ABOVE_AND_BELOW_CAMERA: Height fog starts from the camera to goes towards both the sky and void
# ABOVE_SET_HEIGHT: Height fog starts from a set height and goes towards the sky
# BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards the void
# ABOVE_AND_BELOW_SET_HEIGHT: Height fog starts from a set height and goes towards both the sky and void
heightFogDirection = "BELOW_SET_HEIGHT"
#
# If the height fog is calculated around a set height, what is that height position?
heightFogBaseHeight = "80.0"
#
# Should the start of the height fog be offset?
#
# 0.0: Fog start with no offset.
# 1.0: Fog start with offset of the entire world's height. (Includes depth)
heightFogStart = "0.0"
#
# Should the end of the height fog be offset?
#
# 0.0: Fog end with no offset.
# 1.0: Fog end with offset of the entire world's height. (Include depth)
heightFogEnd = "0.6"
#
# What is the minimum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMin = "0.0"
#
# What is the maximum fog thickness?
#
# 0.0: No fog.
# 1.0: Fully opaque fog.
heightFogMax = "1.0"
#
# How should the height fog thickness should be calculated?
#
# LINEAR: Linear based on height (will ignore 'density')
# EXPONENTIAL: 1/(e^(height*density))
# EXPONENTIAL_SQUARED: 1/(e^((height*density)^2)
heightFogFalloff = "EXPONENTIAL_SQUARED"
#
# What is the height fog's density?
heightFogDensity = "20.0"
[client.advanced.graphics.noiseTexture]
#
# Should a noise texture be applied to LODs?
#
# This is done to simulate textures and make the LODs appear more detailed.
enableNoiseTexture = true
#
# How many steps of noise should be applied to LODs?
noiseSteps = 4
#
# How intense should the noise should be?
noiseIntensity = "5.0"
#
# Defines how far should the noise texture render before it fades away. (in blocks)
# Set to 0 to disable noise from fading away
noiseDropoff = 1024
[client.advanced.graphics.culling]
#
# Determines how far from the camera Distant Horizons will start rendering.
# Measured as a percentage of the vanilla render distance.
#
# 0 = auto, overdraw will change based on the vanilla render distance.
#
# Higher values will prevent LODs from rendering behind vanilla blocks at a higher distance,
# but may cause holes in the world.
# Holes are most likely to appear when flying through unloaded terrain.
#
# Increasing the vanilla render distance increases the effectiveness of this setting.
overdrawPrevention = "0.0"
#
# If enabled caves won't be rendered.
#
# Note: for some world types this can cause
# overhangs or walls for floating objects.
# Tweaking the caveCullingHeight, can resolve some
# of those issues.
enableCaveCulling = true
#
# At what Y value should cave culling start?
# Lower this value if you get walls for areas with 0 light.
caveCullingHeight = 60
#
# If false all beacons near the camera won't be drawn to prevent vanilla overdraw.
# If true all beacons will be rendered.
#
# Generally this should be left as true. It's main purpose is for debugging
# beacon updating/rendering.
disableBeaconDistanceCulling = true
#
# If true LODs outside the player's camera
# aren't drawn, increasing GPU performance.
#
# If false all LODs are drawn, even those behind
# the player's camera, decreasing GPU performance.
#
# Disable this if you see LODs disappearing at the corners of your vision.
disableFrustumCulling = false
#
# Identical to the other frustum culling option
# only used when a shader mod is present using the DH API
# and the shadow pass is being rendered.
#
# Disable this if shadows render incorrectly.
disableShadowPassFrustumCulling = false
#
# A comma separated list of block resource locations that won't be rendered by DH.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderBlockCsv = "minecraft:barrier,minecraft:structure_void,minecraft:light,minecraft:tripwire,minecraft:brown_mushroom"
#
# A comma separated list of block resource locations that shouldn't be rendered
# if they are in a 0 sky light underground area.
# Air is always included in this list.
# Requires a restart to change.
ignoredRenderCaveBlockCsv = "minecraft:glow_lichen,minecraft:rail,minecraft:water,minecraft:lava,minecraft:bubble_column,minecraft:cave_vines_plant,minecraft:vine,minecraft:cave_vines,minecraft:short_grass,minecraft:tall_grass,minecraft:small_dripleaf,minecraft:big_dripleaf,minecraft:big_dripleaf_stem,minecraft:sculk_vein"
[client.advanced.graphics.experimental]
#
# This is the earth size ratio when applying the curvature shader effect.
# Note: Enabling this feature may cause rendering bugs.
#
# 0 = flat/disabled
# 1 = 1 to 1 (6,371,000 blocks)
# 100 = 1 to 100 (63,710 blocks)
# 10000 = 1 to 10000 (637.1 blocks)
#
# Note: Due to current limitations, the min value is 50
# and the max value is 5000. Any values outside this range
# will be set to 0 (disabled).
earthCurveRatio = 0
[client.advanced.multiplayer]
#
# How should multiplayer save folders should be named?
#
# NAME_ONLY: Example: "Minecraft Server"
# IP_ONLY: Example: "192.168.1.40"
# NAME_IP: Example: "Minecraft Server IP 192.168.1.40"
# NAME_IP_PORT: Example: "Minecraft Server IP 192.168.1.40:25565"NAME_IP_PORT_MC_VERSION: Example: "Minecraft Server IP 192.168.1.40:25565 GameVersion 1.16.5"
serverFolderNameMode = "NAME_ONLY"
[client.advanced.autoUpdater]
#
# Automatically check for updates on game launch?
enableAutoUpdater = true
#
# Should Distant Horizons silently, automatically download and install new versions?
# This setting is force disabled on dedicated servers for stability reasons.
enableSilentUpdates = false
#
# If DH should use the nightly (provided by Gitlab), or stable (provided by Modrinth) build.
# If [AUTO] is selected DH will update to new stable releases if the current jar is a stable jar
# and will update to new nightly builds if the current jar is a nightly jar (IE the version number ends in '-dev').
updateBranch = "AUTO"
[client.advanced.debugging]
#
# What renderer is active?
#
# DEFAULT: Default lod renderer
# DEBUG: Debug testing renderer
# DISABLED: Disable rendering
rendererMode = "DEFAULT"
#
# Should specialized colors/rendering modes be used?
#
# OFF: LODs will be drawn with their normal colors.
# SHOW_DETAIL: LODs' color will be based on their detail level.
# SHOW_BLOCK_MATERIAL: LODs' color will be based on their material.
# SHOW_OVERLAPPING_QUADS: LODs will be drawn with total white, but overlapping quads will be drawn with red.
debugRendering = "OFF"
#
# If enabled this will disable (most) vanilla Minecraft rendering.
#
# NOTE: Do not report any issues when this mode is on!
# This setting is only for fun and debugging.
# Mod compatibility is not guaranteed.
lodOnlyMode = false
#
# If enabled the LODs will render as wireframe.
renderWireframe = false
#
# If true the F8 key can be used to cycle through the different debug modes.
# and the F6 key can be used to enable and disable LOD rendering.
enableDebugKeybindings = false
#
# Stops vertex colors from being passed.
# Useful for debugging shaders
enableWhiteWorld = false
#
# If true overlapping quads will be rendered as bright red for easy identification.
# If false the quads will be rendered normally.
showOverlappingQuadErrors = false
#
# If true OpenGL Buffer garbage collection will be logged
# this also includes the number of live buffers.
logBufferGarbageCollection = false
[client.advanced.debugging.debugWireframe]
#
# If enabled, various wireframes for debugging internal functions will be drawn.
#
# NOTE: There WILL be performance hit!
# Additionally, only stuff that's loaded after you enable this
# will render their debug wireframes.
enableRendering = false
#
# Render queued world gen tasks?
showWorldGenQueue = false
#
# Render queued network sync on load tasks?
showNetworkSyncOnLoadQueue = false
#
# Render LOD section status?
showRenderSectionStatus = false
#
# A white box will be drawn when an LOD starts rendering
# and a purple box when an LOD stops rendering.
#
# This can be used to debug Quad Tree holes.
showRenderSectionToggling = false
#
# Render Quad Tree Rendering status?
showQuadTreeRenderStatus = false
#
# Render full data update/lock status?
showFullDataUpdateStatus = false
[client.advanced.debugging.openGl]
#
# Defines how OpenGL errors are handled.
# Requires rebooting Minecraft to change.
# Will catch OpenGL errors thrown by other mods.
overrideVanillaGLLogger = true
#
# If true each Open GL error will only be logged once.
# Enabling this may cause some error logs to be missed.
# Does nothing if overrideVanillaGLLogger is set to false.
#
# Generally this can be kept as 'true' to prevent log spam.
# However, Please set this to 'false' if a developer needs your log to debug a GL issue.
onlyLogGlErrorsOnce = true
#
# Defines how OpenGL errors are handled.
# May incorrectly catch OpenGL errors thrown by other mods.
#
# IGNORE: Do nothing.
# LOG: write an error to the log.
# LOG_THROW: write to the log and throw an exception.
# Warning: this should only be enabled when debugging the LOD renderer
# as it may break Minecraft's renderer when an exception is thrown.
glErrorHandlingMode = "IGNORE"
#
# Massively reduces FPS.
# Should only be used if mysterious EXCEPTION_ACCESS_VIOLATION crashes are happening in DH's rendering code for troubleshooting.
validateBufferIdsBeforeRendering = false
[client.advanced.debugging.f3Screen]
#
# Shows info about each thread pool.
showPlayerPos = true
#
# Defines what internal detail level the player position will be shown as.
# Internal detail level means: 6 = 1x1 block, 7 = 2x2 blocks, etc.
playerPosSectionDetailLevel = 6
#
# Shows info about each thread pool.
showThreadPools = true
#
# Shows the combined memory use and array counts for all DH pooled objects.
showCombinedObjectPools = false
#
# Shows the memory use and array counts for each DH object pool.
showSeparatedObjectPools = false
#
# Shows how many chunks are queud for processing and the max count that can be queued.
showQueuedChunkUpdateCount = true
#
# Shows what levels are loaded and world gen/rendering info about those levels.
showLevelStatus = true
[client.advanced.debugging.exampleConfigScreen]
boolTest = false
byteTest = "8"
intTest = 69420
doubleTest = "420.69"
shortTest = "69"
longTest = "42069"
floatTest = "0.42069"
stringTest = "Test input box"
listTest = ["option 1", "option 2", "option 3"]
mapTest = "{}"
linkableTest = 420
[common]
[common.worldGenerator]
#
# Should Distant Horizons slowly generate LODs
# outside the vanilla render distance?
# Depending on the generator mode, this will import existing chunks
# and/or generating missing chunks.
enableDistantGeneration = true
#
# How detailed should LODs be generated outside the vanilla render distance?
#
# PRE_EXISTING_ONLY
# Only create LOD data for already generated chunks.
#
#
# SURFACE
# Generate the world surface,
# this does NOT include trees,
# or structures.
#
# FEATURES
# Generate everything except structures.
# WARNING: This may cause world generator bugs or instability when paired with certain world generator mods.
#
# INTERNAL_SERVER
# Ask the local server to generate/load each chunk.
# This is the most compatible and will generate structures correctly,
# but may cause server/simulation lag.
# Note: unlike other modes this option DOES save generated chunks to
# Minecraft's region files.
distantGeneratorMode = "FEATURES"
#
# How should distant generator progress be displayed?
#
# OVERLAY: may be the same as CHAT for some Minecraft versions
# CHAT
# LOG
# DISABLED
showGenerationProgress = "OVERLAY"
#
# How often should the distant generator progress be displayed?
generationProgressDisplayIntervalInSeconds = 2
#
# For how many seconds should instructions for disabling the distant generator progress be displayed?
# Setting this to 0 hides the instructional message so the world gen progress is shown immediately when it starts.
generationProgressDisableMessageDisplayTimeInSeconds = 20
[common.lodBuilding]
#
# Enabling this will drastically increase chunk processing time
# and you may need to increase your CPU load to handle it.
#
# Normally DH will attempt to skip creating LODs for chunks it's already seen
# and that haven't changed.
#
# However sometimes that logic incorrectly prevents LODs from being updated.
# Disabling this check may fix issues where LODs aren't updated after
# blocks have been changed.
disableUnchangedChunkCheck = false
#
# What algorithm should be used to compress new LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it needs to be re-written to the database.
#
# UNCOMPRESSED
# Should only be used for testing, is worse in every way vs [LZ4].
# Expected Compression Ratio: 1.0
# Estimated average DTO read speed: 3.25 milliseconds
# Estimated average DTO write speed: 5.99 milliseconds
#
# LZ4
# A good option if you're CPU limited and have plenty of hard drive space.
# Expected Compression Ratio: 0.26
# Estimated average DTO read speed: 1.85 ms
# Estimated average DTO write speed: 9.46 ms
#
# LZMA2
# Slow but very good compression.
# Expected Compression Ratio: 0.2
# Estimated average DTO read speed: 13.29 ms
# Estimated average DTO write speed: 70.95 ms
dataCompression = "LZMA2"
#
# How should block data be compressed when creating LOD data?
# This setting will only affect new or updated LOD data,
# any data already generated when this setting is changed will be
# unaffected until it is modified or re-loaded.
#
# MERGE_SAME_BLOCKS
# Every block/biome change is recorded in the database.
# This is what DH 2.0 and 2.0.1 all used by default and will store a lot of data.
# Expected Compression Ratio: 1.0
#
# VISUALLY_EQUAL
# Only visible block/biome changes are recorded in the database.
# Hidden blocks (IE ores) are ignored.
# Expected Compression Ratio: 0.7
worldCompression = "VISUALLY_EQUAL"
#
# True: Recalculate chunk height maps before chunks can be used by DH.
# This can fix problems with worlds created by World Painter or
# other external tools where the heightmap format may be incorrect.
# False: Assume any height maps handled by Minecraft are correct.
#
# Fastest: False
# Most Compatible: True
recalculateChunkHeightmaps = false
#
# If true LOD generation for pre-existing chunks will attempt to pull the lighting data
# saved in Minecraft's Region files.
# If false DH will pull in chunks without lighting and re-light them.
#
# Setting this to true will result in faster LOD generation
# for already generated worlds, but is broken by most lighting mods.
#
# Set this to false if LODs are black.
pullLightingForPregeneratedChunks = false
#
# When DH pulls in pre-existing chunks it will attempt to
# run any missing world generation steps; for example:
# if a chunk has the status SURFACE, DH will skip BIOMES
# and SURFACE, but will run FEATURES.
#
# However if for some reason the chunks are malformed
# or there's some other issue that causes the status
# to be incorrect that can either cause world gen
# lock-ups and/or crashes.
# If either of those happen try setting this to True.
assumePreExistingChunksAreFinished = false
[common.lodBuilding.experimental]
#
# When active DH will attempt to fill missing LOD data
# with any data that is present in the tree, preventing holes when moving
# when a N-sized generator (or server) is active.
#
# This is only used when N-sized world generation is available
# and/or when on a server where [generateOnlyInHighestDetail] is false.
#
# Experimental:
# Enabling this option will increase CPU and harddrive use
# and may cause rendering bugs.
upsampleLowerDetailLodsToFillHoles = false
[common.multiThreading]
#
# How many threads should be used by Distant Horizons?
numberOfThreads = 8
#
# A value between 1.0 and 0.0 that represents the percentage
# of time each thread can run before going idle.
#
# This can be used to reduce CPU usage if the thread count
# is already set to 1 for the given option, or more finely
# tune CPU performance.
threadRunTimeRatio = "1.0"
[common.logging]
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log performance about the world generation process.
# This can be useful for debugging.
logWorldGenPerformance = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the world generation process.
# This can be useful for debugging.
logWorldGenLoadEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer buffer process.
# This can be useful for debugging.
logRendererBufferEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about the renderer OpenGL process.
# This can be useful for debugging.
logRendererGLEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
#
# If enabled, the mod will log information about network operations.
# This can be useful for debugging.
logNetworkEvent = "LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE"
[common.logging.warning]
#
# If enabled, a chat message will be displayed if Java doesn't have enough
# memory allocated to run DH well.
showLowMemoryWarningOnStartup = true
#
# If enabled, a chat message will be displayed if DH detects
# that any pooled objects have been garbage collected.
showPoolInsufficientMemoryWarning = true
#
# If enabled, a chat message will be displayed if vanilla MC's
# render distance is higher than the recommended amount.
showHighVanillaRenderDistanceWarning = true
#
# If enabled, a chat message will be displayed when a replay is started
# giving some basic information about how DH will function.
showReplayWarningOnStartup = true
#
# If enabled, a chat message will be displayed when DH has too many chunks
# queued for updating.
showUpdateQueueOverloadedChatWarning = false
#
# If enabled, a chat message will be displayed when a potentially problematic
# mod is installed alongside DH.
showModCompatibilityWarningsOnStartup = true
[server]
#
# Makes the server send level keys for each world.
# Disable this if you use alternative ways to send level keys.
sendLevelKeys = true
#
# Prefix of the level keys sent to the clients.
# If the mod is running behind a proxy, each backend should use a unique value.
# If this value is empty, level key will be based on the server's seed hash.
levelKeyPrefix = ""
#
# How many LOD generation requests per second should a client send?
# Also limits the number of client requests allowed to stay in the server's queue.
generationRequestRateLimit = 20
#
# Defines the distance allowed to generate around the player.
maxGenerationRequestDistance = 4096
#
# Defines the X-coordinate of the central point for generation boundaries, in blocks.
generationBoundsX = 0
#
# Defines the Z-coordinate of the central point for generation boundaries, in blocks.
generationBoundsZ = 0
#
# Defines the radius around the central point within which generation is allowed, in blocks.
# If this value is set to 0, generation bounds are disabled.
generationBoundsRadius = 0
#
# If true, clients will receive real-time LOD updates for chunks outside the client's render distance.
enableRealTimeUpdates = true
#
# Defines the distance the player will receive updates around.
realTimeUpdateDistanceRadiusInChunks = 256
#
# If true, clients will receive updated LODs when joining or loading new LODs.
synchronizeOnLoad = true
#
# How many LOD sync requests per second should a client send?
# Also limits the amount of player's requests allowed to stay in the server's queue.
syncOnLoadRateLimit = 50
#
# Defines the distance allowed to be synchronized around the player.
# Should be the same or larger than maxGenerationRequestDistance in most cases.
maxSyncOnLoadRequestDistance = 4096
#
# Maximum speed for uploading LODs to the clients, in KB/s.
# Value of 0 disables the limit.
maxDataTransferSpeed = 500
#
# Enables adaptive transfer speed based on client performance.
# If true, DH will automatically adjust transfer rate to minimize connection lag.
# If false, transfer speed will remain fixed.
enableAdaptiveTransferSpeed = false
[server.experimental]
#
# When enabled on the client, this allows loading lower detail levels as needed to speed up terrain generation.
# This must also be enabled on the server; otherwise, it will have no effect.
# For better performance when switching LOD detail levels, enabling [upsampleLowerDetailLodsToFillHoles] is recommended.
enableNSizedGeneration = false

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@@ -1,14 +0,0 @@
# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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{
"blacklistConsole": false,
"blacklistConsoleList": [
"op",
"gamemode"
]
}

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@@ -1,5 +0,0 @@
{
"reload": "&e(!) Configs have been reloaded.",
"addKeyValueSource": "&e(!) You have added a key %key% value %value% to the player %player%.",
"addKeyValueTarget": "&e(!) You have been added a value of %value% key %key%."
}

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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@@ -1,98 +0,0 @@
[general]
tooltip_hints = true
custom_configured_screen = true
[lily_pad]
#set to 0 tho have lilypads at the same exact position as vanilla.negative numbers will place them in their own blockspace right below avoiding any clipping.best of both worlds at default as its barely within its space
# Default: -0.016625
# Range: -1.0 ~ 1.0
y_offset = -0.016625
[bell]
#Visually attach chains and ropes to bells
chain_attachment = true
[brewing_stand]
#Colors the brewing stand potion texture depending on the potions it's brewing.
#If using a resource pack add tint index from 0 to 3 to the 3 potion layers
brewing_stand_colors = true
[arrows]
#Makes tipped arrows show their colors when loaded with a crossbow
crossbows_colors = true
[tripwire_hook]
#Makes hooks render faster using a block model instead of tile renderer. Cost is that animated and enchanted items will appear static
fast_hooks = false
[hanging_sign]
#Scale of items on hanging signs (unit is in pixel they would occupy). Set to 8 to better match the pixels on the sign
# Default: 10.0
# Range: 0.0 ~ 32.0
item_pixel_scale = 10.0
#Makes signs swing!
swinging_signs = true
#Signs have visual attachment to walls and fences
sign_attachment = true
[hanging_sign.swing_physics]
min_angle = 0.7999999523162842
collision_force = 15.0
damping = 0.5249999761581421
collision_inertia = 1.0
collision_considers_entity_hitbox = true
frequency = 0.6000000238418579
max_angle = 60.0
[lantern]
#Makes wall lantern use a simple block model instead of the animated tile entity renderer. This will make them render much faster but will also remove the animationNote that this option only affect lanterns close by as the one far away render as fast by default
fast_lanterns = false
#Size lanterns when held in hand
# Default: 0.625
# Range: 0.0 ~ 2.0
lantern_item_size = 0.625
#Gives a special animation to lanterns when held in hand
lantern_item_holding = true
#Makes lantern holding animation have the arm angled more upwards. Looks better if you have dynamic lights on
lantern_item_holding_up = false
[lantern.swing_physics]
min_angle = 0.7999999523162842
collision_force = 15.0
damping = 0.5249999761581421
collision_inertia = 1.0
collision_considers_entity_hitbox = true
frequency = 0.6000000238418579
max_angle = 60.0
[cauldron]
#Gives a unique texture to potion cauldrons
potion_texture = true
[jukebox]
#Use the new jukebox model
new_model = true
#Makes jukebox disc spin while playing
disc_spin = true
[misc]
#Gives a special animation to torches when held in hand
torch_item_holding = true
#Size lanterns when held in hand
# Default: 1.0
# Range: 0.0 ~ 2.0
torch_item_size = 1.0
#Gives a special animation to supplementaries candle holders when held in hand
candle_holder_item_holding = true
#Size lanterns when held in hand
# Default: 0.625
# Range: 0.0 ~ 2.0
handle_holder_item_size = 0.625
#Makes Torch and Lantern holding animation be fixed, not changing with player facing
fixed_holding_animations = false
#A scalar multiplier that will be applied to sign text making it brighter, supposedly more legible
# Default: 1.2
# Range: 0.0 ~ 5.0
sign_text_color_multiplier = 1.2
#Prevents campfire smoke from rendering if there is a solid block above it
campfire_smoke_through_blocks = false

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@@ -1,116 +0,0 @@
[lectern]
#Improved lectern screen allowing to edit font of a book while on it
improved_screen = true
[hanging_signs]
#Allows placing items on hanging signs
items_on_signs = true
[cauldron]
#Enables enhanced cauldron
enhanced_cauldron = true
#Allows crafting items using cauldrons by clicking on them
crafting = true
#Allows dying cauldron water bedrock style and mixing them too
dye_water = true
#Max amount of items that 1 cauldron layer can recolor.This is a multiplier on top of vanilla crafting recipe amount
# Default: 4
# Range: 1 ~ 64
dye_recipes_per_layer = 4
#Max amount of items that 1 cauldron layer can craft with potions.This is a multiplier on top of vanilla crafting recipe amount
# Default: 2
# Range: 1 ~ 64
potion_recipes_per_layer = 2
#Allows mixin potions in cauldrons
#Allowed Values: OFF, ONLY_BOILING, ON
potions_mixing = "ON"
#Max amount of effects allowed in a mixed potion
# Default: 8
# Range: 1 ~ 64
potion_mixing_limit = 8
#Makes cauldrons connect to fences
connect_to_fences = true
#Map of potion ids to their inverse ids. Used for potion mixing
[cauldron.inverse_potions]
"minecraft:mining_fatigue" = "minecraft:haste"
"minecraft:instant_health" = "minecraft:instant_damage"
"minecraft:unluck" = "minecraft:luck"
"minecraft:instant_damage" = "minecraft:instant_health"
"minecraft:weakness" = "minecraft:strength"
"minecraft:slowness" = "minecraft:speed"
"minecraft:haste" = "minecraft:mining_fatigue"
"minecraft:strength" = "minecraft:weakness"
"minecraft:speed" = "minecraft:slowness"
"minecraft:luck" = "minecraft:unluck"
[tripwire_hook]
#Allows placing tools on tripwire hooks
tool_hook = true
[carpets]
#Allows you to place carpets on stairs
carpeted_stairs = true
#Allows you to place carpets on slabs
carpeted_slabs = true
[cake]
#Allows you to place a cake on top of another
double_cake = true
#Allows eating a cake from every side
directional_cake = true
[mob_head]
#Allows you to place two mob heads on top of each other
skull_piles = true
#Allows candles to be placed on top of skulls
skull_candles = true
#Allows placing more than one candle ontop of each skull
multiple_candles = true
[flower_pot]
#allows you to place hanging flower pots. Works with any modded pot too
hanging_pot = true
[lantern]
#Allow wall lanterns placement
wall_lanterns = true
#Gives high priority to wall lantern placement. Enable to override other wall lanterns placements, disable if it causes issues with other mods that use lower priority block click events
high_priority = true
#Mod ids of mods that have lantern block that extend the base lantern class but don't look like one
mod_blacklist = ["bbb", "extlights", "betterendforge", "spelunkery", "galosphere", "tconstruct", "enigmaticlegacy", "beautify"]
#Ids of blocks that are not detected as lanterns but should be
id_whitelist = ["enlightened_end:xenon_lantern"]
#Allows ceiling lanterns to fall if their support is broken.Additionally if they fall from high enough they will break creating a fire where they land
#Allowed Values: ON, OFF, NO_FIRE
falling_lanterns = "ON"
[bell]
#Ring a bell by clicking on a chain that's connected to it
chain_ringing = true
#Max chain length that allows a bell to ring
# Default: 16
# Range: 0 ~ 256
chain_length = 16
[banners]
#Allow banners to be placed on ceilings
ceiling_banners = true
[misc]
#Allows dying blocks by right clicking them with dye
dye_blocks = false
[torch]
#Allows torches to set entities on fire
torch_fire = true
#Allows torches to set entities on fire when held in offhand given you are attacking with a sword
torch_fire_offhand = false
#Duration of the on fire effect applied by torches. In seconds
# Default: 2
# Range: 1 ~ 60
torch_fire_duration = 2
[lily_pad]
#Allows lilypads to have any block placed ontop
better_lilypads = true

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@@ -1,10 +0,0 @@
#Whether to log the dirt block on common setup
logDirtBlock = true
#A magic number
# Default: 42
# Range: > 0
magicNumber = 42
#What you want the introduction message to be for the magic number
magicNumberIntroduction = "The magic number is... "
#A list of items to log on common setup.
items = ["minecraft:iron_ingot"]

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@@ -1,123 +0,0 @@
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
#
general {
# If the Attributes GUI is available.
# Client-authoritative.
# Default: true
B:"Enable Attributes GUI"=true
# If description tooltips will be added to potion items.
# Client-authoritative.
# Default: true
B:"Enable Potion Tooltips"=true
# A list of attributes that will be hidden from the Attributes GUI. Client-authoritative.
# This is useful for attributes that are not meant to be visible to players, such as those used by Apothic Attributes itself.
# This config supports the following input formats:
# - ResourceLocation strings, such as minecraft:generic.max_health, used to block specific attributes.
# - Namespaced wildcards, such as apothic_attributes:*, used to block all attributes in a namespace.
# - Negation entries, such as !apothic_attributes:elytra_flight, which will un-block a specific attribute that would otherwise be blocked by a wildcard.
# Note:
# The list is processed in order. Place negation entries at the end of the list to ensure they take precedence.
#
# Default: [neoforge:nametag_distance], [neoforge:creative_flight], [apothic_attributes:elytra_flight], [apothic_attributes:ghost_health]
S:"Hidden Attributes" <
neoforge:nametag_distance
neoforge:creative_flight
apothic_attributes:elytra_flight
apothic_attributes:ghost_health
>
}
effects {
# The value (per-level) of the Experience Gained attribute modifier provided by Ancient Knowledge.
# Synced.
# Default: 4.0; Range: [1.0 ~ 1024.0]
S:"Ancient Knowledge Multiplier"=4.0
}
client {
# The anchor point for this element.
# Default: top_right
S:"GUI Button Offset Anchor Point"=top_right
# The X offset for this element.
# Default: -3; Range: [-1000 ~ 1000]
I:"GUI Button Offset X Offset"=-3
# The Y Offset for this element.
# Default: 3; Range: [-1000 ~ 1000]
I:"GUI Button Offset Y Offset"=3
}
combat_rules {
# The protection damage reduction formula.
# Computed after Prot Pierce and Prot Shred are applied.
# Arguments:
# 'protPoints' - The number of protection points the user has after reductions.
# Output:
# The percentage of damage taken after protection has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: 1 - min(0.025 * protPoints, 0.85)
S:"Protection Formula"=1 - min(0.025 * protPoints, 0.85)
# The a-value formula, which computes an intermediate used in the armor formula.
# Arguments:
# 'damage' - The damage of the incoming attack.
# Output:
# The a-value, which will be supplied as an argument to the armor formula.
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: if(damage < 20, 10, 10 + (damage - 20) / 2)
S:"A-Value Formula"=if(damage < 20, 10, 10 + (damage - 20) / 2)
# The armor damage reduction formula.
# Computed after Armor Pierce and Armor Shred are applied.
# Arguments:
# 'a' - The a-value computed by the a-value formula.
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage of damage taken after armor has been applied, from 0 (no damage taken) to 1 (full damage taken).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
# Note:
# The vanilla formula is: 1 - min(max(armor - damage / (2 + toughness / 4), armor / 5), 20) / 25
#
# Default: a / (a + armor)
S:"Armor Formula"=a / (a + armor)
# The armor toughness formula.
# This is used to determine how armor toughness impacts enemy Armor Pierce / Armor Shred.
# Arguments:
# 'damage' - The damage of the incoming attack.
# 'armor' - The armor value of the user after reductions.
# 'toughness' - The armor toughness value of the user.
# Output:
# The percentage by which enemy armor pierce/shred will be reduced, from 0 (no change) to 1 (preventing it completely).
# Reference:
# See https://github.com/ezylang/EvalEx#usage-examples for how to write expressions.
#
# Default: min(toughness * 0.02, 0.6)
S:"Armor Toughness Formula"=min(toughness * 0.02, 0.6)
# The factor by which negative armor values will increase incoming damage.
# Each point of negative armor will increase incoming damage by this factor.
# A value of 0.015 means that 1 point of negative armor will increase incoming damage by 1.5%.
# Note:
# Negative armor is typically only encountered when the attacker has more armor pen than the defender has armor.
#
# Default: 0.015; Range: [0.0 ~ 1.0]
S:"Negative Armor Factor"=0.015
}

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@@ -1,23 +0,0 @@
[client]
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, enables the hunger/saturation/health overlays for food in your off-hand
showFoodValuesHudOverlayWhenOffhand = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows estimated health restored by food on the health bar
showFoodHealthHudOverlay = true
#If true, health/hunger overlay will shake to match Minecraft's icon animations
showVanillaAnimationsOverlay = true
#Alpha value of the flashing icons at their most visible point (1.0 = fully opaque, 0.0 = fully transparent)
# Default: 0.65
# Range: 0.0 ~ 1.0
maxHudOverlayFlashAlpha = 0.65

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["basic options"]
"Enable weight for fish? Useful for fishing competitions" = false
"Enable debug mode? (Enables additional logging)" = false
"Show Fillet recipes in JEI?" = true
# Default: 13
# Range: 0 ~ 63
"How many blocks below sea level Aquaculture fish can spawn" = 13
["basic options"."Amount of Message In A Bottle messages"]
# Default: 29
# Range: 0 ~ 255
" Used to add additional custom messages" = 29
["neptunium options"]
"Enable recipes for Neptunium items?" = true
"Enable recipes for Neptunium armor?" = true
#Should Neptune's bounty be added as fishing loot? Very rare.
"Add Neptune's Bounty as loot?" = true

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@@ -1,13 +0,0 @@
#Ritual of Arcane Permanence
[chunkloading]
#Should the default recipe for the ritual be enabled?
ritual_enabled = false
#Structures
[structures]
#Should ruined warp portals spawn in the world?
ruined_warp_portals_enabled = true
#Should nexus towers spawn in the world?
nexus_tower_enabled = true
#Should arcane libraries spawn in the world?
arcane_library_enabled = true

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@@ -1,64 +0,0 @@
#Ritual of Arcane Permanence
[chunkloading]
#Should the ritual cost source?
has_cost = true
#Should the ritual cost be continuous?
repeat_cost = true
#How much source should it cost to run the ritual?
# Default: 10000
# Range: 1 ~ 10000
cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
# Default: 24000
# Range: > 1
interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
# Default: 0
# Range: > 0
initial_radius = 0
#Should the radius be able to be increased with an item?
radius_incremental = false
#What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept?
# Default: 1
# Range: > 1
radius_increment_max = 1
#Should the ritual require the player who started it to be online?
require_online = true
#How many rituals should players be able to run?
# Default: 2147483647
# Range: > 1
max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false
#Ritual of Locate Structure
[locator]
#The maximum number of threads in the async locator thread pool.
#There's no upper bound to this, however this should only be increased if you're experiencing
#simultaneous location lookups causing issues AND you have the hardware capable of handling
#the extra possible threads.
#The default of 1 should be suitable for most users.
# Default: 1
# Range: > 1
threads = 1
#Reliquary
[mark_and_recall]
#How much durability should targeting a player with Recall cost?
# Default: 1000
# Range: 0 ~ 1000
cost_player = 1000
#How much durability should targeting an entity with Recall cost?
# Default: 250
# Range: 0 ~ 1000
cost_entity = 250
#How much durability should targeting a location with Recall cost?
# Default: 50
# Range: 0 ~ 1000
cost_location = 50
#How long should the Marked effect last (in seconds) when Mark is cast on a player?
# Default: 300
# Range: 0 ~ 900
effect_duration = 300

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 25
# Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 1
# Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,24 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

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@@ -1,24 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 25
# Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

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@@ -1,12 +0,0 @@
#Base speed of the wheel
# Default: 16
# Range: > 0
wheelBaseSpeed = 16
#Speed of the wheel with a gold block in front
# Default: 24
# Range: > 0
wheelMaxSpeed = 24
#Stress capacity of the wheel
# Default: 16.0
# Range: 0.0 ~ 1.7976931348623157E308
wheelStressCapacity = 16.0

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@@ -1,66 +0,0 @@
#Lighting
[lights]
#Show the supporter message. This is set to false after the first time.
showSupporterMessage = true
#If dynamic lights are enabled
lightsEnabled = false
#How bright the touch light is
# Default: 8
# Range: 0 ~ 15
touchLightLuminance = 8
#How long the touch light lasts in ticks
# Default: 8
# Range: 0 ~ 40
touchLightDuration = 8
#Light level an entity should emit when dynamic lights are on
#Example entry: minecraft:blaze=15
entity_lights = ["minecraft:blaze=10", "ars_nouveau:orbit=15", "ars_nouveau:linger=15", "ars_nouveau:spell_proj=15", "minecraft:magma_cube=8", "ars_nouveau:flying_item=10", "minecraft:spectral_arrow=8", "ars_nouveau:follow_proj=10"]
#Light level an item should emit when held when dynamic lights are on
#Example entry: minecraft:stick=15
item_lights = ["minecraft:redstone_torch=10", "minecraft:soul_lantern=12", "minecraft:glow_ink_sac=10", "minecraft:verdant_froglight=15", "minecraft:blaze_rod=10", "minecraft:shroomlight=10", "minecraft:lantern=14", "minecraft:soul_torch=10", "minecraft:glow_berries=8", "minecraft:glowstone_dust=8", "minecraft:pearlescent_froglight=15", "minecraft:nether_star=14", "minecraft:glowstone=15", "minecraft:torch=14", "minecraft:ochre_froglight=15", "minecraft:lava_bucket=15"]
#Overlay
[overlays]
#X offset for the tooltip
# Default: 20
# Range: > -2147483648
xTooltip = 20
#Y offset for the tooltip
# Default: 0
# Range: > -2147483648
yTooltip = 0
#X offset for the Mana Bar
# Default: 0
# Range: > -2147483648
xManaBar = 0
#Y offset for the Mana Bar
# Default: 0
# Range: > -2147483648
yManaBar = 0
#X offset for the Spell Name
# Default: 10
# Range: > -2147483648
xSpellName = 10
#Y offset for the Spell Name
# Default: 30
# Range: > -2147483648
ySpellName = 30
#If the Storage Lectern should show the recipe book icon
showRecipeBook = true
#Inform the player of Dynamic lights once.
informLights = false
#Whether the Selection HUD is toggled or held
toggleSelectionHUD = true
#Misc
[misc]
#Use simplified renderer for Warp Portals
no_end_portal_render = false
#Disables the skyweave renderer. Disable if your sky is broken with shaders.
disable_skyweave = false
#Show spell tooltips with glyphs instead of plain text
glyphTooltips = true
#Enables transparent/opaque rendering of elements in the book GUI. Disable if it leads to crash with Sodium derivatives
gui_transparency = true
#Disables translucent particles. Disable if your particles are invisible with shaders.
opaque_particles = false

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#General settings
[general]
#Dimensions where hostile mobs will not spawn. Ex: ["minecraft:overworld", "undergarden:undergarden"]. . Run /forge dimensions for a list.
dimensionBlacklist = []
#Spawn a book in the players inventory on login
spawnBook = true
#How much mana whirlisprigs consume per generation
# Default: 250
# Range: 0 ~ 10000
sylphManaCost = 250
#How much progress whirlisprigs must accumulate before creating resources
# Default: 250
# Range: 0 ~ 10000
whirlisprigProgress = 250
#Should the Wilden Hunter attack animals?
hunterHuntsAnimals = false
#Should the Wilden Stalker attack animals?
stalkerHuntsAnimals = false
#Should the Wilden Defender attack animals?
defenderHuntsAnimals = false
#Should the Wilden Chimera dive bomb destroy blocks?
destructiveDiveBomb = true
#Archwood forest spawn weight
# Default: 2
# Range: > 0
archwoodForest = 2
#How many inventories can lectern support per bookwyrm
# Default: 8
# Range: > 1
bookwyrmLimit = 8
[drygmy_production]
#How much source drygmys consume per generation
# Default: 1000
# Range: 0 ~ 10000
drygmyManaCost = 1000
#How many channels must occur before a drygmy produces loot
# Default: 20
# Range: 0 ~ 300
drygmyMaxProgress = 20
#Bonus number of items a drygmy produces per unique mob
# Default: 2
# Range: 0 ~ 300
drygmyUniqueBonus = 2
#Base number of items a drygmy produces per cycle before bonuses.
# Default: 1
# Range: > -2147483648
drygmyBaseItems = 1
#Max Bonus number of items a drygmy produces from nearby entities. Each entity equals 1 item.
# Default: 5
# Range: 0 ~ 300
drygmyQuantityCap = 5
[alakarkinos]
#How much mana alakarkinos consume per generation
# Default: 1000
# Range: 0 ~ 10000
alakarkinosSourceCost = 1000
#Items
[item]
#Spawn Caster Tomes in Dungeon Loot?
spawnTomes = true
#How much mana the Ring of Jumping consumes per jump
# Default: 30
# Range: 0 ~ 10000
jumpRingCost = 30
#How much durability to repair armor by every 10 seconds without any Thread of Repairing
# Default: 1
# Range: 0 ~ 10000
baseArmorRepairRate = 1
#Blocks
[block]
#How much potion a melder takes from each input jar. 100 = 1 potion
# Default: 200
# Range: > 100
melderInputCost = 200
#How much potion a melder outputs per cycle. 100 = 1 potion
# Default: 100
# Range: > 100
melderOutput = 100
#How much source a melder takes per cycle
# Default: 300
# Range: > 0
melderSourceCost = 300
#The max potion level the enchanted flask can grant. This isnt needed unless you have an infinite potion leveling exploit.
# Default: 255
# Range: > 2
enchantedFlaskCap = 255
#Debug
[debug]
#Max number of log events to keep on entities. Lowering this number may make it difficult to debug why your entities are stuck.
# Default: 100
# Range: > 0
maxLogEvents = 100

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#Blocks
[blocks]
#Maximum storage lectern linking range
# Default: 30
# Range: > 1
lecternLinkRange = 30
#Maximum range of the decor blossom
# Default: 30
# Range: > 1
decorBlossomRange = 30
#Mana
[mana]
#Base mana regen in seconds
# Default: 5
# Range: > 0
baseRegen = 5
#Base max mana
# Default: 100
# Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
# Default: 5
# Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
# Default: 15
# Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
# Default: 50
# Range: > 0
tierMax = 50
#Mana regen bonus for tier of book
# Default: 1
# Range: > 0
tierRegen = 1
#Mana Boost value per level
# Default: 25
# Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
# Default: 2
# Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
# Default: 0.33
# Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
[spell_casting]
#Enforce augment cap on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceCapOnCast = true
#Enforce glyph per spell limit on casting? Turn this off if you are a pack maker and want to create more powerful items than players.
enforceGlyphLimitOnCast = true
[item]
#Cost per glyph in a codex
# Default: 10
# Range: > 0
codexCost = 10
[warp_portals]
#Enable warp portals?
enableWarpPortals = true
#Infinite Spells Mode
[spell_length]
#If Enabled, the value below will be added to the base glyph limit for spellbooks.
infiniteSpells = false
#Only used if infinite spells is true, increases or decreases the spell length limit in spellbooks..
# Default: 30
# Range: -9 ~ 1000
infiniteSpellLimit = 30

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#Mana
[mana]
#Regen bonus per potion level
# Default: 10
# Range: > 0
potionRegen = 10

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{"version":1,"bookmarks":[],"sounds":[],"particles":[]}

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 20
# Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 200
# Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
# Default: 60
# Range: > 0
duration = 60
#Extend time duration, in seconds
# Default: 60
# Range: > 0
extend_time = 60

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 35
# Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base teleport distance
# Default: 8
# Range: > 0
distance = 8
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 30
# Range: > 0
potion_time = 30
#Extend time duration, in seconds
# Default: 8
# Range: > 0
extend_time = 8

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_fortune=4", "ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 20
# Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 5.0
# Range: 0.0 ~ 2.147483647E9
damage = 5.0
# Default: 2.0
# Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Extend time duration, in seconds
# Default: 3
# Range: > 0
extend_time = 3

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 500
# Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 1
# Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = ["ars_nouveau:glyph_wall", "ars_nouveau:glyph_linger"]

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2", "ars_nouveau:glyph_aoe=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 6.0
# Range: 0.0 ~ 2.147483647E9
damage = 6.0
# Default: 2.5
# Range: 0.0 ~ 2.147483647E9
amplify = 2.5
#Potion duration, in seconds
# Default: 5
# Range: > 0
potion_time = 5
#Extend time duration, in seconds
# Default: 1
# Range: > 0
extend_time = 1

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 80
# Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 20
# Range: > 0
potion_time = 20
#Extend time duration, in seconds
# Default: 10
# Range: > 0
extend_time = 10

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1", "ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
damage = 3.0
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 0
# Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
damage = 1.0
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 0
# Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 5
# Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 0
# Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
# Default: 1
# Range: > 0
extend_time = 1
#Duration down time, in ticks
# Default: 10
# Range: > 0
duration_down_time = 10
#The base duration of the delay effect in ticks.
# Default: 20
# Range: > 0
base_duration = 20
#Randomize chance, in percentage (0-1 = 0% - 100%)
# Default: 0.25
# Range: 0.0 ~ 2.147483647E9
randomize_chance = 0.25

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,45 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 200
# Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
amplify = 0.5
#Explosion base intensity
# Default: 0.75
# Range: 0.0 ~ 100.0
base = 0.75
#AOE intensity bonus
# Default: 1.5
# Range: 0.0 ~ 100.0
aoe_bonus = 1.5
# Default: 6.0
# Range: 0.0 ~ 2.147483647E9
damage = 6.0
#Additional damage per amplify
# Default: 2.5
# Range: 0.0 ~ 2.147483647E9
amp_damage = 2.5

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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@@ -1,33 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 35
# Range: > -2147483648
cost = 35
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 6.0
# Range: 0.0 ~ 2.147483647E9
damage = 6.0
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 150
# Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base amount of harvested blocks
# Default: 50
# Range: > 0
base_harvest = 50
#Additional max blocks per AOE
# Default: 50
# Range: > 0
aoe_bonus = 50

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,37 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 40
# Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 7.0
# Range: 0.0 ~ 2.147483647E9
damage = 7.0
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Extend time duration, in seconds
# Default: 1
# Range: > 0
extend_time = 1

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 80
# Range: > -2147483648
cost = 80
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 10
# Range: > 0
potion_time = 10
#Extend time duration, in seconds
# Default: 5
# Range: > 0
extend_time = 5

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 180
# Range: > 0
potion_time = 180
#Extend time duration, in seconds
# Default: 120
# Range: > 0
extend_time = 120

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 30
# Range: > 0
potion_time = 30
#Extend time duration, in seconds
# Default: 8
# Range: > 0
extend_time = 8

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 70
# Range: > -2147483648
cost = 70
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,34 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base knockback value
# Default: 1.5
# Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.5
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
amplify = 1.0

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@@ -1,41 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 5.0
# Range: 0.0 ~ 2.147483647E9
damage = 5.0
# Default: 2.0
# Range: 0.0 ~ 2.147483647E9
amplify = 2.0
#Potion duration, in seconds
# Default: 5
# Range: > 0
potion_time = 5
#Extend time duration, in seconds
# Default: 5
# Range: > 0
extend_time = 5

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,34 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base heal amount
# Default: 3.0
# Range: 0.0 ~ 1.7976931348623157E308
base_heal = 3.0
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
amplify = 3.0

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=4"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 30
# Range: > 0
potion_time = 30
#Extend time duration, in seconds
# Default: 8
# Range: > 0
extend_time = 8

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
# Default: 2
# Range: > 0
extend_time = 2
#Potion duration, in seconds
# Default: 3
# Range: > 0
potion_time = 3

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_aoe=1", "ars_nouveau:glyph_extend_time=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration, in seconds
# Default: 3
# Range: > 0
base = 3
#Extend time duration, in seconds
# Default: 1
# Range: > 0
extend_time = 1

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1", "ars_nouveau:glyph_amplify=1", "ars_nouveau:glyph_dampen=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 30
# Range: > 0
potion_time = 30
#Extend time duration, in seconds
# Default: 8
# Range: > 0
extend_time = 8

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@@ -1,34 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base knockup amount
# Default: 0.8
# Range: 0.0 ~ 1.7976931348623157E308
knockup = 0.8
# Default: 0.25
# Range: 0.0 ~ 2.147483647E9
amplify = 0.25

View File

@@ -1,36 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 25
# Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#If true, will not launch the caster if they are not on the ground.
force_ground = false
#Base knockup amount
# Default: 1.5
# Range: 0.0 ~ 1.7976931348623157E308
knock_up = 1.5
# Default: 1.0
# Range: 0.0 ~ 2.147483647E9
amplify = 1.0

View File

@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 25
# Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1", "ars_nouveau:glyph_amplify=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 30
# Range: > 0
potion_time = 30
#Extend time duration, in seconds
# Default: 8
# Range: > 0
extend_time = 8

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@@ -1,37 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
# Default: 5.0
# Range: 0.0 ~ 2.147483647E9
damage = 5.0
# Default: 3.0
# Range: 0.0 ~ 2.147483647E9
amplify = 3.0
#Bonus damage for wet entities
# Default: 2.0
# Range: 0.0 ~ 1.7976931348623157E308
wet_bonus = 2.0

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 500
# Range: > -2147483648
cost = 500
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 1
# Range: 1 ~ 1
per_spell_limit = 1
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 25
# Range: > -2147483648
cost = 25
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,24 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 5
# Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_dampen=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 5
# Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_amplify=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 40
# Range: > -2147483648
cost = 40
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=2"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 0
# Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,28 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Max lifespan of the projectile, in seconds.
# Default: 60
# Range: > 0
max_lifespan = 60

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@@ -1,34 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 15
# Range: > -2147483648
cost = 15
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base movement velocity
# Default: 1.0
# Range: 0.0 ~ 1.7976931348623157E308
base_value = 1.0
# Default: 0.5
# Range: 0.0 ~ 2.147483647E9
amplify = 0.5

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 0
# Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 0
# Range: > -2147483648
cost = 0
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base time in ticks
# Default: 5
# Range: > 0
base_duration = 5
#Extend time bonus, in ticks
# Default: 10
# Range: > 0
extend_time = 10

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,24 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

View File

@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 50
# Range: > -2147483648
cost = 50
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 60
# Range: > 0
potion_time = 60
#Extend time duration, in seconds
# Default: 15
# Range: > 0
extend_time = 15

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 30
# Range: > -2147483648
cost = 30
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 30
# Range: > 0
potion_time = 30
#Extend time duration, in seconds
# Default: 8
# Range: > 0
extend_time = 8

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 2
# Range: 1 ~ 99
glyph_tier = 2
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = ["ars_nouveau:glyph_sensitive=1"]
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Potion duration, in seconds
# Default: 8
# Range: > 0
potion_time = 8
#Extend time duration, in seconds
# Default: 1
# Range: > 0
extend_time = 1

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@@ -1,18 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 20
# Range: > -2147483648
cost = 20
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 200
# Range: > -2147483648
cost = 200
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
# Default: 15
# Range: > 0
extend_time = 15
#Base duration in seconds
# Default: 30
# Range: > 0
duration = 30

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Extend time duration, in seconds
# Default: 120
# Range: > 0
extend_time = 120
#Base duration in seconds
# Default: 300
# Range: > 0
duration = 300

View File

@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 150
# Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
# Default: 15
# Range: > 0
duration = 15
#Extend time duration, in seconds
# Default: 10
# Range: > 0
extend_time = 10

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 150
# Range: > -2147483648
cost = 150
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 3
# Range: 1 ~ 99
glyph_tier = 3
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
# Default: 15
# Range: > 0
duration = 15
#Extend time duration, in seconds
# Default: 10
# Range: > 0
extend_time = 10

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@@ -1,35 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 100
# Range: > -2147483648
cost = 100
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []
#Base duration in seconds
# Default: 60
# Range: > 0
duration = 60
#Extend time duration, in seconds
# Default: 60
# Range: > 0
extend_time = 60

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@@ -1,27 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 10
# Range: > -2147483648
cost = 10
#Is Starter Glyph?
starter = false
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []
#Prevents the given glyph from being used in the same spell as the given glyph
#Example entry: "glyph_burst"
invalid_combos = []

View File

@@ -1,24 +0,0 @@
#General settings
[general]
#Is Enabled?
enabled = true
#Cost
# Default: 5
# Range: > -2147483648
cost = 5
#Is Starter Glyph?
starter = true
#The maximum number of times this glyph may appear in a single spell
# Default: 2147483647
# Range: > 1
per_spell_limit = 2147483647
#The tier of the glyph
# Default: 1
# Range: 1 ~ 99
glyph_tier = 1
#Limits the number of times a given augment may be applied to a given effect
#Example entry: "glyph_amplify=5"
augment_limits = []
#How much an augment should cost when used on this effect or form. This overrides the default cost in the augment config.
#Example entry: "glyph_amplify=50"
augment_cost_overrides = []

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