Files
mechanical-smp-v1/web/pack/config/gag.cfg
2025-07-26 15:09:57 +02:00

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INI

# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
# Config for Gadgets Against Grind
temporal_pouch {
# Max amount of grains a Pouch can hold
# Default: 2147483647; Range: [0 ~ 2147483647]
I:pouch_capacity=2147483647
# List of levels that the Temporal Pouch will not work in
# Default: [
S:level_filter <
>
# If true, the Temporal Pouch will instead *only* work in the levels specified in the level_filter list
# Default: false
B:invert_level_filter=false
# Amount of grains used per click of the Temporal Pouch
# (this is currently equivalent to the 'ticks' accrued by a player)
#
# Default: 600; Range: [1 ~ 2147483647]
I:grains_used=600
# Time (in seconds) that a block is accelerated per use, default is 30 seconds.
# This determines the 'worth' of grains as displayed in the Pouch's tooltip.
#
# Default: 30; Range: [1 ~ 60]
I:duration_per_use=30
# Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256
#
# Default: 8; Range: [1 ~ 16]
I:max_rate=8
# Whether the Temporal Pouch is allowed to accelerate random ticks
# Default: true
B:allow_random_ticks=true
# Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated
# On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick)
# Actual value is (config value) / (random tick game rule)
#
# Default: 4096; Range: [256 ~ 65536]
I:random_tick_chance=4096
}
misc {
# Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32
# Default: 64; Range: [1 ~ 512]
I:no_solicitors_radius=64
escape_rope {
}
escape_rope {
# Maximum durability of the rope, default is 512
# Default: 512; Range: [0 ~ 32767]
I:durability=512
# Time (in ticks) it takes to use the rope, default is 3 seconds
# Default: 60; Range: [0 ~ 72000]
I:warmup=60
# Time (in ticks) the player has to wait after using the rope, default is 10 seconds
# Default: 200; Range: [0 ~ 72000]
I:cooldown=200
}
hearthstone {
}
hearthstone {
# Maximum durability of the stone, default is 64
# Default: 64; Range: [0 ~ 32767]
I:durability=64
# Maximum durability of the energized hearthstone, default is 256
# Default: 256; Range: [0 ~ 32767]
I:energized_durability=256
# Maximum range of the stone, set to -1 for unlimited range
# Default: -1; Range: [-1 ~ 2147483647]
I:range=-1
# Damage multiplier for using the stone across dimensions, default is 2
# Set to -1 to disable teleporting across dimensions
#
# Default: 2; Range: [-1 ~ 32767]
I:dimension_multiplier=2
# Time (in ticks) it takes to use the stone, default is 5 seconds
# Default: 100; Range: [0 ~ 72000]
I:warmup=100
# Time (in ticks) the player has to wait after using the stone, default is 60 seconds
# Default: 1200; Range: [0 ~ 72000]
I:cooldown=1200
# Whether the stone should teleport a player to the spawn point if they have no respawn point
# Default: true
B:allow_world_spawn=true
# Whether the stone should use a charge on the player's respawn anchor, if applicable
# Default: true
B:use_anchor_charge=true
# Whether the stone should ignore checking whether the spawn block is still valid and unobstructed
# Default: false
B:ignore_spawn_block=false
}
}
dynamite {
# Radius (in blocks) of the Mining Dynamite's explosion, default is 7
# Default: 7; Range: [1 ~ 64]
I:mining_radius=7
# Controls whether the Mining Dynamite should give the Haste status effect if it hits a player
# Default: true
B:mining_gives_haste=true
# Radius (in blocks) of the Fishing Dynamite's explosion, default is 4
# Default: 4; Range: [1 ~ 64]
I:fishing_radius=4
# Controls whether the Fishing Dynamite should instakill fish
# If false, the Fishing Dynamite will instead deal 2x damage to fish
#
# Default: true
B:fishing_instakill=true
# Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish
# Default: true
B:fishing_damage_all=true
# Controls what entities the Fishing Dynamite should target as fish
# Valid values are: tag, water_animal, abstract_fish, hybrid (default)
# tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default
# water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals!
# abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish
# hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable
#
S:fishing_targets=hybrid
# Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite
# (This value is random and biased towards dropping less the more fish were already hit by the explosion)
#
# Default: 5; Range: [0 ~ 16]
I:fishing_additional_loot=5
}