157 lines
5.5 KiB
INI
157 lines
5.5 KiB
INI
# File Specification: https://gist.github.com/Shadows-of-Fire/88ac714a758636c57a52e32ace5474c1
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# Config for Gadgets Against Grind
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temporal_pouch {
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# Max amount of grains a Pouch can hold
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# Default: 2147483647; Range: [0 ~ 2147483647]
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I:pouch_capacity=2147483647
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# List of levels that the Temporal Pouch will not work in
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# Default: [
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S:level_filter <
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>
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# If true, the Temporal Pouch will instead *only* work in the levels specified in the level_filter list
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# Default: false
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B:invert_level_filter=false
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# Amount of grains used per click of the Temporal Pouch
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# (this is currently equivalent to the 'ticks' accrued by a player)
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#
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# Default: 600; Range: [1 ~ 2147483647]
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I:grains_used=600
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# Time (in seconds) that a block is accelerated per use, default is 30 seconds.
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# This determines the 'worth' of grains as displayed in the Pouch's tooltip.
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#
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# Default: 30; Range: [1 ~ 60]
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I:duration_per_use=30
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# Maximum times the Temporal Pouch can be used in a row, corresponding to maximum speed, default is max speed of 2^8 = x256
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#
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# Default: 8; Range: [1 ~ 16]
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I:max_rate=8
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# Whether the Temporal Pouch is allowed to accelerate random ticks
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# Default: true
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B:allow_random_ticks=true
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# Chance that a random tick will be performed when a random ticking block like crops or saplings is accelerated
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# On average, this is done every 4096 / 3 ≈ 1365.33 ticks in Vanilla (see https://minecraft.gamepedia.com/Tick#Random_tick)
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# Actual value is (config value) / (random tick game rule)
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#
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# Default: 4096; Range: [256 ~ 65536]
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I:random_tick_chance=4096
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}
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misc {
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# Radius (in blocks) in which the 'No Solicitors!' sign will stop Wandering Traders from spawning, default is 32
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# Default: 64; Range: [1 ~ 512]
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I:no_solicitors_radius=64
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escape_rope {
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}
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escape_rope {
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# Maximum durability of the rope, default is 512
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# Default: 512; Range: [0 ~ 32767]
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I:durability=512
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# Time (in ticks) it takes to use the rope, default is 3 seconds
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# Default: 60; Range: [0 ~ 72000]
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I:warmup=60
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# Time (in ticks) the player has to wait after using the rope, default is 10 seconds
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# Default: 200; Range: [0 ~ 72000]
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I:cooldown=200
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}
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hearthstone {
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}
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hearthstone {
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# Maximum durability of the stone, default is 64
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# Default: 64; Range: [0 ~ 32767]
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I:durability=64
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# Maximum durability of the energized hearthstone, default is 256
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# Default: 256; Range: [0 ~ 32767]
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I:energized_durability=256
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# Maximum range of the stone, set to -1 for unlimited range
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# Default: -1; Range: [-1 ~ 2147483647]
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I:range=-1
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# Damage multiplier for using the stone across dimensions, default is 2
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# Set to -1 to disable teleporting across dimensions
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#
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# Default: 2; Range: [-1 ~ 32767]
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I:dimension_multiplier=2
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# Time (in ticks) it takes to use the stone, default is 5 seconds
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# Default: 100; Range: [0 ~ 72000]
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I:warmup=100
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# Time (in ticks) the player has to wait after using the stone, default is 60 seconds
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# Default: 1200; Range: [0 ~ 72000]
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I:cooldown=1200
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# Whether the stone should teleport a player to the spawn point if they have no respawn point
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# Default: true
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B:allow_world_spawn=true
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# Whether the stone should use a charge on the player's respawn anchor, if applicable
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# Default: true
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B:use_anchor_charge=true
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# Whether the stone should ignore checking whether the spawn block is still valid and unobstructed
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# Default: false
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B:ignore_spawn_block=false
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}
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}
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dynamite {
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# Radius (in blocks) of the Mining Dynamite's explosion, default is 7
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# Default: 7; Range: [1 ~ 64]
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I:mining_radius=7
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# Controls whether the Mining Dynamite should give the Haste status effect if it hits a player
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# Default: true
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B:mining_gives_haste=true
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# Radius (in blocks) of the Fishing Dynamite's explosion, default is 4
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# Default: 4; Range: [1 ~ 64]
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I:fishing_radius=4
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# Controls whether the Fishing Dynamite should instakill fish
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# If false, the Fishing Dynamite will instead deal 2x damage to fish
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#
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# Default: true
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B:fishing_instakill=true
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# Controls whether the Fishing Dynamite should deal damage to all entities, or only to fish
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# Default: true
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B:fishing_damage_all=true
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# Controls what entities the Fishing Dynamite should target as fish
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# Valid values are: tag, water_animal, abstract_fish, hybrid (default)
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# tag: Only entities with the 'gag:fishing_dynamite_fish' tag will be targeted, this includes all vanilla fish by default
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# water_animal: Only entities that are instances of WaterAnimal will be targeted, note this *will* also include dolphins and other water animals!
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# abstract_fish: Only entities that are instances of AbstractFish will be targeted, this might not work with some modded fish that do not extend AbstractFish
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# hybrid: Combines the abstract_fish check with the tag filter, this is the default value since it should be the most reliable
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#
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S:fishing_targets=hybrid
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# Describes the amount of additional fish (generated from the vanilla loot table) that may be dropped by Fishing Dynamite
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# (This value is random and biased towards dropping less the more fish were already hit by the explosion)
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#
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# Default: 5; Range: [0 ~ 16]
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I:fishing_additional_loot=5
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}
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