Files
mechanical-smp-v1/web/pack/config/ars_additions-server.toml
2025-07-26 15:09:57 +02:00

65 lines
2.1 KiB
TOML

#Ritual of Arcane Permanence
[chunkloading]
#Should the ritual cost source?
has_cost = true
#Should the ritual cost be continuous?
repeat_cost = true
#How much source should it cost to run the ritual?
# Default: 10000
# Range: 1 ~ 10000
cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
# Default: 24000
# Range: > 1
interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
# Default: 0
# Range: > 0
initial_radius = 0
#Should the radius be able to be increased with an item?
radius_incremental = false
#What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept?
# Default: 1
# Range: > 1
radius_increment_max = 1
#Should the ritual require the player who started it to be online?
require_online = true
#How many rituals should players be able to run?
# Default: 2147483647
# Range: > 1
max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false
#Ritual of Locate Structure
[locator]
#The maximum number of threads in the async locator thread pool.
#There's no upper bound to this, however this should only be increased if you're experiencing
#simultaneous location lookups causing issues AND you have the hardware capable of handling
#the extra possible threads.
#The default of 1 should be suitable for most users.
# Default: 1
# Range: > 1
threads = 1
#Reliquary
[mark_and_recall]
#How much durability should targeting a player with Recall cost?
# Default: 1000
# Range: 0 ~ 1000
cost_player = 1000
#How much durability should targeting an entity with Recall cost?
# Default: 250
# Range: 0 ~ 1000
cost_entity = 250
#How much durability should targeting a location with Recall cost?
# Default: 50
# Range: 0 ~ 1000
cost_location = 50
#How long should the Marked effect last (in seconds) when Mark is cast on a player?
# Default: 300
# Range: 0 ~ 900
effect_duration = 300