22 lines
714 B
SNBT
22 lines
714 B
SNBT
{
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# When enabled, light sources near spawners will be broken to allow for mob spawning.
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# Default: false
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break_light_sources_near_spawners: false
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# When enabled, the light level around spawners will be ignored for mob spawning.
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# Default: false
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ignore_light_level_for_spawners: false
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# Sparse structures configuration. See https://github.com/MCTeamPotato/SparseStructuresReforged/tree/1201 for more information.
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sparse_structures: {
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# Whether sparse structures are enabled.
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enabled: false
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# The global spread factor for all structures when no custom spread factor is defined.
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global_spread_factor: 2.0d
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# Custom spread factors for specific structures.
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custom_spread_factors: [ ]
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}
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}
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