discord update
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@@ -1,112 +1,195 @@
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#General Mod Config
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[general]
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#The Token of the Bot to use. KEEP THIS PRIVATE
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botToken = "MTAyNTA3NTM2NzI4OTAyODcxOA.GpzZpx.U7y1ffjLg9B1zXKeSFpRy249Cktc2ofvmeBWRE"
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#Should the bot be enabled or not
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enabled = true
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#Should debug logging be enabled? WARNING: THIS CAN SPAM YOUR LOG!
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debugging = false
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#How quickly the bot status should update
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activityUpdateInterval = 30
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#The prefix to use for bot commands. Example: ~players
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botPrefix = "~"
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#Should the bot be allowed to whitelist/un-whitelist players. Whitelisting needs to be enabled on your server as well
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whitelisting = false
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#Should only admins be allowed to whitelist players
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onlyAdminsWhitelist = true
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#Do not add Playing. A status to display on the bot. You can use %players% and %maxplayers% to show the number of players on the server
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botStatus = "Minecraft"
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#A topic for the Chat Relay channel. You can use %player%, %maxplayers%, %uptime%, %tps% or just leave it empty.
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channelTopic = "Playing Minecraft with %players%/%maxplayers% people | Uptime: %uptime%"
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#Discord Invite Link used by the in-game invite command
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inviteLink = ""
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#Internal version control. DO NOT TOUCH!
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configVersion = 10
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#Should the bot be enabled or not
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enabled = true
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#Should debug logging be enabled? WARNING: THIS CAN SPAM YOUR LOG!
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debugging = false
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#Should the bot be allowed to whitelist/un-whitelist players. Whitelisting needs to be enabled on your server as well
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whitelisting = false
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#Should the bot be allowed to whitelist/un-whitelist players in OFFLINE mode. Whitelisting needs to be enabled on your server as well
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offlinewhitelist = false
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#Automatically link Minecraft and Discord Accounts when a user is whitelisted
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linkedWhitelist = false
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#Should only admins be allowed to whitelist players
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onlyAdminsWhitelist = false
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#If a role ID (or name) is defined here, it will be assigned to players when they are whitelisted
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autoWhitelistRole = ""
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#If a role ID (or name) is defined here, it will be assigned to players when their MC and Discord accounts are linked
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linkedRole = ""
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#Should the /discord command be enabled in game
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inviteCommandEnabled = false
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#Discord Invite Link used by the in-game invite command
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inviteLink = ""
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#Internal version control. DO NOT TOUCH!
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configVersion = 24
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#Config specific to the discord bot
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[botConfig]
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#The Token of the Bot to use. KEEP THIS PRIVATE. See https://readme.firstdarkdev.xyz/simple-discord-link/initial-setup/ to find this
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botToken = "MTAyNTA3NTM2NzI4OTAyODcxOA.GpzZpx.U7y1ffjLg9B1zXKeSFpRy249Cktc2ofvmeBWRE"
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#How quickly the bot status should update
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activityUpdateInterval = 30
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#If a role ID (or name) is defined here, only members with this role can use Staff Functions. Otherwise, it defaults back to admin/kick perms
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staffRole = ""
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#Should the bot use / commands. NOTE: THIS MAY TAKE UP TO 24 HOURS TO SHOW UP IN YOUR DISCORD
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slashCommands = false
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#The prefix to use for bot commands. Example: ~players. THIS HAS NO EFFECT WHEN USING SLASH COMMANDS
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# - WARNING: TEXT COMMANDS HAVE BEEN DEPRECATED, USE SLASH COMMANDS INSTEAD!!
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botPrefix = "~"
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#Do not add Playing. A status to display on the bot. You can use %players% and %maxplayers% to show the number of players on the server
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botStatus = "Minecraft"
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#The type of the status displayed on the bot. Valid entries are: PLAYING, STREAMING, WATCHING, LISTENING
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botStatusType = "PLAYING"
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#The URL that will be used when the "botStatusType" is set to "STREAMING", required to display as "streaming".
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botStatusStreamingURL = "https://twitch.tv/twitch"
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#Should the bot update the topic of your chat channel automatically
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doTopicUpdates = true
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#A topic for the Chat Relay channel. You can use %player%, %maxplayers%, %uptime% or just leave it empty.
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channelTopic = "Playing Minecraft with %players%/%maxplayers% people | Uptime: %uptime%"
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#Config relating to the discord channels to use with the mod
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[channels]
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#The ID of the channel to post in and relay messages from. This is still needed, even in webhook mode
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chatChannelID = 0
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#If this ID is set, event messages will be posted in this channel instead of the chat channel
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eventsChannelID = 0
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#If this ID is set, console messages sent after the bot started will be relayed here, and you can execute minecraft commands here
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consoleChannelID = 0
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#Webhook Config
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[webhookConfig]
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#Should webhook messages be used
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enabled = false
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#The URL of the channel webhook to use for Chat Messages
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webhookurl = "https://discord.com/api/webhooks/1025293777679679508/pXyyCK24gRdIrr99b0gsmkHd08QUqBa3SJvGVRAy3O9_1COHXzdF1U4VHt7RkLlvzjkQ"
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#The URL of the channel webhook to use for Server Messages Messages
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webhookurlLogs = "https://discord.com/api/webhooks/1025293466776911933/PqQ4M8cF-aJWUi1cKIToLtTzVW3OwJDstDDzLkQppkHk2q9KQ2XVmbv3HSw7lSjeLcvH"
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#A DIRECT link to an image to use as the avatar for server messages. Also used for embeds
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serverAvatar = ""
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#The name to display for Server messages when using Webhooks
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serverName = "PatataPack Server"
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[webhooks]
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#Should webhook messages be used
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enabled = false
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#The URL of the channel webhook to use for Chat Messages
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chatWebhook = "https://discord.com/api/webhooks/1025293777679679508/pXyyCK24gRdIrr99b0gsmkHd08QUqBa3SJvGVRAy3O9_1COHXzdF1U4VHt7RkLlvzjkQ"
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#The URL of the channel webhook to use for Server Messages
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eventsWebhook = "https://discord.com/api/webhooks/1025293466776911933/PqQ4M8cF-aJWUi1cKIToLtTzVW3OwJDstDDzLkQppkHk2q9KQ2XVmbv3HSw7lSjeLcvH"
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#The URL of the channel webhook to use for Console Messages
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consoleWebhook = "https://discord.com/api/webhooks/1025293466776911933/PqQ4M8cF-aJWUi1cKIToLtTzVW3OwJDstDDzLkQppkHk2q9KQ2XVmbv3HSw7lSjeLcvH"
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#A DIRECT link to an image to use as the avatar for server messages. Also used for embeds
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serverAvatar = ""
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#The name to display for Server messages when using Webhooks
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serverName = "PatataPack Server"
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#Chat Config
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[chatConfig]
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#The ID of the channel to post in and relay messages from. This is still needed, even in webhook mode
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channelID = 1025292808665452586
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#If this ID is set, event messages will be posted in this channel instead of the chat channel
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logChannelID = 1024353263811833928
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#The type of image to use as the player icon in messages. Valid entries are: AVATAR, HEAD, BODY, COMBO
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playerAvatarType = "COMBO"
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#Should embeds be used instead of plain text messages for Chat Messages
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useEmbeds = true
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#Should embeds be used instead of plain text messages for Log Messages
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useEmbedsLog = true
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#Prefix to add to Minecraft when a message is relayed from Discord. Supports MC formatting. Use %user% for the Discord Username
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mcPrefix = "§e[Discord]§r %user%: "
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#Should messages from bots be relayed
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ignoreBots = true
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#Should SERVER STARTING messages be shown
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serverStarting = true
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#Should SERVER STARTED messages be shown
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serverStarted = true
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#Should SERVER STOPPING messages be shown
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serverStopping = true
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#Should SERVER STOPPED messages be shown
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serverStopped = true
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#Should the chat be relayed
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playerMessages = true
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#Should Join and Leave messages be posted
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joinAndLeaveMessages = true
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#Should Advancement messages be posted
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advancementMessages = true
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#Should Death Announcements be posted
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deathMessages = true
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#Should Messages from the /say command be posted
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sendSayCommand = true
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#Should commands be posted to discord
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broadcastCommands = true
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#Should Tell Raw messages be posted
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sendTellRaw = true
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#Should the ~discord command be enabled
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inviteCommandEnabled = false
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[chat]
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#The type of image to use as the player icon in messages. Valid entries are: AVATAR, HEAD, BODY, COMBO
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playerAvatarType = "HEAD"
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#Prefix to add to Minecraft when a message is relayed from Discord. Supports MC formatting. Use %user% for the Discord Username
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mcPrefix = "§e[Discord]§r %user%: "
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#Should messages from bots be relayed
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ignoreBots = true
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#Should SERVER STARTING messages be shown
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serverStarting = true
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#Should SERVER STARTED messages be shown
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serverStarted = true
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#Should SERVER STOPPING messages be shown
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serverStopping = true
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#Should SERVER STOPPED messages be shown
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serverStopped = true
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#Should the chat be relayed
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playerMessages = true
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#Should Join and Leave messages be posted
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joinAndLeaveMessages = true
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#Should Advancement messages be posted
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advancementMessages = true
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#Should Death Announcements be posted
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deathMessages = true
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#Should Messages from the /say command be posted
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sendSayCommand = true
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#Should commands be posted to discord
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broadcastCommands = true
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#Commands that should not be broadcasted to discord
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ignoredCommands = ["particle", "login"]
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#Change the contents of certain event messages
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[messages]
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#Server Starting Message
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serverStarting = "Arrancando el servidor / Server is starting..."
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#Server Started Message
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serverStarted = "El servidor está listo! / Server has started. Enjoy!"
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#Server Stopping Message
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serverStopping = "Parando el servidor / Server is stopping..."
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#Server Stopped Message
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serverStopped = "El servidor ha parado / Server has stopped..."
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#Player Joined Message. Use %player% to display the player name
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playerJoined = "%player% se ha unido al servidor / has joined the server!"
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#Player Left Message. Use %player% to display the player name
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playerLeft = "%player% se ha ido! / has left the server!"
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#Achievement Messages. Available variables: %player%, %title%, %description%
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achievements = "%player% has made the advancement [%title%]: %description%"
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#Chat Messages. Available variables: %player%, %message%
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chat = "%message%"
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#The message to show when someone uses /discord command. You can use %inviteurl%
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inviteMessage = "Hey, check out our discord server here -> %inviteurl%"
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#Convert Discord to MC, and MC to Discord Formatting
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formatting = true
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#Should console messages be sent to the Console Channel
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sendConsoleMessages = true
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#Server Starting Message
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serverStarting = "Arrancando el servidor / Server is starting..."
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#Server Started Message
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serverStarted = "El servidor está listo! / Server has started. Enjoy!"
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#Server Stopping Message
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serverStopping = "Parando el servidor / Server is stopping..."
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#Server Stopped Message
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serverStopped = "El servidor ha parado / Server has stopped..."
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#Player Joined Message. Use %player% to display the player name
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playerJoined = "*%player% has joined the server!*"
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#Player Left Message. Use %player% to display the player name
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playerLeft = "*%player% has left the server!*"
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#Achievement Messages. Available variables: %player%, %title%, %description%
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achievements = "*%player% has made the advancement [%title%]: %description%*"
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#Chat Messages. Available variables: %player%, %message%
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chat = "%message%"
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#Command Messages. Available variables: %player%, %command%
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commands = "%player% **executed command: %command%**"
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#Should messages sent with TellRaw be sent to discord as a chat? (Experimental)
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relayTellRaw = true
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#Should the entire command executed be relayed to discord, or only the name of the command
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relayFullCommands = false
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#The message to show when someone uses /discord command. You can use %inviteurl%
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inviteMessage = "Hey, check out our discord server here -> %inviteurl%"
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#Change in which channel messages appear
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[messageDestinations]
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#Should Server Starting/Started/Stopping/Stopped Messages be in chat. If false, it will appear in the log channel
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statusInChat = false
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#Should Join/Leave Messages be in chat. If false, it will appear in the log channel
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joinLeaveInChat = false
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#Should Advancement Messages be in chat. If false, it will appear in the log channel
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advancementsInChat = false
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#Should Death messages be in chat. If false, it will appear in the log channel
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deathInChat = false
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#Control where CHAT messages are delivered
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[messageDestinations.chat]
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#The Channel the message will be delivered to. Valid entries are CHAT, EVENT, CONSOLE
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channel = "CHAT"
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#Should the message be sent using EMBED style messages
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useEmbed = false
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#Control where START/STOP messages are delivered
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[messageDestinations.startStop]
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#The Channel the message will be delivered to. Valid entries are CHAT, EVENT, CONSOLE
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channel = "EVENT"
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#Should the message be sent using EMBED style messages
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useEmbed = false
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#Control where JOIN/LEAVE messages are delivered
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[messageDestinations.joinLeave]
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#The Channel the message will be delivered to. Valid entries are CHAT, EVENT, CONSOLE
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channel = "EVENT"
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#Should the message be sent using EMBED style messages
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useEmbed = false
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#Control where ADVANCEMENT messages are delivered
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[messageDestinations.advancements]
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#The Channel the message will be delivered to. Valid entries are CHAT, EVENT, CONSOLE
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channel = "EVENT"
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#Should the message be sent using EMBED style messages
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useEmbed = false
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#Control where DEATH messages are delivered
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[messageDestinations.death]
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#The Channel the message will be delivered to. Valid entries are CHAT, EVENT, CONSOLE
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channel = "EVENT"
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#Should the message be sent using EMBED style messages
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useEmbed = false
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#Control where COMMAND messages are delivered
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[messageDestinations.commands]
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#The Channel the message will be delivered to. Valid entries are CHAT, EVENT, CONSOLE
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channel = "EVENT"
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#Should the message be sent using EMBED style messages
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useEmbed = false
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#Enable or Disable certain bot commands
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[botCommands]
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#Allow members to link their MC and Discord accounts
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accountLinking = true
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#Enable/Disable the Player List command
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allowPlayerList = true
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#Enable/Disable the Server Status command
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allowServerStatus = true
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#Execute Minecraft commands in Discord
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[linkedCommands]
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#Should linked commands be enabled
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enabled = false
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#Commands to be linked
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commands = []
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