Files
2024-09-15 13:57:32 +02:00

29 lines
1.1 KiB
JavaScript

StartupEvents.registry("item", (event) => {
event.create("golden_potato").food((food) => {
food
.hunger(18)
.saturation(18) //This value does not directly translate to saturation points gained
//The real value can be assumed to be:
//min(hunger * saturation * 2 + saturation, foodAmountAfterEating)
.effect("speed", 600, 0, 1)
.effect("health_boost", 600, 0, 1)
.effect("luck",600,0,1)
.effect("strength",600,0,1)
.removeEffect("poison")
.alwaysEdible() //Like golden apples
.fastToEat() //Like dried kelp
.meat() //Dogs are willing to eat it
.eaten((ctx) => {
//runs code upon consumption
ctx.player.tell(Text.gold("Yummy Yummy!"));
//If you want to modify this code then you need to restart the game.
//However, if you make this code call a global startup function
//and place the function *outside* of an event handler
//then you may use the command:
// /kubejs reload startup_scripts
//to reload the function instantly.
//See example below
});
});
});