Oier Bravo Urtasun 07a4ae469d docs(minecraft): document OP-via-RCON, not itzg OPS env
OPS env resolves names via Mojang lookup, but the server is offline-mode
with Drasl auth (own UUIDs) → wrong UUID, inert op entry. Document the
RCON procedure that uses the cached Drasl UUID from usercache.json.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-21 15:00:22 +02:00

Ulicraft Server

Self-hosted modded Minecraft (NeoForge 1.21.1) with self-hosted auth/skins (Drasl), a distribution-fed modpack, avatar rendering, a guest landing page, and uptime monitoring. One unified docker-compose.yml runs the whole stack behind the host's nginx + Let's Encrypt.

Stack

One compose file, one docker compose up -d:

Service Image Role
minecraft itzg/minecraft-server NeoForge 1.21.1 server, :25565
drasl unmojang/drasl Yggdrasil auth + skins (password login)
caddy caddy:alpine internal ingress: routes every vhost by Host header
nmsr built from source skin/avatar renderer at avatar.${BASE_DOMAIN}
uptime-kuma louislam/uptime-kuma status page at status.${BASE_DOMAIN}
mc-backup itzg/mc-backup world backups every 6h via RCON

Vhosts (all proxied through the host nginx → caddy):

  • apex ${BASE_DOMAIN} — landing page + /launcher/ downloads
  • auth. — Drasl
  • avatar. — NMSR
  • status. — Uptime Kuma
  • distribution. — static site from another repo (DISTRIBUTION_WEB_ROOT)

Config lives in .env: BASE_DOMAIN, RCON_PASSWORD, CADDY_HTTP_PORT / CADDY_HTTP_BIND, DISTRIBUTION_WEB_ROOT. See .env.example.

DNS

Handled outside this repo. Point ${BASE_DOMAIN} and every subdomain (auth. avatar. status. distribution. www.) at the host running nginx.

Prerequisites

Docker + Docker Compose; for prep also pnpm, jq, curl, envsubst.

Launch

cp .env.example .env            # set BASE_DOMAIN, RCON_PASSWORD, DISTRIBUTION_WEB_ROOT

# One-time / on change — render configs + build content:
tooling/render-config.sh        # drasl + nmsr configs from *.tmpl
tooling/sync-server-mods.sh     # filtered server mods → ./server-mods
( cd landing && pnpm install && BASE_DOMAIN="$BASE_DOMAIN" pnpm run build )   # → www/
tooling/fetch-launcher.sh       # FjordLauncher assets → launcher/ (served at /launcher/)
tooling/fetch-authlib.sh        # authlib-injector.jar → runtime/ (server JVM agent)

docker compose up -d --build    # first run installs NeoForge + mods, builds nmsr
docker compose down             # stop

First boot: itzg installs NeoForge + the synced server mods into the mc_data volume; nmsr does a one-time Rust compile. Watch docker compose logs -f minecraft until Done.

Public TLS (host nginx in front of caddy)

caddy is published on a localhost-only port (CADDY_HTTP_BIND=127.0.0.1, CADDY_HTTP_PORT=8880). The host's own nginx terminates TLS with Let's Encrypt certs and reverse-proxies every vhost to caddy by Host header. HTTPS-only: HTTP 301s to HTTPS and every TLS vhost sends HSTS.

  1. Issue certs (OVH DNS-01, no inbound ports needed):

    # .env: BASE_DOMAIN, LE_EMAIL, OVH_* creds,
    #   LE_SUBDOMAINS="auth distribution www avatar status"
    tooling/issue-letsencrypt.sh        # → certs/<name>/{cert,key}.pem
    
  2. Render + install the nginx vhost with tooling/render-nginx.sh. It pulls BASE_DOMAIN + CADDY_HTTP_PORT from .env, defaults APP_DIR to the repo checkout (where certs/ live), and renders nginx/ulicraft-caddy.conf.tmpl:

    tooling/render-nginx.sh                       # preview to stdout (dry run)
    tooling/render-nginx.sh --install             # write, symlink, nginx -t, reload
    

    Override APP_DIR=/path if the repo isn't at the cert location. Re-run whenever you add a subdomain so its server block is rendered.

Avatar renderer (NMSR)

avatar.${BASE_DOMAIN} renders players' skins/avatars via NMSR-aas, sourced from Drasl (not Mojang). No upstream image exists, so it's built from source — docker/nmsr/ pins a commit; bump ARG NMSR_REF to update.

  • Config: nmsr/config.toml.tmpl → rendered to nmsr/config.toml by tooling/render-config.sh. [mojank] points every Mojang endpoint at http://auth.${BASE_DOMAIN}; Drasl serves the Mojang-compatible routes at its bare BaseURL and embeds absolute skin URLs that NMSR fetches directly. allow_offline_mode_uuids = true (Drasl issues offline v3 UUIDs).
  • Network: skin resolution stays internal over mcnet (caddy alias auth.${BASE_DOMAIN} → drasl). caddy reverse-proxies avatar.nmsr:8080.
  • Endpoints: e.g. https://avatar.${BASE_DOMAIN}/skin/<player>, /face/<player>, /fullbody/<player> — by username or UUID.

First build is heavy (Rust compile). Headless rendering uses lavapipe (software Vulkan); if renders fail, check docker logs nmsr for Vulkan device init.

Status monitoring (Uptime Kuma)

status.${BASE_DOMAIN} runs Uptime Kuma — uptime probes for every vhost and a native Minecraft-protocol ping (player count + up/down), plus a public status page. It joins mcnet, so monitors can probe the stack by internal service name. caddy reverse-proxies status.uptime-kuma:3001.

First run, open https://status.${BASE_DOMAIN}, create the admin account, and add monitors. Kuma has no config-as-code — add these once via the UI (data persists in the kuma_data volume):

Monitor Type Target
Minecraft Minecraft Server minecraft : 25565
Drasl auth HTTP(s) https://auth.${BASE_DOMAIN}
Landing (apex) HTTP(s) https://${BASE_DOMAIN}
Distribution HTTP(s) https://distribution.${BASE_DOMAIN}
Avatar (NMSR) HTTP(s) https://avatar.${BASE_DOMAIN}

Internal-name targets (minecraft, drasl:25585, nmsr:8080) isolate "service down" from "ingress/TLS/DNS down"; public-URL targets test the whole chain. status is in the default LE_SUBDOMAINS; the nginx vhost adds websocket upgrade headers for Kuma's live UI.

Server status JSON (mc-status)

mc-status is a self-hosted SLP→JSON pinger (built from docker/mc-status, an mcutil wrapper) that the landing's ServerCard reads for live player count + MOTD. It emits mcstatus.io v2 JSON, so the card consumes it unchanged — but same-origin, with no CORS and no third-party calls. caddy proxies the apex /api/mcstatus/* path to mc-status:8080 (strips the prefix); the container has no published port. The pinger only ever probes its configured MC_STATUS_TARGET, so the path after the prefix is ignored.

Endpoint (apex, same-origin):

https://${BASE_DOMAIN}/api/mcstatus/v2/status/java/${BASE_DOMAIN}

Hitting caddy directly (localhost-only, routes by Host header) — e.g. ulicraft.net on 127.0.0.1:8880:

curl -H "Host: ulicraft.net" \
  http://127.0.0.1:8880/api/mcstatus/v2/status/java/ulicraft.net

Wired in landing/src/data/site.ts (statusApi) and caddy/conf.d/10-static.caddy.

Join (guests)

  1. Open https://${BASE_DOMAIN}, download FjordLauncherUnlocked for your OS.
  2. Add an authlib-injector account, URL https://auth.${BASE_DOMAIN}/authlib-injector (register/login at https://auth.${BASE_DOMAIN}).
  3. The launcher installs the modpack from the distribution automatically.
  4. Connect to ${BASE_DOMAIN} (Minecraft, :25565).

Layout

docker-compose.yml                    # the whole stack (one file)
caddy/Caddyfile + conf.d/*.caddy      # ingress vhost snippets
                                      #   (core/static/distribution/avatar/status)
drasl/config/config.toml.tmpl         # auth config (rendered)
nmsr/config.toml.tmpl                 # avatar renderer config, Drasl-backed (rendered)
docker/nmsr/                          # built-from-source NMSR image
landing/                              # Astro site → www/
launcher/                             # FjordLauncher assets (gitignored)
server-mods/                          # filtered server mod jars (synced, gitignored)
tooling/                             # render-config, sync-server-mods, render-nginx,
                                      #   issue-letsencrypt, fetch-launcher
nginx/ulicraft-caddy.conf.tmpl        # host-nginx TLS vhost template (front of caddy)
plan/                                 # design docs

See plan/00-overview.md for the full design.

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