voice_host lives in the mc_data volume and regenerates empty on world wipe, silently breaking remote voice (secret sent, UDP handshake never completes → red icon). Document the set/restore steps and the VPN-client false-positive (Cloudflare One/WARP, FortiClient drop voice UDP). Add a known-good prod snapshot at server-configs/voicechat-server.properties (voice_host=ulicraft.net). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
127 lines
5.6 KiB
Markdown
127 lines
5.6 KiB
Markdown
# Minecraft server — itzg NeoForge
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## Summary
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`itzg/minecraft-server:java21`, NeoForge 1.21.1, offline-mode + authlib-injector
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pointing at drasl. Mods come from a local `./server-mods` volume (mounted at
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`/mods`), NOT packwiz — see `04-mods.md`. itzg installs MC + NeoForge + libraries
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on first boot and auto-syncs `/mods` → `/data/mods` every boot; the stack assumes
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the internet is present (for the NeoForge installer), so `TYPE=NEOFORGE` boots
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normally every time.
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## Server config
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```
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TYPE=NEOFORGE, VERSION=1.21.1, NEOFORGE_VERSION=21.1.x
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REMOVE_OLD_MODS=TRUE # ./server-mods is the authoritative mod set
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volume ./server-mods:/mods:ro
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```
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`./server-mods` is populated by `tooling/sync-server-mods.sh` (the `both`/`server`
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subset of `mods-sides.json`, copied from `$DISTRIBUTION_WEB_ROOT`). First boot
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installs MC + NeoForge + libraries into the `mc_data` volume; every boot itzg
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mirrors `/mods` into `/data/mods` and prunes removed ones (`REMOVE_OLD_MODS`).
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## Auth / config
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```
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ONLINE_MODE=TRUE
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ENFORCE_SECURE_PROFILE=FALSE # pairs with drasl SignPublicKeys=false
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JVM_OPTS=-javaagent:/extras/authlib-injector.jar=http://auth.${BASE_DOMAIN}/authlib-injector
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```
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authlib URL uses the `auth` subdomain; resolves internally via the caddy alias.
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(Server still needs the agent even though Fjord clients have it built in.)
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**`ONLINE_MODE` MUST be true.** authlib-injector works by redirecting the
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server's normal online-auth handshake from Mojang to Drasl. With
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`ONLINE_MODE=FALSE` the server skips that handshake entirely → players get
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offline-hash UUIDs, no session validation, and **no skins** (the server never
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fetches textures from Drasl). The thing that must stay *off* for 1.21+ is the
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**secure profile** (`ENFORCE_SECURE_PROFILE=FALSE` + Drasl `SignPublicKeys=false`),
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not online-mode. Symptom of getting this wrong: everyone can join but everyone is
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Steve, and `usercache.json` shows offline-hash UUIDs.
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Memory: `INIT_MEMORY 4G`, `MAX_MEMORY 10G`, `USE_AIKAR_FLAGS TRUE`.
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RCON enabled for mc-backup.
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## Server operators (OP)
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**Do NOT use the itzg `OPS` env var.** It resolves usernames to UUIDs via a
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Mojang lookup, but this server is `ONLINE_MODE=TRUE` validated against Drasl —
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Drasl assigns its own UUIDs (not Mojang, not the offline-hash). A Mojang-resolved UUID
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would not match the player's real session UUID, so the op entry would be inert
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(and could clobber a correct `ops.json` on reboot).
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**Op via RCON instead.** The player must have connected at least once so their
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real Drasl UUID is cached in `/data/usercache.json`; then `op <name>` writes that
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cached UUID to `ops.json`. On the host:
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```
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ssh cochi
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docker exec minecraft rcon-cli list # confirm cache / who's on
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docker exec minecraft sh -c 'cat /data/usercache.json' # verify name→UUID cached
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docker exec minecraft rcon-cli op <name>
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docker exec minecraft sh -c 'cat /data/ops.json' # verify level 4 + right UUID
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```
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`ops.json` lives in the `mc_data` volume → persists across restarts; no reboot
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needed (takes effect live). Current op: `oier`
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(`7fbc9adb-bcf4-3913-9a99-46d46acd1009`), level 4, set 2026-06-21.
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## Simple Voice Chat — `voice_host` (NOT repo-tracked)
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Voice chat is UDP `24454/udp`, published in compose. The mod auto-generates
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`/data/config/voicechat/voicechat-server.properties` in the `mc_data` volume.
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**Gotcha — `voice_host` must be set or remote clients get a red/crossed icon.**
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Behind any NAT/Docker the server announces an address for clients' UDP
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connection; if `voice_host=` is empty it auto-detects the internal Docker IP →
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unreachable → the secret (TCP) is sent but the UDP handshake never completes
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("Sent secret" with no following "successfully connected to voice chat").
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Set on prod:
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```
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docker exec minecraft sed -i 's/^voice_host=.*/voice_host=ulicraft.net/' \
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/data/config/voicechat/voicechat-server.properties
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docker restart minecraft # mod reads props only at startup
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```
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**⚠️ This value lives in the `mc_data` volume, NOT auto-managed from this repo.**
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It survives restarts and `compose down/up`, but a **world wipe / fresh `mc_data`**
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regenerates the file with `voice_host=` empty → voice silently breaks again.
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A known-good prod snapshot is committed at
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`server-configs/voicechat-server.properties` (reference copy, `voice_host=ulicraft.net`).
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After a world reset, either re-run the `sed` + `docker restart` above, or restore
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the snapshot:
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```
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docker cp server-configs/voicechat-server.properties \
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minecraft:/data/config/voicechat/voicechat-server.properties
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docker restart minecraft
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```
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(Snapshot is not auto-mounted — to make it durable, add a bind mount of
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`server-configs/voicechat-server.properties` into `/data/config/voicechat/` in
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compose.)
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Verify after a client joins:
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`docker logs minecraft 2>&1 | grep -i "connected to voice"` → expect
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`Player <name> ... successfully connected to voice chat`.
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Note: a red voice icon can ALSO be client-side — a VPN/zero-trust client
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(Cloudflare One/WARP, FortiClient) on the player's machine silently drops the
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voice UDP. Rule out VPNs before touching the server.
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## Tasks
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- [ ] Compose: authlib URL `http://auth.${BASE_DOMAIN}/authlib-injector`
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- [ ] Compose: mount `./server-mods:/mods:ro` + `REMOVE_OLD_MODS=TRUE`
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- [ ] Run `tooling/sync-server-mods.sh` before bring-up (populates `./server-mods`)
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- [ ] Mount `./runtime` for authlib-injector.jar at `/extras`
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- [ ] `depends_on`: drasl (authlib must resolve at boot)
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- [ ] Confirm `ENFORCE_SECURE_PROFILE=FALSE` ↔ drasl `SignPublicKeys=false`
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- [ ] Verify a client joins with their drasl skin
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- [ ] After any world wipe: re-set `voice_host` (see Simple Voice Chat section)
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