Add a static /register page (en/es/eu) that calls the Drasl REST API v2 directly from the browser: register -> login -> optional skin upload, all in the pixel design. Guests never touch Drasl's own web UI. Drasl config gains the pieces this needs: - CORSAllowOrigins scoped to the apex (the API has no CORS until set; never "*"). - [RateLimit] for the now public-facing anonymous POST /users. - [RegistrationNewPlayer] with RequireInvite driven by a new REGISTRATION_MODE (invite|open) .env flag. REGISTRATION_MODE has two consumers from one key: render-config.sh derives the TOML boolean for Drasl (drasl is TOML-only, no env), and the landing build reads it to show/hide the invite-code field. render-config.sh halts on any value other than invite/open. Security verified against drasl source: anonymous POST /users cannot set privileged fields (isAdmin/isLocked/chosenUuid/maxPlayerCount are gated on callerIsAdmin in CreateUser), so browser-direct registration is safe. Docs: plan/16-landing-registration.md captures the design + the B1 vs fork decision; build-order, deploy, and the deploy skill wire REGISTRATION_MODE and the landing-rebuild requirement (www/ is gitignored, not updated by a git pull). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
43 lines
2.0 KiB
Plaintext
43 lines
2.0 KiB
Plaintext
# Copy to .env and fill in real values
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# Single base domain for the whole stack; every service is a subdomain of this.
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# DNS is handled OUTSIDE this repo — point ${BASE_DOMAIN} and every subdomain
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# (auth. pack. avatar. status. distribution. www.) at the host running nginx.
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BASE_DOMAIN=ulicraft.net
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RCON_PASSWORD=change-me-to-something-random
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# Registration mode for self-hosted accounts (Drasl) + landing register form.
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# invite = closed; guests need an admin-minted invite code (recommended on a
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# public, internet-present host). Admin mints via POST /drasl/api/v2/invites.
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# open = anyone can self-register with username+password (set [RateLimit]!).
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# Consumed by BOTH render-config.sh (-> Drasl RegistrationNewPlayer.RequireInvite)
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# and the landing build (-> show/hide the invite-code field). Default: invite.
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REGISTRATION_MODE=invite
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# caddy host-published port. The host's own nginx terminates TLS and
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# reverse-proxies to caddy by Host header (nginx/ulicraft-caddy.conf.tmpl), so
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# bind caddy to a high localhost-only port — only nginx should reach it.
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CADDY_HTTP_PORT=8880
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CADDY_HTTP_BIND=127.0.0.1
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# distribution.${BASE_DOMAIN} static vhost. Absolute host path to the built
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# static site — it lives in ANOTHER repo. Bind-mounted read-only into caddy.
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DISTRIBUTION_WEB_ROOT=/home/oier/projects/mc-mods/ulicraft-group/ulicraft-distribution/dist
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# Only needed if using CurseForge-exclusive mods:
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# CF_API_KEY=your-curseforge-api-key
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# ── Let's Encrypt via OVH DNS-01 (tooling/issue-letsencrypt.sh) ───────
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# Only needed to issue real TLS certs. DNS-01 needs no inbound ports.
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LE_EMAIL=you@example.com
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# space-separated subdomains; apex ${BASE_DOMAIN} is always included
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LE_SUBDOMAINS=auth pack distribution www avatar status
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# OVH API creds (DNS zone write). Create at https://eu.api.ovh.com/createToken/
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# OVH_CK can be blank on first run — acme.sh prints an auth URL, then paste it.
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OVH_END_POINT=ovh-eu
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OVH_AK=
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OVH_AS=
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OVH_CK=
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# LE_STAGING=1 # use the untrusted staging CA for dry runs
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