Files
ulicraft-server-v1/.env.example
Oier Bravo Urtasun 14ef545bbb chore: remove pack (packwiz) service and subdomain
The pack service was already gone from compose/caddy and the landing is
off packwiz. Remove the remaining live references: the pack. TLS vhost in
the host nginx template, pack from LE_SUBDOMAINS, and stale docs in README
and CLAUDE.md.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-11 09:38:28 +02:00

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# Copy to .env and fill in real values
# Single base domain for the whole stack; every service is a subdomain of this.
# DNS is handled OUTSIDE this repo — point ${BASE_DOMAIN} and every subdomain
# (auth. avatar. status. distribution. www.) at the host running nginx.
BASE_DOMAIN=ulicraft.net
RCON_PASSWORD=change-me-to-something-random
# Registration mode (BACKEND gate) for self-hosted accounts (Drasl).
# invite = closed; guests need an admin-minted invite code (recommended on a
# public, internet-present host). Admin mints via POST /drasl/api/v2/invites.
# open = anyone can self-register with username+password (set [RateLimit]!).
# Consumed by render-config.sh (-> Drasl RegistrationNewPlayer.RequireInvite).
# Default: invite. NOTE: this no longer controls the landing invite FIELD — that's
# REGISTRATION_SHOW_INVITE below.
REGISTRATION_MODE=invite
# Show the invite-code FIELD on the landing register form. Read by the landing
# BUILD (data/site.ts) only; default false (hidden). Independent of the backend
# gate above. CAVEAT: if REGISTRATION_MODE=invite (Drasl requires a code) but this
# is false, public self-registration can't supply one — enable both together, or
# mint accounts admin-side. true | false.
REGISTRATION_SHOW_INVITE=false
# NMSR avatar render mode for the landing's avatar tiles. Read by the landing
# BUILD (data/site.ts) only. Avatar URL =
# https://avatar.${BASE_DOMAIN}/<mode>/<uuid>?size=N. e.g. headiso | head | fullbody.
# AVATAR_MODE → ServerCard online row + account preview (heads)
# ROSTER_AVATAR_MODE → Members grid (full body; default fullbodyiso)
AVATAR_MODE=headiso
ROSTER_AVATAR_MODE=fullbodyiso
# Drasl admin creds for the registered-players roster (/api/mcstatus/players).
# Consumed ONLY by the mc-status container (server-side login → sanitized
# [{uuid,name}] list); these NEVER reach the browser. Use a DEDICATED, rotatable
# admin account (Drasl has no read-only role) to limit blast radius. Leave blank
# to disable the roster (the Members grid then just shows its empty state).
DRASL_ADMIN_USERNAME=
DRASL_ADMIN_PASSWORD=
# caddy host-published port. The host's own nginx terminates TLS and
# reverse-proxies to caddy by Host header (nginx/ulicraft-caddy.conf.tmpl), so
# bind caddy to a high localhost-only port — only nginx should reach it.
CADDY_HTTP_PORT=8880
CADDY_HTTP_BIND=127.0.0.1
# distribution.${BASE_DOMAIN} static vhost. Absolute host path to the built
# static site — it lives in ANOTHER repo. Bind-mounted read-only into caddy.
DISTRIBUTION_WEB_ROOT=/home/oier/projects/mc-mods/ulicraft-group/ulicraft-distribution/dist
# Only needed if using CurseForge-exclusive mods:
# CF_API_KEY=your-curseforge-api-key
# ── Let's Encrypt via OVH DNS-01 (tooling/issue-letsencrypt.sh) ───────
# Only needed to issue real TLS certs. DNS-01 needs no inbound ports.
LE_EMAIL=you@example.com
# space-separated subdomains; apex ${BASE_DOMAIN} is always included
LE_SUBDOMAINS=auth distribution www avatar status
# OVH API creds (DNS zone write). Create at https://eu.api.ovh.com/createToken/
# OVH_CK can be blank on first run — acme.sh prints an auth URL, then paste it.
OVH_END_POINT=ovh-eu
OVH_AK=
OVH_AS=
OVH_CK=
# LE_STAGING=1 # use the untrusted staging CA for dry runs