- Default language Spanish at root /, English moves to /en/ (eu unchanged):
getStaticPaths {lang:undefined}->es + LANG_*_PATH maps swapped in ui.ts.
- Section order: hero -> join -> status -> members -> mods -> features.
- Join flow 3 -> 2 steps (drop the Connect/IP step; launcher handles the
address). Remove the hero IP CopyChip. Header CTA renamed Play/Jugar/Jolastu
and gains Register + Login links on all four pages.
- Account page: hide the whole login block once authenticated (not just the
form), add an avatar Refresh button (cache-busted NMSR re-fetch), flatten the
avatar (no bevel). New i18n key account.refresh.
- Register page: new REGISTRATION_SHOW_INVITE env (default false/hidden) toggles
the invite-code field independently of the REGISTRATION_MODE backend gate.
- Members roster: drop the `admin` account, render full-body via a new
ROSTER_AVATAR_MODE (default fullbodyiso); portrait tiles.
- Style: flatten emboss on feature icons (.picon) + player tiles (.roster-tile).
PixelIcon gains optional image support (/icons/<name>.png|svg).
- Favicon now /favicon.png (committed) on all pages.
- Docs: plan/09-landing.md Assets section (logo/favicon/features-icons drop
points) + default-language note; .env.example documents the two new vars.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
67 lines
3.2 KiB
Plaintext
67 lines
3.2 KiB
Plaintext
# Copy to .env and fill in real values
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# Single base domain for the whole stack; every service is a subdomain of this.
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# DNS is handled OUTSIDE this repo — point ${BASE_DOMAIN} and every subdomain
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# (auth. pack. avatar. status. distribution. www.) at the host running nginx.
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BASE_DOMAIN=ulicraft.net
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RCON_PASSWORD=change-me-to-something-random
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# Registration mode (BACKEND gate) for self-hosted accounts (Drasl).
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# invite = closed; guests need an admin-minted invite code (recommended on a
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# public, internet-present host). Admin mints via POST /drasl/api/v2/invites.
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# open = anyone can self-register with username+password (set [RateLimit]!).
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# Consumed by render-config.sh (-> Drasl RegistrationNewPlayer.RequireInvite).
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# Default: invite. NOTE: this no longer controls the landing invite FIELD — that's
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# REGISTRATION_SHOW_INVITE below.
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REGISTRATION_MODE=invite
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# Show the invite-code FIELD on the landing register form. Read by the landing
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# BUILD (data/site.ts) only; default false (hidden). Independent of the backend
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# gate above. CAVEAT: if REGISTRATION_MODE=invite (Drasl requires a code) but this
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# is false, public self-registration can't supply one — enable both together, or
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# mint accounts admin-side. true | false.
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REGISTRATION_SHOW_INVITE=false
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# NMSR avatar render mode for the landing's avatar tiles. Read by the landing
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# BUILD (data/site.ts) only. Avatar URL =
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# https://avatar.${BASE_DOMAIN}/<mode>/<uuid>?size=N. e.g. headiso | head | fullbody.
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# AVATAR_MODE → ServerCard online row + account preview (heads)
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# ROSTER_AVATAR_MODE → Members grid (full body; default fullbodyiso)
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AVATAR_MODE=headiso
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ROSTER_AVATAR_MODE=fullbodyiso
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# Drasl admin creds for the registered-players roster (/api/mcstatus/players).
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# Consumed ONLY by the mc-status container (server-side login → sanitized
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# [{uuid,name}] list); these NEVER reach the browser. Use a DEDICATED, rotatable
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# admin account (Drasl has no read-only role) to limit blast radius. Leave blank
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# to disable the roster (the Members grid then just shows its empty state).
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DRASL_ADMIN_USERNAME=
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DRASL_ADMIN_PASSWORD=
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# caddy host-published port. The host's own nginx terminates TLS and
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# reverse-proxies to caddy by Host header (nginx/ulicraft-caddy.conf.tmpl), so
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# bind caddy to a high localhost-only port — only nginx should reach it.
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CADDY_HTTP_PORT=8880
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CADDY_HTTP_BIND=127.0.0.1
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# distribution.${BASE_DOMAIN} static vhost. Absolute host path to the built
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# static site — it lives in ANOTHER repo. Bind-mounted read-only into caddy.
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DISTRIBUTION_WEB_ROOT=/home/oier/projects/mc-mods/ulicraft-group/ulicraft-distribution/dist
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# Only needed if using CurseForge-exclusive mods:
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# CF_API_KEY=your-curseforge-api-key
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# ── Let's Encrypt via OVH DNS-01 (tooling/issue-letsencrypt.sh) ───────
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# Only needed to issue real TLS certs. DNS-01 needs no inbound ports.
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LE_EMAIL=you@example.com
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# space-separated subdomains; apex ${BASE_DOMAIN} is always included
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LE_SUBDOMAINS=auth pack distribution www avatar status
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# OVH API creds (DNS zone write). Create at https://eu.api.ovh.com/createToken/
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# OVH_CK can be blank on first run — acme.sh prints an auth URL, then paste it.
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OVH_END_POINT=ovh-eu
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OVH_AK=
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OVH_AS=
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OVH_CK=
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# LE_STAGING=1 # use the untrusted staging CA for dry runs
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