Add a static /register page (en/es/eu) that calls the Drasl REST API v2 directly from the browser: register -> login -> optional skin upload, all in the pixel design. Guests never touch Drasl's own web UI. Drasl config gains the pieces this needs: - CORSAllowOrigins scoped to the apex (the API has no CORS until set; never "*"). - [RateLimit] for the now public-facing anonymous POST /users. - [RegistrationNewPlayer] with RequireInvite driven by a new REGISTRATION_MODE (invite|open) .env flag. REGISTRATION_MODE has two consumers from one key: render-config.sh derives the TOML boolean for Drasl (drasl is TOML-only, no env), and the landing build reads it to show/hide the invite-code field. render-config.sh halts on any value other than invite/open. Security verified against drasl source: anonymous POST /users cannot set privileged fields (isAdmin/isLocked/chosenUuid/maxPlayerCount are gated on callerIsAdmin in CreateUser), so browser-direct registration is safe. Docs: plan/16-landing-registration.md captures the design + the B1 vs fork decision; build-order, deploy, and the deploy skill wire REGISTRATION_MODE and the landing-rebuild requirement (www/ is gitignored, not updated by a git pull). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
86 lines
3.7 KiB
Markdown
86 lines
3.7 KiB
Markdown
---
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name: deploy
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description: Redeploy the Ulicraft Minecraft stack to the production host `cochi` — git pull on main then a hard restart (compose down + up). Use when the user says "deploy", "redeploy", "deploy to cochi", "push to prod", "ship it", or "restart the server" for this project. Causes brief Minecraft downtime.
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---
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# Deploy Ulicraft to `cochi`
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Redeploy the running stack on the production host. Full reference:
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`plan/14-deploy.md`.
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## Fixed parameters
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- Host: `cochi` (SSH alias)
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- Path: `/home/ubuntu/mc/ulicraft-server-v1`
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- Branch: `main`
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- Stack: single unified `docker-compose.yml` (drasl, minecraft, mc-backup,
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caddy, nmsr, uptime-kuma)
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- Auth: Drasl
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- Restart: **hard** (down → up) — players are disconnected for a few minutes
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## Procedure
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This is an outward-facing, downtime-causing action on production. The user
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invoking this skill is the authorization to proceed, but:
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1. **Pre-check (read-only).** See what would change before tearing anything down:
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```bash
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ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && git fetch && git log --oneline HEAD..@{u}'
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```
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Report the incoming commits. If the list is empty, tell the user the host is
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already up to date and ask whether to restart anyway (they may want a plain
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restart). If `git fetch` fails (host unreachable, auth), STOP and report.
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2. **Pull + hard restart** (single SSH session, halts on any error):
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```bash
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ssh cochi 'set -e
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cd /home/ubuntu/mc/ulicraft-server-v1
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git pull --ff-only
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tooling/render-config.sh
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tooling/fetch-authlib.sh
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docker compose down --remove-orphans
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docker compose up -d --build'
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```
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- `--ff-only` refuses to merge — if the pull is not a fast-forward, STOP and
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report (local changes on the host need manual resolution).
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- `render-config.sh` re-renders drasl/nmsr/packwiz configs from `.env`
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(needs `.env` complete: `BASE_DOMAIN`, `RCON_PASSWORD`,
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`DISTRIBUTION_WEB_ROOT`, `CADDY_HTTP_*`, `REGISTRATION_MODE`). It halts on
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an invalid `REGISTRATION_MODE` (must be `invite` or `open`).
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- `fetch-authlib.sh` ensures `runtime/authlib-injector.jar` exists (gitignored;
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skips if already valid). Missing jar = minecraft crashloops with "Error
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opening zip file or JAR manifest missing".
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2b. **Landing rebuild (only if needed).** The static site `www/` is gitignored —
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`git pull` does NOT update it. If the pulled commits (from the step-1
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pre-check) touch `landing/`, or `REGISTRATION_MODE` changed, rebuild it;
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otherwise skip:
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```bash
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ssh cochi 'set -e
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cd /home/ubuntu/mc/ulicraft-server-v1
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cd landing && set -a && . ../.env && set +a && pnpm run build'
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```
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Sourcing `.env` bakes `BASE_DOMAIN` + `REGISTRATION_MODE` (invite-field on/off)
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into the output. A flag-only change just needs this rebuild + a `drasl`
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restart (already covered by step 2's `up`), not the world downtime.
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3. **Verify.**
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```bash
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ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && docker compose ps'
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```
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Confirm `caddy`, `drasl`, `minecraft`, `mc-backup`, `nmsr`, `uptime-kuma` are
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Up. Tail the minecraft log briefly and confirm it reaches `Done` (server
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ready):
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```bash
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ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && timeout 120 docker compose logs -f minecraft' 2>/dev/null | grep -m1 "Done"
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```
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## Guardrails
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- Never `git reset --hard` or discard changes on `cochi` without telling the user
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first — there may be host-local edits.
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- Volumes (`mc_data`, `drasl_state`, `kuma_data`) persist across `down`; the
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world and monitors are safe. Do NOT pass `-v`/`--volumes` to `down`.
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- If a step fails, STOP and surface the exact error + the failing command. Do not
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improvise recovery on production.
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