Files
ulicraft-server-v1/pack
Oier Bravo Urtasun 6e91749f59 refactor(pack): template CustomSkinLoader + unify pack rendering
Add tooling/render-pack.sh: renders all pack/**/*.tmpl with ${BASE_DOMAIN}
(no dnsmasq HOST_LAN_IP coupling) and rebuilds the packwiz index. Both
render-config.sh and add-custom-mod.sh now delegate to it.

CustomSkinLoader.json's skin API roots are no longer frozen — it becomes
CustomSkinLoader.json.tmpl, rendered like the mod metadata. .packwizignore
broadened to *.tmpl; rendered .json gitignored as build output.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-07 22:42:32 +02:00
..

Ulicraft modpack (packwiz)

This directory is the single source of truth for the modpack (MC 1.21.1, NeoForge 21.1.209). Curate mods from here with packwiz modrinth add <slug> (prefer Modrinth over CurseForge); each mod produces a mods/<slug>.pw.toml metadata file referencing the upstream CDN. Client-only mods must be tagged side = "client" in their .pw.toml so the itzg server does not pull and crash on them. After adding/removing mods run packwiz refresh to recompute index.toml; for offline LAN play run tooling/mirror-mods.sh to vendor the jars and rewrite the download URLs to the local Caddy mirror. Curation is an ongoing manual task — no mods are added yet.