Describe the self-hosted mc-status pinger (mcstatus.io v2 JSON, same-origin via caddy /api/mcstatus/* → mc-status:8080) that the landing ServerCard reads, with the apex endpoint and a direct-to-caddy curl example. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
186 lines
8.0 KiB
Markdown
186 lines
8.0 KiB
Markdown
# Ulicraft Server
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Self-hosted modded Minecraft (NeoForge 1.21.1) with self-hosted auth/skins
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(Drasl), a packwiz modpack, avatar rendering, a guest landing page, and uptime
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monitoring. One unified `docker-compose.yml` runs the whole stack behind the
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host's nginx + Let's Encrypt.
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## Stack
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One compose file, one `docker compose up -d`:
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| Service | Image | Role |
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|---|---|---|
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| `minecraft` | itzg/minecraft-server | NeoForge 1.21.1 server, `:25565` |
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| `drasl` | unmojang/drasl | Yggdrasil auth + skins (password login) |
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| `caddy` | caddy:alpine | internal ingress: routes every vhost by Host header |
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| `nmsr` | built from source | skin/avatar renderer at `avatar.${BASE_DOMAIN}` |
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| `uptime-kuma` | louislam/uptime-kuma | status page at `status.${BASE_DOMAIN}` |
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| `mc-backup` | itzg/mc-backup | world backups every 6h via RCON |
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Vhosts (all proxied through the host nginx → caddy):
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- apex `${BASE_DOMAIN}` — landing page + `/launcher/` downloads
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- `auth.` — Drasl
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- `pack.` — packwiz metadata + `/custom/` jars
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- `avatar.` — NMSR
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- `status.` — Uptime Kuma
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- `distribution.` — static site from another repo (`DISTRIBUTION_WEB_ROOT`)
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Config lives in `.env`: `BASE_DOMAIN`, `RCON_PASSWORD`, `CADDY_HTTP_PORT` /
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`CADDY_HTTP_BIND`, `DISTRIBUTION_WEB_ROOT`. See `.env.example`.
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## DNS
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Handled **outside this repo**. Point `${BASE_DOMAIN}` and every subdomain
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(`auth. pack. avatar. status. distribution. www.`) at the host running nginx.
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## Prerequisites
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Docker + Docker Compose; for prep also `pnpm`, `packwiz`, `jq`, `curl`,
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`envsubst`.
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## Launch
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```sh
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cp .env.example .env # set BASE_DOMAIN, RCON_PASSWORD, DISTRIBUTION_WEB_ROOT
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# One-time / on change — render configs + build content:
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tooling/render-config.sh # drasl + nmsr + packwiz configs from *.tmpl
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( cd landing && pnpm install && BASE_DOMAIN="$BASE_DOMAIN" pnpm run build ) # → www/
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tooling/fetch-launcher.sh # FjordLauncher assets → launcher/ (served at /launcher/)
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tooling/fetch-authlib.sh # authlib-injector.jar → runtime/ (server JVM agent)
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docker compose up -d --build # first run installs NeoForge + mods, builds nmsr
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docker compose down # stop
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```
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First boot: itzg installs NeoForge + the packwiz mods into the `mc_data` volume;
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nmsr does a one-time Rust compile. Watch `docker compose logs -f minecraft` until
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`Done`.
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## Public TLS (host nginx in front of caddy)
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caddy is published on a localhost-only port (`CADDY_HTTP_BIND=127.0.0.1`,
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`CADDY_HTTP_PORT=8880`). The host's own nginx terminates TLS with Let's Encrypt
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certs and reverse-proxies every vhost to caddy by Host header. HTTPS-only: HTTP
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301s to HTTPS and every TLS vhost sends HSTS.
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1. **Issue certs** (OVH DNS-01, no inbound ports needed):
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```sh
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# .env: BASE_DOMAIN, LE_EMAIL, OVH_* creds,
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# LE_SUBDOMAINS="auth pack distribution www avatar status"
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tooling/issue-letsencrypt.sh # → certs/<name>/{cert,key}.pem
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```
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2. **Render + install the nginx vhost** with `tooling/render-nginx.sh`. It pulls
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`BASE_DOMAIN` + `CADDY_HTTP_PORT` from `.env`, defaults `APP_DIR` to the repo
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checkout (where `certs/` live), and renders `nginx/ulicraft-caddy.conf.tmpl`:
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```sh
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tooling/render-nginx.sh # preview to stdout (dry run)
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tooling/render-nginx.sh --install # write, symlink, nginx -t, reload
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```
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Override `APP_DIR=/path` if the repo isn't at the cert location. Re-run
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whenever you add a subdomain so its server block is rendered.
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## Avatar renderer (NMSR)
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`avatar.${BASE_DOMAIN}` renders players' skins/avatars via
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[NMSR-aas](https://github.com/NickAcPT/nmsr-rs), sourced from **Drasl** (not
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Mojang). No upstream image exists, so it's built from source — `docker/nmsr/`
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pins a commit; bump `ARG NMSR_REF` to update.
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- **Config**: `nmsr/config.toml.tmpl` → rendered to `nmsr/config.toml` by
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`tooling/render-config.sh`. `[mojank]` points every Mojang endpoint at
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`http://auth.${BASE_DOMAIN}`; Drasl serves the Mojang-compatible routes at its
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bare BaseURL and embeds absolute skin URLs that NMSR fetches directly.
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`allow_offline_mode_uuids = true` (Drasl issues offline v3 UUIDs).
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- **Network**: skin resolution stays internal over `mcnet` (caddy alias
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`auth.${BASE_DOMAIN}` → drasl). caddy reverse-proxies `avatar.` → `nmsr:8080`.
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- **Endpoints**: e.g. `https://avatar.${BASE_DOMAIN}/skin/<player>`,
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`/face/<player>`, `/fullbody/<player>` — by username or UUID.
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First build is heavy (Rust compile). Headless rendering uses lavapipe (software
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Vulkan); if renders fail, check `docker logs nmsr` for Vulkan device init.
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## Status monitoring (Uptime Kuma)
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`status.${BASE_DOMAIN}` runs [Uptime Kuma](https://github.com/louislam/uptime-kuma)
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— uptime probes for every vhost **and** a native Minecraft-protocol ping (player
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count + up/down), plus a public status page. It joins `mcnet`, so monitors can
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probe the stack by internal service name. caddy reverse-proxies `status.` →
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`uptime-kuma:3001`.
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First run, open `https://status.${BASE_DOMAIN}`, create the admin account, and
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add monitors. Kuma has no config-as-code — add these once via the UI (data
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persists in the `kuma_data` volume):
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| Monitor | Type | Target |
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|---|---|---|
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| Minecraft | Minecraft Server | `minecraft` : `25565` |
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| Drasl auth | HTTP(s) | `https://auth.${BASE_DOMAIN}` |
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| Landing (apex) | HTTP(s) | `https://${BASE_DOMAIN}` |
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| Packwiz | HTTP(s) | `https://pack.${BASE_DOMAIN}` |
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| Distribution | HTTP(s) | `https://distribution.${BASE_DOMAIN}` |
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| Avatar (NMSR) | HTTP(s) | `https://avatar.${BASE_DOMAIN}` |
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Internal-name targets (`minecraft`, `drasl:25585`, `nmsr:8080`) isolate "service
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down" from "ingress/TLS/DNS down"; public-URL targets test the whole chain.
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`status` is in the default `LE_SUBDOMAINS`; the nginx vhost adds websocket
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upgrade headers for Kuma's live UI.
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## Server status JSON (mc-status)
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`mc-status` is a self-hosted SLP→JSON pinger (built from `docker/mc-status`, an
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mcutil wrapper) that the landing's `ServerCard` reads for live player count + MOTD.
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It emits **mcstatus.io v2** JSON, so the card consumes it unchanged — but
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same-origin, with no CORS and no third-party calls. caddy proxies the apex
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`/api/mcstatus/*` path to `mc-status:8080` (strips the prefix); the container has
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no published port. The pinger only ever probes its configured `MC_STATUS_TARGET`,
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so the path after the prefix is ignored.
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Endpoint (apex, same-origin):
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```
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https://${BASE_DOMAIN}/api/mcstatus/v2/status/java/${BASE_DOMAIN}
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```
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Hitting caddy directly (localhost-only, routes by Host header) — e.g. `ulicraft.net`
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on `127.0.0.1:8880`:
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```sh
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curl -H "Host: ulicraft.net" \
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http://127.0.0.1:8880/api/mcstatus/v2/status/java/ulicraft.net
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```
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Wired in `landing/src/data/site.ts` (`statusApi`) and `caddy/conf.d/10-static.caddy`.
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## Join (guests)
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1. Open `https://${BASE_DOMAIN}`, download FjordLauncherUnlocked for your OS.
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2. Add an **authlib-injector** account, URL
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`https://auth.${BASE_DOMAIN}/authlib-injector` (register/login at
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`https://auth.${BASE_DOMAIN}`).
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3. Import the pack: `https://pack.${BASE_DOMAIN}/pack.toml`.
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4. Connect to **`${BASE_DOMAIN}`** (Minecraft, `:25565`).
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## Layout
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```
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docker-compose.yml # the whole stack (one file)
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caddy/Caddyfile + conf.d/*.caddy # ingress vhost snippets
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# (core/static/distribution/avatar/status)
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drasl/config/config.toml.tmpl # auth config (rendered)
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nmsr/config.toml.tmpl # avatar renderer config, Drasl-backed (rendered)
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docker/nmsr/ # built-from-source NMSR image
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pack/ # packwiz modpack source
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landing/ # Astro site → www/
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launcher/ # FjordLauncher assets (gitignored)
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tooling/ # render-config, render-pack, render-nginx,
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# issue-letsencrypt, fetch-launcher, add-custom-mod
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nginx/ulicraft-caddy.conf.tmpl # host-nginx TLS vhost template (front of caddy)
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plan/ # design docs
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```
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See `plan/00-overview.md` for the full design.
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