Add a featured live ServerCard to the landing (replaces the static ServerListPanel in hero + status sections): server favicon, color MOTD, online/offline pill, players online/max with fill bar, and a player-head row rendered by our own NMSR from Drasl skins. Progressive enhancement — SSG skeleton degrades gracefully when JS or the API is unavailable. Back it with a self-hosted pinger instead of the public api.mcstatus.io: mcstatus.io's API service is closed-source (only the mcutil library is open), so docker/mc-status wraps mcutil and re-emits its v2 JSON shape, keeping the frontend unchanged. The service ignores the path address and only pings MC_STATUS_TARGET (no SSRF relay), with a 30s TTL cache. Exposed same-origin via caddy at the apex /api/mcstatus/* path (no new DNS subdomain or LE cert change, no CORS). Uptime Kuma stays the uptime history + alerting backend; see plan/15-mc-status.md. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
96 lines
3.7 KiB
Markdown
96 lines
3.7 KiB
Markdown
# 15 — mc-status (self-hosted live server card backend)
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Self-hosted Minecraft Server List Ping → JSON service that feeds the landing's
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live **ServerCard**. Replaces the third-party `api.mcstatus.io` dependency.
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## Why not just use api.mcstatus.io
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The public API works (CORS `*`, no key), but mcstatus.io's **API service is not
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open source** — only its underlying Go library, `mcutil`, is. To self-host we
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run the *same library* behind our own thin HTTP shell that re-emits mcstatus.io's
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**v2 JSON shape**, so the frontend (`ServerCard.astro`) stays byte-identical —
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only the URL changes. itzg/mc-status is deprecated; mc-monitor only exports
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Prometheus metrics (no icon/MOTD/player sample), so neither fits the card.
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## Service
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`docker/mc-status/` — Go, built from source (multi-stage → scratch), image
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`ulicraft/mc-status:local`. Wraps `github.com/mcstatus-io/mcutil/v4`
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`status.Modern()` and maps `StatusModern` → v2 JSON:
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| mcutil field | v2 field ServerCard reads |
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|---|---|
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| `Players.Online/Max` | `players.online` / `players.max` |
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| `Players.Sample[].ID` | `players.list[].uuid` |
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| `Players.Sample[].Name` (`formatting.Result`) | `players.list[].name_raw/clean/html` |
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| `MOTD` (`formatting.Result`) | `motd.raw/clean/html` |
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| `Favicon` (`data:image/png;base64,…`) | `icon` |
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On any ping failure it returns `{"online": false}` so the card shows an offline
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state without erroring.
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### Hardening
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- **No open SSRF relay.** The `<addr>` segment in `/v2/status/java/<addr>` is
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**ignored** — the service only ever pings `MC_STATUS_TARGET`. The segment
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exists only to keep the URL drop-in compatible with the public API.
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- **TTL cache** (`MC_STATUS_CACHE_TTL`, default `30s`) so a busy landing page
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can't ping the Minecraft server once per visitor.
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### Env
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| Var | Default | Notes |
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|---|---|---|
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| `MC_STATUS_TARGET` | `minecraft:25565` | pinged internally over `mcnet` |
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| `MC_STATUS_CACHE_TTL` | `30s` | in-memory cache window |
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| `MC_STATUS_LISTEN` | `:8080` | bind address |
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## Ingress
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Path-on-apex (no new DNS subdomain, no Let's Encrypt cert change — DNS/TLS are
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managed outside this repo). `caddy/conf.d/10-static.caddy`:
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```caddy
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handle /api/mcstatus/* {
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uri strip_prefix /api/mcstatus
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reverse_proxy mc-status:8080
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}
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```
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Same-origin → the ServerCard fetch needs no CORS. `site.ts`:
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`statusApi: \`/api/mcstatus/v2/status/java/${BASE_DOMAIN}\``.
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## Data flow
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```
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guest browser ─ GET /api/mcstatus/v2/status/java/${BASE_DOMAIN}
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└► caddy (apex) ─ strip_prefix /api/mcstatus ─► mc-status:8080
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└► mcutil SLP ping ─► minecraft:25565 (internal, mcnet)
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◄── v2 JSON {online, players.list[uuid,name_*], motd.html, icon}
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ServerCard → player heads via NMSR: avatar.${BASE_DOMAIN}/headiso/<uuid>?size=64
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```
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## Relationship to Uptime Kuma (plan/10)
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Distinct roles. **Kuma** = uptime *history* + alerting backend (Minecraft Server
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monitor, status page). **mc-status** = live, public-facing data for the landing
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card (richer: icon/MOTD/player heads). Both ping `minecraft` over `mcnet`.
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## Validation notes
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Built + `go vet`/`gofmt` clean. The live ping path can't be exercised from the
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dev sandbox (egress proxy allows TCP connect but filters the raw SLP handshake →
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`context deadline exceeded`); it resolves on the prod host where `minecraft` is
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reachable over `mcnet`. After deploy, confirm:
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```
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curl -s https://${BASE_DOMAIN}/api/mcstatus/v2/status/java/${BASE_DOMAIN} | jq .
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```
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expecting `online:true`, a populated `players.list`, and `motd.html`.
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## Tasks
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- [ ] `docker compose up -d --build mc-status` on prod, verify the curl above.
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- [ ] Confirm the SLP player sample carries real (Drasl) UUIDs so NMSR heads
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render; if empty, the card falls back to the count-only / empty state.
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