Files
ulicraft-server-v1/plan/10-uptime-kuma.md
Oier Bravo Urtasun 35be2e6b76 docs(plan): scrub stale pack subdomain + packwiz from live-arch docs
The pack./packwiz service was removed operationally long ago, but several
plan docs still presented pack. as a live caddy vhost / DNS subdomain and
render-pack.sh as a current tool. Remove those references from the
current-architecture docs (overview, caddy, tooling, uptime-kuma,
letsencrypt, mc-backup); leave the migration log (04-mods.md), superseded
banner (04-packwiz.md), commit history (12-build-order.md), and planned
landing rework (18) intact as deliberate history.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-22 20:15:22 +02:00

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# 10 — Uptime Kuma
> Distinct from **`plan/15-mc-status.md`**: Kuma is the uptime *history* +
> alerting backend; mc-status is the live data feed for the landing's server
> card. Both ping `minecraft` over `mcnet` but serve different purposes.
Status monitoring + public status page. Service `uptime-kuma`
(`louislam/uptime-kuma:1`), web UI on `:3001`, reached only through caddy at
`https://status.${BASE_DOMAIN}`. Joined to `mcnet`, so it can probe every other
service by its internal container name.
## Add a Minecraft monitor
Uptime Kuma 1.x ships a built-in **Minecraft Server** monitor type. It uses the
Server List Ping protocol (the same ping the vanilla multiplayer list uses):
unauthenticated, so it works fine with `ONLINE_MODE=FALSE` /
`ENFORCE_SECURE_PROFILE=FALSE`. It reports latency, online/max players, and MOTD.
1. Open `https://status.${BASE_DOMAIN}` and log in (admin account created on
first run).
2. **+ Add New Monitor**.
3. **Monitor Type**: `Minecraft Server`.
4. Fill in one of the two probe targets below.
5. **Heartbeat Interval**: `60` s (fine for a friends' server).
6. **Retries**: `2`, **Retry Interval**: `30` s — avoids flapping on a GC pause.
7. **Save**.
### Two targets — add both
| Monitor | Server | Port | What it proves |
|---|---|---|---|
| `MC (internal)` | `minecraft` | `25565` | The server process is up and accepting pings inside `mcnet`. |
| `MC (public)` | `mc.${BASE_DOMAIN}` | `25565` | The full path works: DNS → host firewall → docker port publish → server. |
The **public** monitor is the one that catches "I can't connect" outages —
firewall, DNS, or an unpublished port all show red here while the internal
monitor stays green. Run both to tell *server down* apart from *path broken*.
> Internal `minecraft` resolves because uptime-kuma is on `mcnet` (the container
> name is the hostname). It is **not** routed through caddy — caddy only fronts
> HTTP vhosts, and MC is raw TCP. Do not point the monitor at `caddy` or any
> `status.` alias.
## Notes
- The Minecraft monitor pings TCP `25565`; it does **not** check Simple Voice
Chat (`24454/udp`). Add a separate **TCP Port** monitor against UDP if you want
voice coverage — but Kuma's TCP monitor is TCP-only, so UDP voice has no clean
probe; rely on the player report instead.
- Put both MC monitors on the public **status page**
(Settings → Status Pages) so guests can self-check before pinging you.
- Optional companion HTTP monitors for the web stack:
`https://auth.${BASE_DOMAIN}`, `https://distribution.${BASE_DOMAIN}`,
`https://${BASE_DOMAIN}` — a red `distribution.` here explains client
mod-mismatch join failures.