Files
ulicraft-server-v1/.claude/skills/deploy/SKILL.md
Oier Bravo Urtasun df8ffca53e feat(landing): self-serve registration page via Drasl API (B1)
Add a static /register page (en/es/eu) that calls the Drasl REST API v2
directly from the browser: register -> login -> optional skin upload, all
in the pixel design. Guests never touch Drasl's own web UI.

Drasl config gains the pieces this needs:
- CORSAllowOrigins scoped to the apex (the API has no CORS until set;
  never "*").
- [RateLimit] for the now public-facing anonymous POST /users.
- [RegistrationNewPlayer] with RequireInvite driven by a new
  REGISTRATION_MODE (invite|open) .env flag.

REGISTRATION_MODE has two consumers from one key: render-config.sh derives
the TOML boolean for Drasl (drasl is TOML-only, no env), and the landing
build reads it to show/hide the invite-code field. render-config.sh halts
on any value other than invite/open.

Security verified against drasl source: anonymous POST /users cannot set
privileged fields (isAdmin/isLocked/chosenUuid/maxPlayerCount are gated on
callerIsAdmin in CreateUser), so browser-direct registration is safe.

Docs: plan/16-landing-registration.md captures the design + the B1 vs fork
decision; build-order, deploy, and the deploy skill wire REGISTRATION_MODE
and the landing-rebuild requirement (www/ is gitignored, not updated by a
git pull).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-09 21:55:51 +02:00

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3.7 KiB
Markdown

---
name: deploy
description: Redeploy the Ulicraft Minecraft stack to the production host `cochi` — git pull on main then a hard restart (compose down + up). Use when the user says "deploy", "redeploy", "deploy to cochi", "push to prod", "ship it", or "restart the server" for this project. Causes brief Minecraft downtime.
---
# Deploy Ulicraft to `cochi`
Redeploy the running stack on the production host. Full reference:
`plan/14-deploy.md`.
## Fixed parameters
- Host: `cochi` (SSH alias)
- Path: `/home/ubuntu/mc/ulicraft-server-v1`
- Branch: `main`
- Stack: single unified `docker-compose.yml` (drasl, minecraft, mc-backup,
caddy, nmsr, uptime-kuma)
- Auth: Drasl
- Restart: **hard** (down → up) — players are disconnected for a few minutes
## Procedure
This is an outward-facing, downtime-causing action on production. The user
invoking this skill is the authorization to proceed, but:
1. **Pre-check (read-only).** See what would change before tearing anything down:
```bash
ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && git fetch && git log --oneline HEAD..@{u}'
```
Report the incoming commits. If the list is empty, tell the user the host is
already up to date and ask whether to restart anyway (they may want a plain
restart). If `git fetch` fails (host unreachable, auth), STOP and report.
2. **Pull + hard restart** (single SSH session, halts on any error):
```bash
ssh cochi 'set -e
cd /home/ubuntu/mc/ulicraft-server-v1
git pull --ff-only
tooling/render-config.sh
tooling/fetch-authlib.sh
docker compose down --remove-orphans
docker compose up -d --build'
```
- `--ff-only` refuses to merge — if the pull is not a fast-forward, STOP and
report (local changes on the host need manual resolution).
- `render-config.sh` re-renders drasl/nmsr/packwiz configs from `.env`
(needs `.env` complete: `BASE_DOMAIN`, `RCON_PASSWORD`,
`DISTRIBUTION_WEB_ROOT`, `CADDY_HTTP_*`, `REGISTRATION_MODE`). It halts on
an invalid `REGISTRATION_MODE` (must be `invite` or `open`).
- `fetch-authlib.sh` ensures `runtime/authlib-injector.jar` exists (gitignored;
skips if already valid). Missing jar = minecraft crashloops with "Error
opening zip file or JAR manifest missing".
2b. **Landing rebuild (only if needed).** The static site `www/` is gitignored —
`git pull` does NOT update it. If the pulled commits (from the step-1
pre-check) touch `landing/`, or `REGISTRATION_MODE` changed, rebuild it;
otherwise skip:
```bash
ssh cochi 'set -e
cd /home/ubuntu/mc/ulicraft-server-v1
cd landing && set -a && . ../.env && set +a && pnpm run build'
```
Sourcing `.env` bakes `BASE_DOMAIN` + `REGISTRATION_MODE` (invite-field on/off)
into the output. A flag-only change just needs this rebuild + a `drasl`
restart (already covered by step 2's `up`), not the world downtime.
3. **Verify.**
```bash
ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && docker compose ps'
```
Confirm `caddy`, `drasl`, `minecraft`, `mc-backup`, `nmsr`, `uptime-kuma` are
Up. Tail the minecraft log briefly and confirm it reaches `Done` (server
ready):
```bash
ssh cochi 'cd /home/ubuntu/mc/ulicraft-server-v1 && timeout 120 docker compose logs -f minecraft' 2>/dev/null | grep -m1 "Done"
```
## Guardrails
- Never `git reset --hard` or discard changes on `cochi` without telling the user
first — there may be host-local edits.
- Volumes (`mc_data`, `drasl_state`, `kuma_data`) persist across `down`; the
world and monitors are safe. Do NOT pass `-v`/`--volumes` to `down`.
- If a step fails, STOP and surface the exact error + the failing command. Do not
improvise recovery on production.