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ulicraft-server-v1/plan/10-uptime-kuma.md
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oierandClaude Opus 5.5 f4bd786140 chore(uptime-kuma): bump image to :2
The :1 image runs Node 18 (EOL), which gets no fix for the October 2026
Node.js security release. :2 migrates kuma.db in place on first start;
back up kuma_data per host before pulling (see plan/10-uptime-kuma.md).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-25 12:33:37 +01:00

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# 10 — Uptime Kuma
> Distinct from **`plan/15-mc-status.md`**: Kuma is the uptime *history* +
> alerting backend; mc-status is the live data feed for the landing's server
> card. Both ping `minecraft` over `mcnet` but serve different purposes.
Status monitoring + public status page. Service `uptime-kuma`
(`louislam/uptime-kuma:2`), web UI on `:3001`, reached only through caddy at
`https://status.${BASE_DOMAIN}`. Joined to `mcnet`, so it can probe every other
service by its internal container name.
## Add a Minecraft monitor
Uptime Kuma ships a built-in **Minecraft Server** monitor type. It uses the
Server List Ping protocol (the same ping the vanilla multiplayer list uses):
unauthenticated, so it works fine with `ONLINE_MODE=FALSE` /
`ENFORCE_SECURE_PROFILE=FALSE`. It reports latency, online/max players, and MOTD.
1. Open `https://status.${BASE_DOMAIN}` and log in (admin account created on
first run).
2. **+ Add New Monitor**.
3. **Monitor Type**: `Minecraft Server`.
4. Fill in one of the two probe targets below.
5. **Heartbeat Interval**: `60` s (fine for a friends' server).
6. **Retries**: `2`, **Retry Interval**: `30` s — avoids flapping on a GC pause.
7. **Save**.
### Two targets — add both
| Monitor | Server | Port | What it proves |
|---|---|---|---|
| `MC (internal)` | `minecraft` | `25565` | The server process is up and accepting pings inside `mcnet`. |
| `MC (public)` | `mc.${BASE_DOMAIN}` | `25565` | The full path works: DNS → host firewall → docker port publish → server. |
The **public** monitor is the one that catches "I can't connect" outages —
firewall, DNS, or an unpublished port all show red here while the internal
monitor stays green. Run both to tell *server down* apart from *path broken*.
> Internal `minecraft` resolves because uptime-kuma is on `mcnet` (the container
> name is the hostname). It is **not** routed through caddy — caddy only fronts
> HTTP vhosts, and MC is raw TCP. Do not point the monitor at `caddy` or any
> `status.` alias.
## Notes
- The Minecraft monitor pings TCP `25565`; it does **not** check Simple Voice
Chat (`24454/udp`). Add a separate **TCP Port** monitor against UDP if you want
voice coverage — but Kuma's TCP monitor is TCP-only, so UDP voice has no clean
probe; rely on the player report instead.
- Put both MC monitors on the public **status page**
(Settings → Status Pages) so guests can self-check before pinging you.
- Optional companion HTTP monitors for the web stack:
`https://auth.${BASE_DOMAIN}`, `https://distribution.${BASE_DOMAIN}`,
`https://${BASE_DOMAIN}`, `https://files.${BASE_DOMAIN}` — a red
`distribution.` here explains client mod-mismatch join failures.
- **1 → 2 upgrade (2026-10-25)** — moved off `:1`, whose image runs Node 18
(EOL, no fix for the Oct 2026 Node CVEs). The first `:2` start migrates
`kuma.db` in place (one-way, minutes on a ~140M DB; status page down until it
finishes — don't interrupt). Per host: `docker compose stop uptime-kuma`, tar
the `kuma_data` volume into `./backups/`, then `pull` + `up -d uptime-kuma`.
Rollback = restore the tarball + revert the tag to `:1`.
> **An HTTP monitor cannot see an SPA break.** It asserts "the server returned
> 200", which is a much weaker claim than "the app works". `files.` (Filestash)
> proved this on 2026-07-14: a bad `general.host` made every client-side redirect
> resolve to `http://https://files…`, so the site was unusable in every browser
> while `/` kept returning 200 and the monitor stayed **green**. If you want a
> monitor with teeth on a JS app, use Kuma's **Keyword** type against a string
> the *rendered* page must contain, and don't read green as "users can log in".