chore: storing version and changelog
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@@ -1,3 +1,12 @@
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## [4.0.0-alpha.172](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.172) (2022-04-27)
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### Bug Fixes
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* Enforce rooms to be located at (0,0) ([#576](https://github.com/godot-escoria/escoria-demo-game/issues/576)) ([72e6517](https://github.com/godot-escoria/escoria-demo-game/commit/72e6517a3502872f68ab0f8c2f283a06faefbb83))
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## [4.0.0-alpha.171](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.171) (2022-04-24)
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@@ -178,7 +178,7 @@ func init_room(room: ESCRoom) -> void:
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if escoria.main.current_scene == null:
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escoria.main.set_scene(room)
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# If the room node isn't at (0,0), the walk_stop function will offset the
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# If the room node isn't at (0,0), the walk_stop function will offset the
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# player by the same number of pixels when they're at the terrain edge and
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# move them when it shouldn't.
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if room.position != Vector2(0,0):
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@@ -23,7 +23,7 @@ func _get_escoria():
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"Escoria could not load the 'escoria' singleton/autoload.\n",
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"Please try to disable and re-enable 'Escoria' plugin."
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)
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return escoria_instance
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