chore: storing version and changelog

This commit is contained in:
StraToN
2022-04-27 16:42:41 +00:00
parent 72e6517a35
commit 08dd74cf55
3 changed files with 11 additions and 2 deletions

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@@ -1,3 +1,12 @@
## [4.0.0-alpha.172](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.172) (2022-04-27)
### Bug Fixes
* Enforce rooms to be located at (0,0) ([#576](https://github.com/godot-escoria/escoria-demo-game/issues/576)) ([72e6517](https://github.com/godot-escoria/escoria-demo-game/commit/72e6517a3502872f68ab0f8c2f283a06faefbb83))
## [4.0.0-alpha.171](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.171) (2022-04-24)

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@@ -178,7 +178,7 @@ func init_room(room: ESCRoom) -> void:
if escoria.main.current_scene == null:
escoria.main.set_scene(room)
# If the room node isn't at (0,0), the walk_stop function will offset the
# If the room node isn't at (0,0), the walk_stop function will offset the
# player by the same number of pixels when they're at the terrain edge and
# move them when it shouldn't.
if room.position != Vector2(0,0):

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@@ -23,7 +23,7 @@ func _get_escoria():
"Escoria could not load the 'escoria' singleton/autoload.\n",
"Please try to disable and re-enable 'Escoria' plugin."
)
return escoria_instance