chore: storing version and changelog
This commit is contained in:
@@ -178,7 +178,7 @@ func init_room(room: ESCRoom) -> void:
|
||||
if escoria.main.current_scene == null:
|
||||
escoria.main.set_scene(room)
|
||||
|
||||
# If the room node isn't at (0,0), the walk_stop function will offset the
|
||||
# If the room node isn't at (0,0), the walk_stop function will offset the
|
||||
# player by the same number of pixels when they're at the terrain edge and
|
||||
# move them when it shouldn't.
|
||||
if room.position != Vector2(0,0):
|
||||
|
||||
Reference in New Issue
Block a user