chore: storing version and changelog
This commit is contained in:
@@ -1,3 +1,12 @@
|
||||
## [4.0.0-alpha.143](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.143) (2022-03-21)
|
||||
|
||||
|
||||
### Features
|
||||
|
||||
* Updated exit documentation ([#545](https://github.com/godot-escoria/escoria-demo-game/issues/545)) ([23ce44e](https://github.com/godot-escoria/escoria-demo-game/commit/23ce44eefbd234d25e16bea4eccf8b20e49b97cc))
|
||||
|
||||
|
||||
|
||||
## [4.0.0-alpha.142](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.142) (2022-03-21)
|
||||
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
# An ESCExit is a minimal feature node that provides an exit to a room.
|
||||
#
|
||||
# For exits that don't require scripts, the ``ESCExit`` node is provided.
|
||||
# The only things you will need to configure on the node are the
|
||||
# "target_scene" to change to, and optionally, a "switch
|
||||
# For exits that don't require scripts, the ``ESCExit`` node is provided.
|
||||
# The only things you will need to configure on the node are the
|
||||
# "target_scene" to change to, and optionally, a "switch
|
||||
# sound" (the sound to play when changing rooms).
|
||||
#
|
||||
# If you want to attach the exit to a script to perform additional actions -
|
||||
|
||||
Reference in New Issue
Block a user