chore: storing version and changelog

This commit is contained in:
StraToN
2022-03-21 21:32:20 +00:00
parent 23ce44eefb
commit 23b51938e7
2 changed files with 12 additions and 3 deletions

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## [4.0.0-alpha.143](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.143) (2022-03-21)
### Features
* Updated exit documentation ([#545](https://github.com/godot-escoria/escoria-demo-game/issues/545)) ([23ce44e](https://github.com/godot-escoria/escoria-demo-game/commit/23ce44eefbd234d25e16bea4eccf8b20e49b97cc))
## [4.0.0-alpha.142](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.142) (2022-03-21)

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# An ESCExit is a minimal feature node that provides an exit to a room.
#
# For exits that don't require scripts, the ``ESCExit`` node is provided.
# The only things you will need to configure on the node are the
# "target_scene" to change to, and optionally, a "switch
# For exits that don't require scripts, the ``ESCExit`` node is provided.
# The only things you will need to configure on the node are the
# "target_scene" to change to, and optionally, a "switch
# sound" (the sound to play when changing rooms).
#
# If you want to attach the exit to a script to perform additional actions -