chore: storing version and changelog
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## [4.0.0-alpha.143](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.143) (2022-03-21)
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### Features
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* Updated exit documentation ([#545](https://github.com/godot-escoria/escoria-demo-game/issues/545)) ([23ce44e](https://github.com/godot-escoria/escoria-demo-game/commit/23ce44eefbd234d25e16bea4eccf8b20e49b97cc))
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## [4.0.0-alpha.142](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.142) (2022-03-21)
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## [4.0.0-alpha.142](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.142) (2022-03-21)
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# An ESCExit is a minimal feature node that provides an exit to a room.
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# An ESCExit is a minimal feature node that provides an exit to a room.
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#
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#
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# For exits that don't require scripts, the ``ESCExit`` node is provided.
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# For exits that don't require scripts, the ``ESCExit`` node is provided.
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# The only things you will need to configure on the node are the
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# The only things you will need to configure on the node are the
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# "target_scene" to change to, and optionally, a "switch
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# "target_scene" to change to, and optionally, a "switch
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# sound" (the sound to play when changing rooms).
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# sound" (the sound to play when changing rooms).
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#
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#
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# If you want to attach the exit to a script to perform additional actions -
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# If you want to attach the exit to a script to perform additional actions -
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