Escape to continue

This commit is contained in:
2025-09-28 01:26:30 +02:00
parent 13fed6a6ca
commit 3299e6c369

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@@ -10,8 +10,7 @@ func _ready():
# Continue the game
func _on_continue_pressed():
escoria.main.current_scene.game.unpause_game()
_unpause()
# Show the save slots
func _on_save_game_pressed():
@@ -70,6 +69,12 @@ func reset():
func _on_new_game_pressed():
#yield(escoria.new_game(), "completed")
escoria.new_game()
_unpause()
func _input(event: InputEvent) -> void:
if event.is_action_pressed("ui_cancel") and escoria.current_state == escoria.GAME_STATE.PAUSED:
call_deferred("_unpause")
func _unpause():
escoria.main.current_scene.game.unpause_game()