Escape to continue
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@@ -10,8 +10,7 @@ func _ready():
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# Continue the game
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# Continue the game
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func _on_continue_pressed():
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func _on_continue_pressed():
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escoria.main.current_scene.game.unpause_game()
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_unpause()
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# Show the save slots
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# Show the save slots
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func _on_save_game_pressed():
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func _on_save_game_pressed():
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@@ -70,6 +69,12 @@ func reset():
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func _on_new_game_pressed():
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func _on_new_game_pressed():
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#yield(escoria.new_game(), "completed")
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escoria.new_game()
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escoria.new_game()
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_unpause()
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func _input(event: InputEvent) -> void:
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if event.is_action_pressed("ui_cancel") and escoria.current_state == escoria.GAME_STATE.PAUSED:
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call_deferred("_unpause")
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func _unpause():
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escoria.main.current_scene.game.unpause_game()
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escoria.main.current_scene.game.unpause_game()
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