chore: storing version and changelog
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CHANGELOG.md
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CHANGELOG.md
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## [4.0.0-alpha.229](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.229) (2022-11-13)
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### Features
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* adds blocking versions of camera commands that can tween/transition. ([20f1aee](https://github.com/godot-escoria/escoria-demo-game/commit/20f1aee6c2b2df21646d8171a0daf39b4c37b702))
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### Bug Fixes
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* makes this button usable again ([595bbed](https://github.com/godot-escoria/escoria-demo-game/commit/595bbed8704f12665ba6ccb5d8d4f8710468e0a1))
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* yield a frame for any tweening period in case camera commands are back-to-back, resulting in a potential race condition. ([9f2cfd0](https://github.com/godot-escoria/escoria-demo-game/commit/9f2cfd0dd0b52db4f97657f75ff5e2e2d609319a))
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## [4.0.0-alpha.228](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.228) (2022-11-09)
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# Configures the camera to follow the specified target `object` (ESCItem) as it moves
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# around the current room. The transition to focus on the `object` will happen
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# over a time period. Blocks until the command completes.
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#
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#
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# The camera will move as close as it can if camera limits have been configured
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# and the `object` is at coordinates that are not reachable.
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#
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# Shifts the camera by the given horizontal and vertical amounts relative to the
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# current location. Blocks until the command completes.
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#
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# Make sure the destination coordinates are reachable if
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# Make sure the destination coordinates are reachable if
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# camera limits have been configured.
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#
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# **Parameters**
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