chore: storing version and changelog
This commit is contained in:
@@ -1,3 +1,12 @@
|
|||||||
|
## [4.0.0-alpha.185](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.185) (2022-05-13)
|
||||||
|
|
||||||
|
|
||||||
|
### Bug Fixes
|
||||||
|
|
||||||
|
* Fix [#168](https://github.com/godot-escoria/escoria-demo-game/issues/168) as turn to in room 10 didn't work correctly ([#597](https://github.com/godot-escoria/escoria-demo-game/issues/597)) ([fa5e57a](https://github.com/godot-escoria/escoria-demo-game/commit/fa5e57aa4e30c5632d2f003ffb39f4413e875318))
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
## [4.0.0-alpha.184](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.184) (2022-05-13)
|
## [4.0.0-alpha.184](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.184) (2022-05-13)
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
@@ -526,7 +526,7 @@ func perform_inputevent_on_object(
|
|||||||
# In case of an interrupted walk, we don't want to proceed.
|
# In case of an interrupted walk, we don't want to proceed.
|
||||||
if context == null:
|
if context == null:
|
||||||
return
|
return
|
||||||
|
|
||||||
destination_position = context.target_position
|
destination_position = context.target_position
|
||||||
dont_interact = context.dont_interact_on_arrival
|
dont_interact = context.dont_interact_on_arrival
|
||||||
|
|
||||||
|
|||||||
@@ -297,7 +297,7 @@ func interrupt(exceptions: PoolStringArray = []) -> void:
|
|||||||
for event in events_queue[channel_name]:
|
for event in events_queue[channel_name]:
|
||||||
if event.name in exceptions:
|
if event.name in exceptions:
|
||||||
continue
|
continue
|
||||||
|
|
||||||
escoria.logger.debug("Interrupting queued event %s in channel %s..."
|
escoria.logger.debug("Interrupting queued event %s in channel %s..."
|
||||||
% [event.name, channel_name])
|
% [event.name, channel_name])
|
||||||
event.interrupt()
|
event.interrupt()
|
||||||
|
|||||||
Reference in New Issue
Block a user