chore: storing version and changelog
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@@ -2,8 +2,8 @@
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#
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# Events are triggered from various sources. Common events include
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#
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# * :setup : This event is always the first to be called each time the room is visited.
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# It allows elements in the room to be prepared *before* the room is displayed to the
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# * :setup : This event is always the first to be called each time the room is visited.
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# It allows elements in the room to be prepared *before* the room is displayed to the
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# player (e.g. starting particle effects).
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# * :ready : This event is the second to be called each time the room is visited.
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# It is run immediately after `:setup` finishes execution, if it exists. Otherwise,
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