Add sound volume management and language selection

Not all translated yet though
This commit is contained in:
Julian Murgia
2021-06-01 07:35:50 +02:00
parent 909031f536
commit 5d1df7aaa9
19 changed files with 310 additions and 60 deletions

9
.tmp Normal file
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@@ -0,0 +1,9 @@
:look
say player "It's a bottle."
stop
:pickup
inventory_add r9_bottle true
set_active r9_bottle_left false
set_active r9_bottle_middle false
set_active r9_bottle_right false

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@@ -133,6 +133,28 @@ func set_escoria_main_settings():
ProjectSettings.set_setting("application/run/main_scene", "res://addons/escoria-core/game/main_scene.tscn")
if !ProjectSettings.has_setting("escoria/main/text_lang"):
ProjectSettings.set_setting("escoria/main/text_lang", TranslationServer.get_locale())
var text_lang_property_info = {
"name": "escoria/main/text_lang",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_NONE
}
ProjectSettings.add_property_info(text_lang_property_info)
if !ProjectSettings.has_setting("escoria/main/voice_lang"):
ProjectSettings.set_setting("escoria/main/voice_lang", TranslationServer.get_locale())
var voice_lang_property_info = {
"name": "escoria/main/voice_lang",
"type": TYPE_STRING,
"hint": PROPERTY_HINT_NONE
}
ProjectSettings.add_property_info(voice_lang_property_info)
func set_escoria_debug_settings():
@@ -160,26 +182,46 @@ func set_escoria_internal_settings():
func set_escoria_sound_settings():
if !ProjectSettings.has_setting("escoria/sound/master_volume"):
ProjectSettings.set_setting("escoria/sound/master_volume", 1)
var master_data_property_info = {
"name": "escoria/sound/master_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
ProjectSettings.add_property_info(master_data_property_info)
if !ProjectSettings.has_setting("escoria/sound/music_volume"):
ProjectSettings.set_setting("escoria/sound/music_volume", 5)
ProjectSettings.set_setting("escoria/sound/music_volume", 1)
var music_data_property_info = {
"name": "escoria/sound/music_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,15"
"hint_string": "0,1"
}
ProjectSettings.add_property_info(music_data_property_info)
if !ProjectSettings.has_setting("escoria/sound/sound_volume"):
ProjectSettings.set_setting("escoria/sound/sound_volume", 8)
if !ProjectSettings.has_setting("escoria/sound/sfx_volume"):
ProjectSettings.set_setting("escoria/sound/sfx_volume", 1)
var sound_data_property_info = {
"name": "escoria/sound/sound_volume",
"name": "escoria/sound/sfx_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,15"
"hint_string": "0,1"
}
ProjectSettings.add_property_info(sound_data_property_info)
if !ProjectSettings.has_setting("escoria/sound/speech_volume"):
ProjectSettings.set_setting("escoria/sound/speech_volume", 1)
var speech_data_property_info = {
"name": "escoria/sound/speech_volume",
"type": TYPE_INT,
"hint": PROPERTY_HINT_RANGE,
"hint_string": "0,1"
}
ProjectSettings.add_property_info(speech_data_property_info)
# Defines platform-specific parameters. Those are the ones that must be re-set for each platform export.

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@@ -81,19 +81,22 @@ func _ready():
get_tree().set_auto_accept_quit(ProjectSettings.get('escoria/main/force_quit'))
randomize()
save_data.load_settings([self, "settings_loaded"])
save_data.check_settings()
var settings = save_data.load_settings(null)
escoria.settings = parse_json(settings)
escoria._on_settings_loaded(escoria.settings)
printt("Calling resource cache start")
resource_cache.start()
if !ProjectSettings.get_setting("escoria/platform/skip_cache"):
scenes_cache_list.push_back(ProjectSettings.get_setting("escoria/main/curtain"))
scenes_cache_list.push_back(ProjectSettings.get_setting("escoria/main/hud"))
printt("Cache list ", [scenes_cache_list])
for s in scenes_cache_list:
if s != null:
resource_cache.queue_resource(s, false, true)
# if !ProjectSettings.get_setting("escoria/platform/skip_cache"):
# scenes_cache_list.push_back(ProjectSettings.get_setting("escoria/main/curtain"))
# scenes_cache_list.push_back(ProjectSettings.get_setting("escoria/main/hud"))
#
# printt("Cache list ", [scenes_cache_list])
# for s in scenes_cache_list:
# if s != null:
# resource_cache.queue_resource(s, false, true)
set_process(true)
func _process(delta : float):
@@ -736,7 +739,9 @@ func object_exit_scene(name : String):
func check_obj(name, cmd):
var obj = escoria.esc_runner.get_object(name)
if obj == null:
escoria.logger.report_errors("", ["Global id "+name+" not found for " + cmd])
escoria.logger.report_errors("esc_runner.gd:check_obj()",
["Global id "+name+" not found for " + cmd])
return false
return true

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@@ -0,0 +1,8 @@
extends Script
class_name ESCScript
func get_class():
return "ESCScript"
func _init():
pass

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@@ -10,8 +10,8 @@ var settings
func save_settings(p_data, p_callback):
var f = File.new()
f.open("user://settings.bin", File.WRITE)
f.store_var(p_data)
f.open("user://settings.json", File.WRITE)
f.store_string(to_json(p_data))
f.close()
if typeof(p_callback) != typeof(null):
@@ -19,21 +19,37 @@ func save_settings(p_data, p_callback):
return OK
func check_settings():
var f = File.new()
var error = f.open("user://settings.json", File.READ)
if !f.is_open() and error != OK:
match error:
ERR_FILE_NOT_FOUND:
f.close()
save_settings(escoria.settings_default, null)
func load_settings(p_callback):
var f = File.new()
f.open("user://settings.bin", File.READ)
if !f.is_open():
var error = f.open("user://settings.json", File.READ)
if !f.is_open() and error != OK:
escoria.logger.report_warnings("save_data.gd:load_settings()",
["Failed opening settings file user://settings.json.",
"File.open() returned " + error])
if typeof(p_callback) != typeof(null):
p_callback[0].call_deferred(p_callback[1], null)
return FAILED
settings = f.get_var()
settings = f.get_as_text()
f.close()
if typeof(p_callback) != typeof(null):
p_callback[0].call_deferred(p_callback[1], settings)
return OK
return settings
func _get_fname(p_slot):
@@ -118,6 +134,7 @@ func load_slot(p_slot, p_callback):
return OK
func load_autosave(p_callback):
if p_callback == null:
return FAILED

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@@ -29,6 +29,35 @@ onready var current_state = GAME_STATE.DEFAULT
onready var game_size = get_viewport().size
# These are settings that the player can affect and save/load later
var settings : Dictionary
# These are default settings
var settings_default : Dictionary = {
# Text language
"text_lang": ProjectSettings.get_setting("escoria/main/text_lang"),
# Voice language
"voice_lang": ProjectSettings.get_setting("escoria/main/voice_lang"),
# Speech enabled
"speech_enabled": ProjectSettings.get_setting("escoria/sound/speech_enabled"),
# Master volume (max is 1.0)
"master_volume": ProjectSettings.get_setting("escoria/sound/master_volume"),
# Music volume (max is 1.0)
"music_volume": ProjectSettings.get_setting("escoria/sound/music_volume"),
# Sound effects volume (max is 1.0)
"sfx_volume": ProjectSettings.get_setting("escoria/sound/sfx_volume"),
# Voice volume (for speech only, max is 1.0)
"voice_volume": ProjectSettings.get_setting("escoria/sound/speech_volume"),
# Set fullscreen
"fullscreen": false,
# Allow dialog skipping
"skip_dialog": true,
# XXX: What is this? `achievements.gd` looks like iOS-only
"rate_shown": false,
}
func _init():
logger = load("res://addons/escoria-core/game/core-scripts/log/logging.gd").new()
##################################################################################
@@ -269,3 +298,24 @@ func ev_left_click_on_item(obj, event, default_action = false):
# else:
## escoria.fallback("")
# pass
func _on_settings_loaded(p_settings : Dictionary):
escoria.logger.info("******* settings loaded", p_settings)
if p_settings != null:
settings = p_settings
else:
settings = {}
for k in settings_default:
if !(k in settings):
settings[k] = settings_default[k]
# TODO Apply globally
# AudioServer.set_fx_global_volume_scale(settings.sfx_volume)
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Master"), linear2db(settings.master_volume))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("SFX"), linear2db(settings.sfx_volume))
AudioServer.set_bus_volume_db(AudioServer.get_bus_index("Music"), linear2db(settings.music_volume))
TranslationServer.set_locale(settings.text_lang)
# music_volume_changed()

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@@ -10,9 +10,6 @@
[node name="escoria" type="Node"]
script = ExtResource( 3 )
[node name="inputs_manager" type="Node" parent="."]
script = ExtResource( 5 )
[node name="esc_compiler" type="Node" parent="."]
script = ExtResource( 6 )
@@ -22,6 +19,9 @@ script = ExtResource( 1 )
[node name="esc_level_runner" type="Node" parent="esc_runner"]
script = ExtResource( 4 )
[node name="inputs_manager" type="Node" parent="."]
script = ExtResource( 5 )
[node name="main" parent="." instance=ExtResource( 2 )]
[editable path="main"]

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@@ -14,3 +14,4 @@ __meta__ = {
}
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
bus = "Music"

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@@ -14,3 +14,4 @@ __meta__ = {
}
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
bus = "SFX"

21
default_bus_layout.tres Normal file
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@@ -0,0 +1,21 @@
[gd_resource type="AudioBusLayout" format=2]
[resource]
bus/1/name = "SFX"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = "Master"
bus/2/name = "Music"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = "Master"
bus/3/name = "Dialogs"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = "Master"

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@@ -1,6 +1,6 @@
:look
> [! dialog_popup_advance]
say player ROOM1_look_wall_item_1"I don't know what that stuff is." dialog_box_inset
say player ROOM1_look_wall_item_1:"I don't know what that stuff is." dialog_box_inset
set_global dialog_popup_advance 1
stop
> [eq dialog_popup_advance 1]

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@@ -1,4 +1,6 @@
:use r9_bottle
inventory_remove r9_bottle
set_state r9_stand set_bottle
set_state r9_r_exit r_door_open

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@@ -5,3 +5,6 @@ OPTIONS,Options,Options
QUIT,Quit,Quitter
OPTIONS_BACK,Back,Retour
OPTIONS_LANGUAGE,Language,Langue
GENERAL_VOLUME,General,Général
MUSIC_VOLUME,Music,Musique
SOUND_VOLUME,Sound effects,Effets sonores
1 keys en fr
5 QUIT Quit Quitter
6 OPTIONS_BACK Back Retour
7 OPTIONS_LANGUAGE Language Langue
8 GENERAL_VOLUME General Général
9 MUSIC_VOLUME Music Musique
10 SOUND_VOLUME Sound effects Effets sonores

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@@ -1,7 +1,12 @@
extends Control
func _ready():
var locale = TranslationServer.get_locale()
initialize_options(escoria.settings)
func initialize_options(p_settings):
$options/general_volume.value = p_settings["master_volume"]
$options/sound_volume.value = p_settings["sfx_volume"]
$options/music_volume.value = p_settings["music_volume"]
func greyout_other_languages(except_lang : String) -> void:
pass
@@ -9,3 +14,22 @@ func greyout_other_languages(except_lang : String) -> void:
func _on_language_input(event : InputEvent, language : String):
if event.is_pressed():
TranslationServer.set_locale(language)
escoria.settings["text_lang"] = language
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
func _on_sound_volume_changed(value):
escoria.settings["sfx_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)
func _on_music_volume_changed(value):
escoria.settings["music_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)
func _on_general_volume_changed(value):
escoria.settings["master_volume"] = value
escoria.esc_runner.save_data.save_settings(escoria.settings, null)
escoria._on_settings_loaded(escoria.settings)

View File

@@ -24,52 +24,109 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="options_grid" type="GridContainer" parent="."]
anchor_left = 0.217
anchor_top = 0.427
anchor_right = 0.803
anchor_bottom = 0.574
margin_left = 0.23999
margin_top = -0.300018
margin_right = 17.1599
margin_bottom = 0.400024
custom_constants/hseparation = 167
[node name="options" type="GridContainer" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -275.5
margin_top = -75.0
margin_right = 275.5
margin_bottom = 75.0
custom_constants/hseparation = 40
columns = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="options_language" type="Label" parent="options_grid"]
margin_top = 56.0
[node name="label" type="Label" parent="options"]
margin_top = 27.0
margin_right = 220.0
margin_bottom = 77.0
margin_bottom = 48.0
custom_fonts/font = ExtResource( 1 )
text = "OPTIONS_LANGUAGE"
[node name="flags" type="HBoxContainer" parent="options_grid"]
margin_left = 387.0
margin_right = 767.0
margin_bottom = 133.0
[node name="flags" type="HBoxContainer" parent="options"]
margin_left = 260.0
margin_right = 553.0
margin_bottom = 75.0
size_flags_vertical = 3
custom_constants/separation = 30
alignment = 1
[node name="fr_FR" type="TextureRect" parent="options_grid/flags"]
margin_right = 150.0
margin_bottom = 133.0
[node name="fr" type="TextureRect" parent="options/flags"]
margin_right = 113.0
margin_bottom = 75.0
texture = ExtResource( 3 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="en_EN" type="TextureRect" parent="options_grid/flags"]
margin_left = 180.0
margin_right = 380.0
margin_bottom = 133.0
[node name="en" type="TextureRect" parent="options/flags"]
margin_left = 143.0
margin_right = 293.0
margin_bottom = 75.0
texture = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="gui_input" from="options_grid/flags/fr_FR" to="." method="_on_language_input" binds= [ "fr_FR" ]]
[connection signal="gui_input" from="options_grid/flags/en_EN" to="." method="_on_language_input" binds= [ "en_EN" ]]
[node name="label2" type="Label" parent="options"]
margin_top = 79.0
margin_right = 220.0
margin_bottom = 100.0
custom_fonts/font = ExtResource( 1 )
text = "GENERAL_VOLUME"
[node name="general_volume" type="HSlider" parent="options"]
margin_left = 260.0
margin_top = 79.0
margin_right = 553.0
margin_bottom = 95.0
size_flags_horizontal = 3
min_value = 0.001
max_value = 1.0
step = 0.001
value = 0.001
[node name="label3" type="Label" parent="options"]
margin_top = 104.0
margin_right = 220.0
margin_bottom = 125.0
custom_fonts/font = ExtResource( 1 )
text = "SOUND_VOLUME"
[node name="sound_volume" type="HSlider" parent="options"]
margin_left = 260.0
margin_top = 104.0
margin_right = 553.0
margin_bottom = 120.0
size_flags_horizontal = 3
min_value = 0.001
max_value = 1.0
step = 0.001
value = 0.001
[node name="label4" type="Label" parent="options"]
margin_top = 129.0
margin_right = 220.0
margin_bottom = 150.0
custom_fonts/font = ExtResource( 1 )
text = "MUSIC_VOLUME"
[node name="music_volume" type="HSlider" parent="options"]
margin_left = 260.0
margin_top = 129.0
margin_right = 553.0
margin_bottom = 145.0
size_flags_horizontal = 3
min_value = 0.001
max_value = 1.0
step = 0.001
value = 0.001
[connection signal="gui_input" from="options/flags/fr" to="." method="_on_language_input" binds= [ "fr" ]]
[connection signal="gui_input" from="options/flags/en" to="." method="_on_language_input" binds= [ "en" ]]
[connection signal="value_changed" from="options/general_volume" to="." method="_on_general_volume_changed"]
[connection signal="value_changed" from="options/sound_volume" to="." method="_on_sound_volume_changed"]
[connection signal="value_changed" from="options/music_volume" to="." method="_on_music_volume_changed"]

View File

@@ -98,7 +98,7 @@ script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
items_container = NodePath("inventory_button/panel/MarginContainer/ScrollContainer/container")
inventory_ui_container = NodePath("inventory_button/panel/MarginContainer/ScrollContainer/container")
[node name="ESCORIA_ALL_ITEMS" parent="." instance=ExtResource( 7 )]
position = Vector2( 269.391, 275.003 )

View File

@@ -64,6 +64,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/escroom.gd"
}, {
"base": "Script",
"class": "ESCScript",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/resources/esc_script_resource.gd"
}, {
"base": "Navigation2D",
"class": "ESCTerrain",
"language": "GDScript",
@@ -91,6 +96,7 @@ _global_script_class_icons={
"ESCItem": "",
"ESCPlayer": "",
"ESCRoom": "",
"ESCScript": "",
"ESCTerrain": "",
"ESCTooltip": "",
"Movable": ""
@@ -138,10 +144,14 @@ ui/dialogs_folder="res://game/ui/commons/dialogs"
ui/default_dialog_scene="res://game/ui/commons/dialogs/dialog_label.tscn"
ui/main_menu_scene="res://game/ui/commons/main_menu/main_menu.tscn"
ui/pause_menu_scene="res://game/ui/commons/pause_menu/pause_menu.tscn"
ui/game_scene="res://game/ui/ui_9verbs/game.tscn"
ui/game_scene="res://game/ui/ui_mouse_icons/game.tscn"
internals/save_data=""
sound/music_volume=5
sound/sound_volume=8
main/text_lang="fr_FR"
main/voice_lang="fr_FR"
sound/music_volume=1
sound/sfx_volume=1
sound/speech_volume=1
sound/master_volume=1
[input]
@@ -159,7 +169,7 @@ switch_action_verb={
[locale]
translations=PoolStringArray( "res://game/translations/game.csv", "res://game/translations/main_menu.csv", "res://game/translations/game.en.translation", "res://game/translations/game.fr.translation", "res://game/translations/main_menu.en.translation", "res://game/translations/main_menu.fr.translation" )
translations=PoolStringArray( "res://game/translations/game.en.translation", "res://game/translations/game.fr.translation", "res://game/translations/main_menu.en.translation", "res://game/translations/main_menu.fr.translation" )
[rendering]