refactor: remove trailing whitespace from all .gd files

Not sure why these files were not included in
https://github.com/godot-escoria/escoria-demo-game/pull/494.

Created this diff by running the following on Linux:

```
find -name \*.gd | xargs sed -i -e "s/[[:space:]]\+$//g"
```
This commit is contained in:
Michael Bolin authored and Julian Murgia committed 2022-03-07 22:01:59 +01:00
1 parent 58476828c6
commit 7bf3e9f276
3 files changed
-4

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-1
View File
@@ -275,7 +275,6 @@ func inventory_item_unfocused() -> void:
ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM: ESCActionManager.ACTION_INPUT_STATE.AWAITING_ITEM:
tooltip.set_target("") tooltip.set_target("")
verbs_menu.unselect_actions() verbs_menu.unselect_actions()
ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM: ESCActionManager.ACTION_INPUT_STATE.AWAITING_TARGET_ITEM:
tooltip.set_target2("") tooltip.set_target2("")
-2
View File
@@ -30,5 +30,3 @@ func set_by_name(action_name: String):
selected_action = action_name selected_action = action_name
for but in get_children(): for but in get_children():
but.set_pressed(but.get_name() == action_name) but.set_pressed(but.get_name() == action_name)
-1
View File
@@ -141,7 +141,6 @@ func left_click_on_inventory_item(inventory_item_global_id: String, event: Input
item.inventory_item.texture_normal item.inventory_item.texture_normal
) )
func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void: func right_click_on_inventory_item(inventory_item_global_id: String, event: InputEvent) -> void:
mousewheel_action(1) mousewheel_action(1)