Deleted non-CC0 assets
Managed room7 camera pushes
This commit is contained in:
@@ -3,25 +3,37 @@
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escbackground.gd" type="Script" id=1]
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[node name="background" type="TextureRect"]
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margin_right = 1289.0
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margin_bottom = 555.0
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margin_right = 2092.0
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margin_bottom = 1970.0
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mouse_filter = 2
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="l_platform" type="Line2D" parent="."]
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position = Vector2( 2, -266 )
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[node name="low_platform" type="Line2D" parent="."]
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position = Vector2( 2, 1139.32 )
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points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1983.92, 613.668, 2076.67, 670.75, 2079.05, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
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[node name="l_door" type="Line2D" parent="."]
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position = Vector2( 0, -266 )
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[node name="low_stairs" type="Line2D" parent="low_platform"]
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position = Vector2( -2, 266 )
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points = PoolVector2Array( 1049.73, 346.599, 1051.16, 24.8604, 832.783, 25.3764, 829.419, 346.599, 829.364, 347.648, 828.734, 314.26, 1044.72, 313.433, 1045.16, 292.5, 862.657, 293, 836.294, 309.85, 864.157, 290, 864.657, 264, 1043.66, 263.5, 1043.16, 245.5, 889.657, 244.5, 864.157, 262.5, 890.657, 242, 890.657, 219, 1046.16, 218.36, 1046.16, 196.86, 916.157, 197.36, 889.157, 216.36, 918.657, 193.86, 919.157, 172.36, 1045.66, 171.36, 1048.29, 148.878, 969.081, 147.031, 916.657, 169.36 )
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[node name="l_door" type="Line2D" parent="low_platform"]
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position = Vector2( -2, 0 )
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points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="r_door" type="Line2D" parent="."]
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position = Vector2( 808.661, -267.828 )
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[node name="r_door" type="Line2D" parent="low_platform"]
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position = Vector2( 806.661, -1.828 )
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points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1271.64, 671.735, 1188.64, 624.843 )
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[node name="upper_platform" type="Line2D" parent="."]
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position = Vector2( 3.56348, 1405.32 )
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points = PoolVector2Array( 2079.3, -389.423, 15.1762, -952.628, 13.387, -1281.56, 310.131, -1283.61, 2112.1, -1390.9, 310.131, -1283.61, 311.013, -960.022, 19.414, -956.866, 309.824, -958.833, 2080.98, -643.198, 2082.47, -392.598 )
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[node name="upper_stairs" type="Line2D" parent="upper_platform"]
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position = Vector2( 401.921, -1166.13 )
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points = PoolVector2Array( 1054.04, 411.089, 1051.16, 24.8604, 818.179, 7.1228, 818.571, 365.834, 867.079, 342.133, 1049.09, 372.198 )
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23
game/rooms/room7/esc/lower_stairs.esc
Executable file
23
game/rooms/room7/esc/lower_stairs.esc
Executable file
@@ -0,0 +1,23 @@
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:exit_scene
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say player "movin up"
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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teleport player r7_upper_stairs
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set_angle player 270
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camera_set_limits 2
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camera_push r7_upper_stairs 1 LINEAR
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wait 1
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camera_set_target 0 player
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camera_set_limits 1
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enable_terrain upper_platform
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@@ -10,6 +10,8 @@
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:ready
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camera_push player 0 LINEAR
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camera_push r7_object2 1 LINEAR
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wait 3
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camera_push player 1 LINEAR
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23
game/rooms/room7/esc/upper_stairs.esc
Executable file
23
game/rooms/room7/esc/upper_stairs.esc
Executable file
@@ -0,0 +1,23 @@
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:exit_scene
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say player "movin down"
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#camera_push player 1 LINEAR
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#camera_set_drag_margin_enabled bool bool
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#camera_set_pos real int int
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#camera_set_target real
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#camera_set_zoom real
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#camera_set_zoom_height int
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#camera_shift int int
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teleport player r7_lower_stairs
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set_angle player 270
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camera_set_limits 2
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camera_push player 1 LINEAR
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wait 1
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camera_set_target 0 player
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camera_set_limits 0
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enable_terrain lower_platform
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@@ -1,15 +1,20 @@
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[gd_scene load_steps=7 format=2]
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[gd_scene load_steps=8 format=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escterrain.gd" type="Script" id=1]
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[ext_resource path="res://game/rooms/room7/background.tscn" type="PackedScene" id=2]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/eschotspot.gd" type="Script" id=3]
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[ext_resource path="res://game/characters/guybrush/guybrush.tscn" type="PackedScene" id=4]
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[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
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[ext_resource path="res://addons/escoria-core/game/core-scripts/escroom.gd" type="Script" id=6]
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[sub_resource type="NavigationPolygon" id=1]
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vertices = PoolVector2Array( 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, 129.634, 615.792, 1956.81, 616.096, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1956.81, 616.096, 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, -9.16094, 803.802 ) ]
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vertices = PoolVector2Array( 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, 1015.72, 626.818, 1956.81, 616.096, -9.16094, 803.802, -6.44019, 711.297, 911.239, 554.152, 991.239, 554.152, 858.566, 628.405, 741.099, 620.468, 84.5821, 654.06, 3.15687, 646.051, 59.2201, 628.698, 129.634, 615.792 )
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polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 9, 4, 10 ), PoolIntArray( 10, 4, 7 ), PoolIntArray( 11, 10, 7, 12 ), PoolIntArray( 7, 13, 14, 12 ), PoolIntArray( 11, 12, 15 ) ]
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outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 741.099, 620.468, 858.566, 628.405, 911.239, 554.152, 991.239, 554.152, 1015.72, 626.818, 1956.81, 616.096, 1976.63, 640.557, 1987.95, 588.863, 2070.07, 622.872, 2066.3, 799.721, -9.16094, 803.802 ) ]
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[sub_resource type="NavigationPolygon" id=2]
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vertices = PoolVector2Array( 2031.55, -451.45, 135.719, -939.662, 287.172, -941.444, 1235.09, -777.519, 2027.99, -629.63, 1390.1, -752.574, 1343.78, -834.537, 1425.74, -843.446, 1448.12, -803.5 )
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polygons = [ PoolIntArray( 0, 1, 2, 3, 4 ), PoolIntArray( 5, 4, 3 ), PoolIntArray( 5, 3, 6, 7, 8 ) ]
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outlines = [ PoolVector2Array( 2027.99, -629.63, 1390.1, -752.574, 1448.12, -803.5, 1425.74, -843.446, 1343.78, -834.537, 1235.09, -777.519, 287.172, -941.444, 135.719, -939.662, 2031.55, -451.45 ) ]
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[node name="room7" type="Node2D"]
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script = ExtResource( 6 )
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@@ -19,26 +24,32 @@ __meta__ = {
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global_id = "room7"
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esc_script = "res://game/rooms/room7/esc/room7.esc"
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player_scene = ExtResource( 4 )
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camera_limits = [ Rect2( 0, 1350, 2098, 800 ), Rect2( 0, 0, 2098, 1050 ), Rect2( 0, 0, 2098, 2150 ) ]
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editor_debug_mode = 1
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[node name="background" parent="." instance=ExtResource( 2 )]
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margin_right = 2088.0
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[node name="Line2D" type="Line2D" parent="background"]
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points = PoolVector2Array( 398.738, 142.591, 518.947, 64.809, 516.118, 275.527 )
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margin_right = 2098.0
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margin_bottom = 1961.0
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[node name="walkable_area" type="Navigation2D" parent="."]
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script = ExtResource( 1 )
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[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 7.73163, -264.779 )
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[node name="lower_platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 7.73163, 1138.48 )
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navpoly = SubResource( 1 )
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__meta__ = {
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"_editor_description_": ""
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}
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[node name="upper_platform" type="NavigationPolygonInstance" parent="walkable_area"]
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position = Vector2( 0, 1403.26 )
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navpoly = SubResource( 2 )
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enabled = false
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="l_exit" type="Area2D" parent="Hotspots"]
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position = Vector2( 0, 1409.59 )
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script = ExtResource( 3 )
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global_id = "r7_l_exit"
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is_exit = true
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@@ -46,7 +57,7 @@ esc_script = "res://game/rooms/room7/esc/left_exit.esc"
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 37.4521, 392.045 )
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"default": Vector2( 37.4521, 1801.64 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_exit"]
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@@ -56,6 +67,7 @@ polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.621
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position = Vector2( 37.4521, 392.045 )
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[node name="r_exit" type="Area2D" parent="Hotspots"]
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position = Vector2( 0, 1409.59 )
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script = ExtResource( 3 )
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global_id = "r7_r_exit"
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is_exit = true
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@@ -65,7 +77,7 @@ interaction_direction = 1
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tooltip_name = "Exit"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 2038.8, 347.193 ),
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"default": Vector2( 2038.8, 1756.78 ),
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"r6_r_exit_closed": NodePath("r_door_closed/Position2D"),
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"r6_r_exit_opened": NodePath("r_door_opened/Position2D")
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}
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@@ -80,12 +92,12 @@ __meta__ = {
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}
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[node name="object2" type="Area2D" parent="Hotspots"]
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position = Vector2( 1600.63, 13.4695 )
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position = Vector2( 1600.63, 1358.99 )
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script = ExtResource( 3 )
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global_id = "r7_object2"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": null
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"default": Vector2( 1600.63, 1358.99 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/object2"]
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@@ -94,5 +106,44 @@ polygon = PoolVector2Array( -112.101, 14.6226, -103.122, 288.503, 130.35, 286.25
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[node name="Line2D" type="Line2D" parent="Hotspots/object2"]
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points = PoolVector2Array( -74.0056, 70.7457, 2.32182, 28.0921, 89.8739, 77.4804, -82.9853, 268.299, 110.078, 261.564 )
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[node name="lower_stairs" type="Area2D" parent="Hotspots"]
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position = Vector2( 0, 1409.59 )
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script = ExtResource( 3 )
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global_id = "r7_lower_stairs"
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is_exit = true
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esc_script = "res://game/rooms/room7/esc/lower_stairs.esc"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 953.985, 1725.12 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/lower_stairs"]
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polygon = PoolVector2Array( 831.375, 344.577, 829.788, 19.1602, 1058.37, 19.1602, 1052.02, 347.752 )
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[node name="Position2D" type="Position2D" parent="Hotspots/lower_stairs"]
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position = Vector2( 953.985, 315.526 )
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[node name="upper_stairs" type="Area2D" parent="Hotspots"]
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position = Vector2( 1347.64, 473.026 )
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script = ExtResource( 3 )
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global_id = "r7_upper_stairs"
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is_exit = true
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esc_script = "res://game/rooms/room7/esc/upper_stairs.esc"
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dialog_color = Color( 1, 1, 1, 1 )
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interact_positions = {
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"default": Vector2( 1375.17, 604.793 )
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/upper_stairs"]
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position = Vector2( -1334.92, 936.565 )
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polygon = PoolVector2Array( 1221.86, -804.627, 1220.52, -1158.36, 1450.46, -1134.88, 1454.12, -757.908 )
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[node name="Position2D" type="Position2D" parent="Hotspots/upper_stairs"]
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position = Vector2( 27.5337, 131.767 )
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[node name="object_1" type="Line2D" parent="Hotspots"]
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position = Vector2( 0, 1345.52 )
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points = PoolVector2Array( 398.738, 142.591, 518.947, 64.809, 516.118, 275.527 )
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[node name="player_start" type="Position2D" parent="."]
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position = Vector2( 76.7617, 437.649 )
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position = Vector2( 76.7617, 1847.24 )
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