fix: fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering
This commit is contained in:
committed by
Julian Murgia
parent
0cf4672161
commit
9db27c6a74
@@ -259,6 +259,9 @@ the door opening etc.
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Unlocking the puzzle disables (and
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hides) the locked button, showing the
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unlocked graphic underneath."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Hotspots" type="Node2D" parent="."]
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@@ -76,4 +76,4 @@ set_state r9_closet_right close_door
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set_global right_closet_open false
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# Decrement the counter of closets open (used to determine when to show
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# the magic bottle)
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dec_global open_closets 1
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dec_global open_closets 1
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@@ -8,6 +8,8 @@ set_active r9_bottle_middle false
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set_active r9_bottle_right false
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set_state r9_stand remove_bottle
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set_active r9_bottle false
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# Run all the animations to make sure the closet doors are closed
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set_state r9_closet_left close_door
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set_state r9_closet_middle close_door
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@@ -687,3 +687,11 @@ position = Vector2( 76.7617, 437.649 )
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script = ExtResource( 12 )
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global_id = "r9_player_start"
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is_start_location = true
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[node name="bottle_inventory" parent="." instance=ExtResource( 11 )]
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position = Vector2( 490.648, 92.016 )
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dont_apply_terrain_scaling = true
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[node name="Position2D" type="Position2D" parent="bottle_inventory"]
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position = Vector2( -11, 284 )
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script = ExtResource( 12 )
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@@ -35,7 +35,7 @@ __meta__ = {
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"_editor_description_": ""
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}
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[node name="Hotspots" type="Node" parent="."]
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[node name="Hotspots" type="Node2D" parent="."]
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[node name="r_door" type="Area2D" parent="Hotspots"]
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script = ExtResource( 2 )
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@@ -72,6 +72,7 @@ script = ExtResource( 5 )
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[node name="button_stop_bg_music" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 7 )
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global_id = "r10_btn_stop_bg_music"
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esc_script = "res://game/rooms/room10/esc/button_stop_bg_music.esc"
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@@ -96,6 +97,9 @@ text = "Stop
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background
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music"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/button_stop_bg_music"]
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position = Vector2( 137.7, 41.1 )
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@@ -103,6 +107,7 @@ polygon = PoolVector2Array( 358, 212, 460, 220, 455, 319, 351, 315 )
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[node name="button_play_bg_music" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 7 )
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global_id = "r10_btn_play_bg_music"
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esc_script = "res://game/rooms/room10/esc/button_play_bg_music.esc"
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@@ -135,6 +140,7 @@ polygon = PoolVector2Array( 356, 243, 419, 210, 463, 293, 402, 327 )
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[node name="button_accept_input" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 7 )
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global_id = "test_accept_input"
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esc_script = "res://game/rooms/room10/esc/button_accept_input_test.esc"
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@@ -166,6 +172,7 @@ polygon = PoolVector2Array( 787, 336, 871, 348, 856, 481, 773, 471 )
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[node name="button_slide" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 7 )
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global_id = "button_slide"
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esc_script = "res://game/rooms/room10/esc/button_slide.esc"
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@@ -190,6 +197,9 @@ custom_colors/font_color = Color( 0, 0, 0, 1 )
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text = "Test
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Slide"
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align = 1
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/button_slide"]
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position = Vector2( 87, -140 )
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@@ -197,6 +207,7 @@ polygon = PoolVector2Array( 774, 378, 842, 378, 843, 472, 774, 471 )
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[node name="button_turn_to" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 7 )
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global_id = "button_turn_to"
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esc_script = "res://game/rooms/room10/esc/button_turn_to.esc"
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@@ -227,6 +238,7 @@ polygon = PoolVector2Array( 976, 347, 1046, 347, 1047, 440, 976, 441 )
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[node name="button_play_sound" type="Area2D" parent="Hotspots"]
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pause_mode = 1
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z_index = 1
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script = ExtResource( 7 )
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global_id = "r10_btn_play_snd"
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esc_script = "res://game/rooms/room10/esc/button_play_snd.esc"
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@@ -282,6 +294,9 @@ margin_bottom = 40.0
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mouse_filter = 2
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texture = ExtResource( 10 )
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script = ExtResource( 11 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="room_label" type="Label" parent="ESCBackground"]
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margin_right = 92.0
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@@ -292,7 +307,7 @@ __meta__ = {
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"_edit_use_anchors_": false
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}
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[node name="Room_overview" type="Node" parent="."]
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[node name="Room_overview" type="Node2D" parent="."]
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[node name="Polygon2D" type="Polygon2D" parent="Room_overview"]
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position = Vector2( 3, -138 )
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@@ -319,3 +334,6 @@ boundaries. Turn_to rotates the player
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Accept_input stops the player from
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interracting with the game while an
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ESCscript is in progress."
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__meta__ = {
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"_edit_use_anchors_": false
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}
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