fix: fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering

This commit is contained in:
Duncan Brown authored and Julian Murgia committed 2022-04-19 16:25:26 +02:00
1 parent 0cf4672161
commit 9db27c6a74
5 files changed
+34 -3

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+1 -1
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@@ -76,4 +76,4 @@ set_state r9_closet_right close_door
set_global right_closet_open false
# Decrement the counter of closets open (used to determine when to show
# the magic bottle)
dec_global open_closets 1
dec_global open_closets 1
+2
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@@ -8,6 +8,8 @@ set_active r9_bottle_middle false
set_active r9_bottle_right false
set_state r9_stand remove_bottle
set_active r9_bottle false
# Run all the animations to make sure the closet doors are closed
set_state r9_closet_left close_door
set_state r9_closet_middle close_door
+8
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@@ -687,3 +687,11 @@ position = Vector2( 76.7617, 437.649 )
script = ExtResource( 12 )
global_id = "r9_player_start"
is_start_location = true
[node name="bottle_inventory" parent="." instance=ExtResource( 11 )]
position = Vector2( 490.648, 92.016 )
dont_apply_terrain_scaling = true
[node name="Position2D" type="Position2D" parent="bottle_inventory"]
position = Vector2( -11, 284 )
script = ExtResource( 12 )