fix: fixes issue w/ bottle from room9 and inventory across rooms; fixes issue w/ room10 and text rendering
This commit is contained in:
committed by
Julian Murgia
parent
0cf4672161
commit
9db27c6a74
@@ -76,4 +76,4 @@ set_state r9_closet_right close_door
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set_global right_closet_open false
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# Decrement the counter of closets open (used to determine when to show
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# the magic bottle)
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dec_global open_closets 1
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dec_global open_closets 1
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@@ -8,6 +8,8 @@ set_active r9_bottle_middle false
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set_active r9_bottle_right false
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set_state r9_stand remove_bottle
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set_active r9_bottle false
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# Run all the animations to make sure the closet doors are closed
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set_state r9_closet_left close_door
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set_state r9_closet_middle close_door
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@@ -687,3 +687,11 @@ position = Vector2( 76.7617, 437.649 )
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script = ExtResource( 12 )
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global_id = "r9_player_start"
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is_start_location = true
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[node name="bottle_inventory" parent="." instance=ExtResource( 11 )]
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position = Vector2( 490.648, 92.016 )
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dont_apply_terrain_scaling = true
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[node name="Position2D" type="Position2D" parent="bottle_inventory"]
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position = Vector2( -11, 284 )
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script = ExtResource( 12 )
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