feat: adds adjustable reading speed/display time

This commit is contained in:
Duncan Brown
2022-11-11 20:50:49 -05:00
committed by Julian Murgia
parent 42e22f579b
commit a3da01e4cc
5 changed files with 63 additions and 24 deletions

View File

@@ -67,7 +67,8 @@ const _SIMPLE_DIALOG_ROOT = "dialog_simple"
const AVATARS_PATH = "%s/%s/avatars_path" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
const TEXT_SPEED_PER_CHARACTER = "%s/%s/text_speed_per_character" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
const FAST_TEXT_SPEED_PER_CHARACTER = "%s/%s/fast_text_speed_per_character" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
const MAX_TIME_TO_DISAPPEAR = "%s/%s/max_time_to_disappear" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
const READING_SPEED_IN_WPM = "%s/%s/reading_speed_in_wpm" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
# Godot Windows project settings
const DISPLAY = "display"

View File

@@ -37,7 +37,7 @@ func disable_plugin():
)
ESCProjectSettingsManager.register_setting(
ESCProjectSettingsManager.MAX_TIME_TO_DISAPPEAR,
ESCProjectSettingsManager.READING_SPEED_IN_WPM,
null,
{}
)
@@ -83,10 +83,10 @@ func enable_plugin():
)
ESCProjectSettingsManager.register_setting(
ESCProjectSettingsManager.MAX_TIME_TO_DISAPPEAR,
1.0,
ESCProjectSettingsManager.READING_SPEED_IN_WPM,
200,
{
"type": TYPE_REAL
"type": TYPE_INT
}
)
else:

View File

@@ -12,8 +12,12 @@ var _text_speed_per_character
# The text speed per character if the dialog line is skipped
var _fast_text_speed_per_character
# The time to wait before the dialog is finished
var _max_time_to_text_disappear
# The reading speed to be used in determining the length of time text remains
# on the screen.
var _reading_speed_in_wpm: int
# Used to extract words from lines of text.
var _word_regex: RegEx = RegEx.new()
# Whether the current dialog is speeding up
var _is_speeding_up: bool = false
@@ -42,9 +46,12 @@ func _ready():
_fast_text_speed_per_character = ProjectSettings.get_setting(
"escoria/dialog_simple/fast_text_speed_per_character"
)
_max_time_to_text_disappear = ProjectSettings.get_setting(
"escoria/dialog_simple/max_time_to_disappear"
_reading_speed_in_wpm = ProjectSettings.get_setting(
"escoria/dialog_simple/reading_speed_in_wpm"
)
_word_regex.compile("\\S+")
text_node.bbcode_enabled = true
tween.connect(
"tween_completed",
@@ -111,11 +118,20 @@ func speedup():
# The dialog line was printed, start the waiting time and then finish
# the dialog
func _on_dialog_line_typed(object, key):
var time_to_disappear: float = _calculate_time_to_disappear()
text_node.visible_characters = -1
$Timer.start(_max_time_to_text_disappear)
$Timer.start(time_to_disappear)
$Timer.connect("timeout", self, "_on_dialog_finished")
func _calculate_time_to_disappear() -> float:
return (_get_number_of_words() / _reading_speed_in_wpm as float) * 60
func _get_number_of_words() -> int:
return _word_regex.search_all(text_node.get_text()).size()
# Ending the dialog
func _on_dialog_finished():
emit_signal("say_finished")

View File

@@ -12,8 +12,12 @@ var _text_speed_per_character
# The text speed per character if the dialog line is skipped
var _fast_text_speed_per_character
# The time to wait before the dialog is finished
var _max_time_to_text_disappear
# The reading speed to be used in determining the length of time text remains
# on the screen.
var _reading_speed_in_wpm: int
# Used to extract words from lines of text.
var _word_regex: RegEx = RegEx.new()
# Current character speaking, to keep track of reference for animation purposes
@@ -41,9 +45,12 @@ func _ready():
_fast_text_speed_per_character = ProjectSettings.get_setting(
"escoria/dialog_simple/fast_text_speed_per_character"
)
_max_time_to_text_disappear = ProjectSettings.get_setting(
"escoria/dialog_simple/max_time_to_disappear"
_reading_speed_in_wpm = ProjectSettings.get_setting(
"escoria/dialog_simple/reading_speed_in_wpm"
)
_word_regex.compile("\\S+")
bbcode_enabled = true
$Tween.connect("tween_completed", self, "_on_dialog_line_typed")
@@ -134,11 +141,20 @@ func speedup():
# The dialog line was printed, start the waiting time and then finish
# the dialog
func _on_dialog_line_typed(object, key):
var time_to_disappear: float = _calculate_time_to_disappear()
text_node.visible_characters = -1
$Timer.start(_max_time_to_text_disappear)
$Timer.start(time_to_disappear)
$Timer.connect("timeout", self, "_on_dialog_finished")
func _calculate_time_to_disappear() -> float:
return (_get_number_of_words() / _reading_speed_in_wpm as float) * 60
func _get_number_of_words() -> int:
return _word_regex.search_all(text_node.get_text()).size()
# Ending the dialog
func _on_dialog_finished():
# Make the speaking item animation stop talking, if it is still alive

View File

@@ -24,27 +24,27 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/anim.gd"
}, {
"base": "ESCBaseCommand",
"base": "ESCCameraBaseCommand",
"class": "CameraPushCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_push.gd"
}, {
"base": "ESCBaseCommand",
"base": "ESCCameraBaseCommand",
"class": "CameraSetLimitsCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_set_limits.gd"
}, {
"base": "ESCBaseCommand",
"base": "ESCCameraBaseCommand",
"class": "CameraSetPosCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_set_pos.gd"
}, {
"base": "ESCBaseCommand",
"base": "ESCCameraBaseCommand",
"class": "CameraSetTargetCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_set_target.gd"
}, {
"base": "ESCBaseCommand",
"base": "ESCCameraBaseCommand",
"class": "CameraSetZoomCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_set_zoom.gd"
@@ -54,7 +54,7 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_set_zoom_height.gd"
}, {
"base": "ESCBaseCommand",
"base": "ESCCameraBaseCommand",
"class": "CameraShiftCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/camera_shift.gd"
@@ -109,6 +109,11 @@ _global_script_classes=[ {
"language": "GDScript",
"path": "res://addons/escoria-core/game/scenes/camera_player/esc_camera.gd"
}, {
"base": "ESCBaseCommand",
"class": "ESCCameraBaseCommand",
"language": "GDScript",
"path": "res://addons/escoria-core/game/core-scripts/esc/types/esc_camera_base_command.gd"
}, {
"base": "Reference",
"class": "ESCCameraLimits",
"language": "GDScript",
@@ -615,6 +620,7 @@ _global_script_class_icons={
"ESCBackground": "res://addons/escoria-core/design/esc_background.svg",
"ESCBaseCommand": "",
"ESCCamera": "",
"ESCCameraBaseCommand": "",
"ESCCameraLimits": "",
"ESCCommand": "",
"ESCCommandArgumentDescriptor": "",
@@ -745,7 +751,7 @@ search_in_file_extensions=PoolStringArray( "gd", "shader", "esc" )
[editor_plugins]
enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-dialog-simple/plugin.cfg", "res://addons/escoria-ui-9verbs/plugin.cfg", "res://addons/escoria-wizard/plugin.cfg", "res://addons/godot-plugin-refresher/plugin.cfg" )
enabled=PoolStringArray( "res://addons/escoria-core/plugin.cfg", "res://addons/escoria-dialog-simple/plugin.cfg", "res://addons/escoria-ui-9verbs/plugin.cfg", "res://addons/escoria-wizard/plugin.cfg" )
[escoria]
@@ -788,11 +794,11 @@ ui/tooltip_follows_mouse=false
main/escoria_version=""
ui/dialogs_chooser="res://addons/escoria-core/ui_library/dialogs/text_dialog_chooser.tscn"
ui/default_dialog_scene="res://addons/escoria-core/ui_library/dialogs/floating_dialog_player.tscn"
main/action_default_script="res://action_defaults.esc"
dialog_simple/avatars_path="res://game/dialog_avatars/"
dialog_simple/text_speed_per_character=0.1
dialog_simple/fast_text_speed_per_character=0.25
dialog_simple/max_time_to_disappear=1.0
main/action_default_script="res://action_defaults.esc"
dialog_simple/reading_speed_in_wpm=200
[input]