feat: adds adjustable reading speed/display time
This commit is contained in:
committed by
Julian Murgia
parent
42e22f579b
commit
a3da01e4cc
@@ -67,7 +67,8 @@ const _SIMPLE_DIALOG_ROOT = "dialog_simple"
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const AVATARS_PATH = "%s/%s/avatars_path" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
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const TEXT_SPEED_PER_CHARACTER = "%s/%s/text_speed_per_character" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
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const FAST_TEXT_SPEED_PER_CHARACTER = "%s/%s/fast_text_speed_per_character" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
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const MAX_TIME_TO_DISAPPEAR = "%s/%s/max_time_to_disappear" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
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const READING_SPEED_IN_WPM = "%s/%s/reading_speed_in_wpm" % [_ESCORIA_SETTINGS_ROOT, _SIMPLE_DIALOG_ROOT]
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# Godot Windows project settings
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const DISPLAY = "display"
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@@ -37,7 +37,7 @@ func disable_plugin():
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)
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ESCProjectSettingsManager.register_setting(
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ESCProjectSettingsManager.MAX_TIME_TO_DISAPPEAR,
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ESCProjectSettingsManager.READING_SPEED_IN_WPM,
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null,
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{}
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)
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@@ -83,10 +83,10 @@ func enable_plugin():
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)
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ESCProjectSettingsManager.register_setting(
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ESCProjectSettingsManager.MAX_TIME_TO_DISAPPEAR,
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1.0,
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ESCProjectSettingsManager.READING_SPEED_IN_WPM,
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200,
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{
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"type": TYPE_REAL
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"type": TYPE_INT
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}
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)
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else:
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@@ -12,8 +12,12 @@ var _text_speed_per_character
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# The text speed per character if the dialog line is skipped
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var _fast_text_speed_per_character
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# The time to wait before the dialog is finished
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var _max_time_to_text_disappear
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# The reading speed to be used in determining the length of time text remains
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# on the screen.
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var _reading_speed_in_wpm: int
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# Used to extract words from lines of text.
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var _word_regex: RegEx = RegEx.new()
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# Whether the current dialog is speeding up
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var _is_speeding_up: bool = false
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@@ -42,9 +46,12 @@ func _ready():
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_fast_text_speed_per_character = ProjectSettings.get_setting(
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"escoria/dialog_simple/fast_text_speed_per_character"
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)
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_max_time_to_text_disappear = ProjectSettings.get_setting(
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"escoria/dialog_simple/max_time_to_disappear"
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_reading_speed_in_wpm = ProjectSettings.get_setting(
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"escoria/dialog_simple/reading_speed_in_wpm"
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)
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_word_regex.compile("\\S+")
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text_node.bbcode_enabled = true
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tween.connect(
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"tween_completed",
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@@ -111,11 +118,20 @@ func speedup():
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# The dialog line was printed, start the waiting time and then finish
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# the dialog
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func _on_dialog_line_typed(object, key):
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var time_to_disappear: float = _calculate_time_to_disappear()
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text_node.visible_characters = -1
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$Timer.start(_max_time_to_text_disappear)
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$Timer.start(time_to_disappear)
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$Timer.connect("timeout", self, "_on_dialog_finished")
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func _calculate_time_to_disappear() -> float:
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return (_get_number_of_words() / _reading_speed_in_wpm as float) * 60
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func _get_number_of_words() -> int:
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return _word_regex.search_all(text_node.get_text()).size()
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# Ending the dialog
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func _on_dialog_finished():
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emit_signal("say_finished")
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@@ -12,8 +12,12 @@ var _text_speed_per_character
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# The text speed per character if the dialog line is skipped
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var _fast_text_speed_per_character
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# The time to wait before the dialog is finished
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var _max_time_to_text_disappear
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# The reading speed to be used in determining the length of time text remains
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# on the screen.
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var _reading_speed_in_wpm: int
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# Used to extract words from lines of text.
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var _word_regex: RegEx = RegEx.new()
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# Current character speaking, to keep track of reference for animation purposes
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@@ -41,9 +45,12 @@ func _ready():
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_fast_text_speed_per_character = ProjectSettings.get_setting(
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"escoria/dialog_simple/fast_text_speed_per_character"
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)
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_max_time_to_text_disappear = ProjectSettings.get_setting(
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"escoria/dialog_simple/max_time_to_disappear"
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_reading_speed_in_wpm = ProjectSettings.get_setting(
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"escoria/dialog_simple/reading_speed_in_wpm"
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)
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_word_regex.compile("\\S+")
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bbcode_enabled = true
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$Tween.connect("tween_completed", self, "_on_dialog_line_typed")
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@@ -134,11 +141,20 @@ func speedup():
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# The dialog line was printed, start the waiting time and then finish
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# the dialog
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func _on_dialog_line_typed(object, key):
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var time_to_disappear: float = _calculate_time_to_disappear()
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text_node.visible_characters = -1
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$Timer.start(_max_time_to_text_disappear)
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$Timer.start(time_to_disappear)
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$Timer.connect("timeout", self, "_on_dialog_finished")
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func _calculate_time_to_disappear() -> float:
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return (_get_number_of_words() / _reading_speed_in_wpm as float) * 60
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func _get_number_of_words() -> int:
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return _word_regex.search_all(text_node.get_text()).size()
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# Ending the dialog
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func _on_dialog_finished():
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# Make the speaking item animation stop talking, if it is still alive
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