Event flags implementation (#382)
* Added event flags * Added transition ESC command * Also edited .gitignore to ignore .translation files * docs: Automatic update of API docs Co-authored-by: StraToN <StraToN@users.noreply.github.com>
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1,3 +1,4 @@
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bin
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*.import
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.import
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*.translation
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@@ -173,7 +173,6 @@ func _test_event_flags() -> bool:
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:test | TK
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:test2 | TK NO_TT
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:test3 | TK NO_TT NO_HUD
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:test4 | TK NO_TT CUT_BLACK
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"""
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var script = escoria.esc_compiler.compile(esc.split("\n"))
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@@ -200,12 +199,6 @@ func _test_event_flags() -> bool:
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assert(subject.flags & ESCEvent.FLAG_NO_TT != 0)
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assert(subject.flags & ESCEvent.FLAG_NO_HUD != 0)
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subject = script.events["test4"]
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assert(subject.name == "test4")
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assert(subject.flags & ESCEvent.FLAG_TK != 0)
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assert(subject.flags & ESCEvent.FLAG_NO_TT != 0)
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assert(subject.flags & ESCEvent.FLAG_NO_HUD == 0)
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assert(subject.flags & ESCEvent.FLAG_CUT_BLACK != 0)
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return true
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@@ -1,8 +1,12 @@
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# `change_scene path run_events`
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# `change_scene path [disable_automatic_transition] [run_events]`
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#
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# Loads a new scene, specified by "path". The `run_events` variable is a
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# boolean (default true) which you never want to set manually! It's there only
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# to benefit save games, so they don't conflict with the scene's events.
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# Loads a new scene, specified by "path".
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# The `disable_automatic_transition` is a boolean (default false) can be set
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# to true to disable automatic transitions between scenes, to allow you
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# to control your transitions manually using the `transition` command.
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# The `run_events` variable is a boolean (default true) which you never want
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# to set manually! It's there only to benefit save games, so they don't
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# conflict with the scene's events.
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#
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# @ESC
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extends ESCBaseCommand
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@@ -13,8 +17,8 @@ class_name ChangeSceneCommand
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func configure() -> ESCCommandArgumentDescriptor:
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return ESCCommandArgumentDescriptor.new(
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1,
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[TYPE_STRING, TYPE_BOOL],
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[null, true]
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[TYPE_STRING, TYPE_BOOL, TYPE_BOOL],
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[null, false, true]
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)
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@@ -42,9 +46,11 @@ func validate(arguments: Array) -> bool:
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# Run the command
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func run(command_params: Array) -> int:
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escoria.logger.info("Changing scene to %s (run_events = %s)" % [
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escoria.logger.info(
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"Changing scene to %s (disable_automatic_transition = %s, run_events = %s)" % [
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command_params[0],
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command_params[1]
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command_params[1],
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command_params[2]
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])
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if escoria.main.current_scene:
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@@ -54,7 +60,8 @@ func run(command_params: Array) -> int:
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true
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)
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escoria.main.scene_transition.fade_out()
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if !command_params[1]:
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escoria.main.scene_transition.transition_out()
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yield(escoria.main.scene_transition, "transition_done")
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escoria.inputs_manager.clear_stack()
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@@ -85,7 +92,7 @@ func run(command_params: Array) -> int:
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escoria.main.set_scene(room_scene)
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if "esc_script" in room_scene and room_scene.esc_script \
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and command_params[1]:
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and command_params[2]:
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var script = escoria.esc_compiler.load_esc_file(
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room_scene.esc_script
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@@ -99,7 +106,8 @@ func run(command_params: Array) -> int:
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if rc[0] != ESCExecution.RC_OK:
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return rc[0]
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escoria.main.scene_transition.fade_in()
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if !command_params[1]:
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escoria.main.scene_transition.transition_in()
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yield(escoria.main.scene_transition, "transition_done")
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if script.events.has("ready"):
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@@ -110,6 +118,11 @@ func run(command_params: Array) -> int:
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if rc[0] != ESCExecution.RC_OK:
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return rc[0]
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else:
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if !command_params[1]:
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escoria.main.scene_transition.transition_in()
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yield(escoria.main.scene_transition, "transition_done")
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# Clear queued resources
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escoria.resource_cache.clear()
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@@ -0,0 +1,45 @@
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# `transition transition_name in|out`
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#
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# Performs a transition in our out manually.
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#
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# @ESC
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extends ESCBaseCommand
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class_name TransitionCommand
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# Return the descriptor of the arguments of this command
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func configure() -> ESCCommandArgumentDescriptor:
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return ESCCommandArgumentDescriptor.new(
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2,
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[TYPE_STRING, TYPE_STRING],
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[null, null]
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)
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# Validate wether the given arguments match the command descriptor
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func validate(arguments: Array):
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if not escoria.main.scene_transition.has_transition(arguments[0]):
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escoria.logger.report_errors(
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"transition: argument invalid",
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[
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"transition with name '%s' doesn't exist" % arguments[0]
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]
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)
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return false
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if not arguments[1] in ["in", "out"]:
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escoria.logger.report_errors(
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"transition: argument invalid",
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[
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"'in' or 'out' expected, but got '%s'" % arguments[1]
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]
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)
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return false
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return .validate(arguments)
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# Run the command
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func run(command_params: Array) -> int:
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var transition_player = escoria.main.scene_transition
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transition_player.call("transition_%s" % command_params[1], command_params[0])
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var animation_finished = yield(transition_player, "transition_done")
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return ESCExecution.RC_OK
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@@ -12,8 +12,8 @@ class_name ESCEvent
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# Regex identifying an ESC event
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const REGEX = \
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'^:(?<name>[^|]+)( \\|(?<flags>( ' + \
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'(TK|NO_TT|NO_HUD|NO_SAVE|CUT_BLACK|LEAVE_BLACK)' + \
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'^:(?<name>[^|]+)( \\|\\s*(?<flags>( ' + \
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'(TK|NO_TT|NO_HUD|NO_SAVE)' + \
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')+))?$'
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@@ -28,19 +28,11 @@ const REGEX = \
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# disable input for skipping dialog.
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# * NO_SAVE: disables saving. Use this in cut scenes and anywhere a
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# badly-timed autosave would leave your game in a messed-up state.
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# * CUT_BLACK: applies only to `:setup`. It makes the screen go black
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# during the setup phase. You will probably see a quick black flash, so use
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# it only if you prefer it over the standard cut.
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# * LEAVE_BLACK: applies only to `:setup`. In case your `:ready` starts with
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# `cut_scene telon fade_in`, you must apply this flag or you will see a
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# flash of your new scene before going black again for the fade_in.
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enum {
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FLAG_TK = 1,
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FLAG_NO_TT = 2,
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FLAG_NO_HUD = 4,
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FLAG_NO_SAVE = 8,
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FLAG_CUT_BLACK = 16,
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FLAG_LEAVE_BLACK = 32
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FLAG_NO_SAVE = 8
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}
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@@ -74,10 +66,6 @@ func _init(event_string: String):
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self.flags |= FLAG_NO_HUD
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if "NO_SAVE" in _flags:
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self.flags |= FLAG_NO_SAVE
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if "CUT_BLACK" in _flags:
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self.flags |= FLAG_CUT_BLACK
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if "LEAVE_BLACK" in _flags:
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self.flags |= FLAG_LEAVE_BLACK
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else:
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escoria.logger.report_errors(
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"Invalid event detected: %s" % event_string,
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@@ -96,6 +96,12 @@ func perform_inputevent_on_object(
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escoria.logger.info("%s left-clicked with event " % obj.global_id, [event])
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var event_flags = 0
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var has_current_action: bool = false
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if obj.events.has(escoria.action_manager.current_action):
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event_flags = obj.events[escoria.action_manager.current_action].flags
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has_current_action = true
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# Don't interact after player movement towards object
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# (because object is inactive for example)
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var dont_interact = false
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@@ -105,7 +111,8 @@ func perform_inputevent_on_object(
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# If clicked object not in inventory, player walks towards it
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if not obj.node is ESCPlayer and \
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not escoria.inventory_manager.inventory_has(obj.global_id):
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not escoria.inventory_manager.inventory_has(obj.global_id) and \
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(not has_current_action or not event_flags & ESCEvent.FLAG_TK):
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var context = _walk_towards_object(
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obj,
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event.position,
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@@ -131,6 +138,50 @@ func perform_inputevent_on_object(
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# If player has arrived at the position he was supposed to reach
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# so he can interact
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if player_global_pos == destination_position:
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# If NO_TT flag is active, hide tooltip and connect for
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# event finished to show it back
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if event_flags & ESCEvent.FLAG_NO_TT \
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and not escoria.event_manager.is_connected(
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"event_finished",
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self,
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"_on_no_tooltip_event_finished"
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):
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escoria.main.current_scene.game.tooltip_node.hide()
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escoria.event_manager.connect(
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"event_finished",
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self,
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"_on_no_tooltip_event_finished"
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)
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if event_flags & ESCEvent.FLAG_NO_HUD and \
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not escoria.event_manager.is_connected(
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"event_finished",
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self,
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"_on_no_hud_event_finished"
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):
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escoria.main.current_scene.game.hide_ui()
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escoria.event_manager.connect(
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"event_finished",
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self,
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"_on_no_hud_event_finished"
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)
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if event_flags & ESCEvent.FLAG_NO_SAVE and \
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not escoria.event_manager.is_connected(
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"event_finished",
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self,
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"_on_no_save_event_finished"
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):
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escoria.save_manager.save_enabled = false
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escoria.event_manager.connect(
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"event_finished",
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self,
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"_on_no_save_event_finished"
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)
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pass
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# Manage exits
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if obj.node.is_exit and escoria.action_manager.current_action \
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in ["", "walk"]:
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@@ -246,3 +297,63 @@ func _walk_towards_object(
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walk_context.dont_interact_on_arrival = true
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return context
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# Called when an event having "NO_TT" flag is finished.
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#
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# ## Parameters
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#
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# - _return_code: The ESCExecution return code sent by the events manager.
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# - _event_name: the name of the event
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func _on_no_tooltip_event_finished(_return_code: int, _event_name: String):
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escoria.main.current_scene.game.tooltip_node.show()
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if escoria.event_manager.is_connected(
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"event_finished",
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self,
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"_on_no_tooltip_event_finished"
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):
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escoria.event_manager.disconnect(
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"event_finished",
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self,
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"_on_no_tooltip_event_finished"
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)
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# Called when an event having "NO_HUD" flag is finished.
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#
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# ## Parameters
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#
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# - _return_code: The ESCExecution return code sent by the events manager.
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# - _event_name: the name of the event
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func _on_no_hud_event_finished(_return_code: int, _event_name: String):
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escoria.main.current_scene.game.show_ui()
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if escoria.event_manager.is_connected(
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"event_finished",
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self,
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"_on_no_hud_event_finished"
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):
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escoria.event_manager.disconnect(
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"event_finished",
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self,
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"_on_no_hud_event_finished"
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)
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# Called when an event having "NO_SAVE" flag is finished.
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#
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# ## Parameters
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#
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# - _return_code: The ESCExecution return code sent by the events manager.
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# - _event_name: the name of the event
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func _on_no_save_event_finished(_return_code: int, _event_name: String):
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escoria.save_manager.save_enabled = true
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if escoria.event_manager.is_connected(
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"event_finished",
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self,
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"_on_no_save_event_finished"
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):
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escoria.event_manager.disconnect(
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"event_finished",
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self,
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"_on_no_save_event_finished"
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)
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@@ -1,6 +1,9 @@
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# Saves and loads savegame and settings files
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class_name ESCSaveManager
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# If true, saving a game is enabled. Else, saving is disabled
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var save_enabled: bool = true
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# Variable containing the saves folder obtained from Project Settings
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var save_folder: String
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@@ -65,6 +68,12 @@ func save_game_exists(id: int) -> bool:
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# - id: integer suffix of the savegame file
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# - p_savename: name of the savegame
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func save_game(id: int, p_savename: String):
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if not save_enabled:
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escoria.logger.debug(
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"esc_save_data_resources.gd",
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["Save requested while saving is not possible. Save canceled."])
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return
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var save_game := ESCSaveGame.new()
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save_game.escoria_version = escoria.ESCORIA_VERSION
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save_game.game_version = ProjectSettings.get_setting(
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Binary file not shown.
@@ -1,40 +1,68 @@
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# A transition player for scene changes
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extends ColorRect
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# Emitted when the transition was played
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signal transition_done
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# The name of the transition to play
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# The name of the default transition to play
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export(
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String,
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"fade_black",
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"fade_white",
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"transition_in",
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"transition_out"
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"curtain"
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) var transition_name: String
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# Reference to the _AnimationPlayer_ node
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onready var _anim_player := $AnimationPlayer
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# Fade in when the scene is starting
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func _ready() -> void:
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fade_in()
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transition_in()
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# Fade out the transition
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func fade_out() -> void:
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# Transition out
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#
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# ## Parameters
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#
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# - p_transition_name: name of the transition to play (if empty string, uses
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# the default transition)
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func transition_out(p_transition_name: String = "") -> void:
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if p_transition_name.empty():
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_anim_player.play(transition_name)
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else:
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_anim_player.play(p_transition_name)
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yield(_anim_player, "animation_finished")
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emit_signal("transition_done")
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_anim_player.seek(0.0)
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|
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|
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# Fade in the transition
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func fade_in() -> void:
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# Plays the Fade animation and wait until it finishes
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# Transition in
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#
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# ## Parameters
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||||
#
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# - p_transition_name: name of the transition to play (if empty string, uses
|
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# the default transition)
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func transition_in(p_transition_name: String = "") -> void:
|
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if p_transition_name.empty():
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_anim_player.play_backwards(transition_name)
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else:
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_anim_player.play_backwards(p_transition_name)
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yield(_anim_player, "animation_finished")
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emit_signal("transition_done")
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_anim_player.seek(0.0)
|
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|
||||
|
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# Returns true whether the transition scene has a transition corresponding
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# to name provided.
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#
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# ## Parameters
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||||
#
|
||||
# - p_name: The name of the transition to test
|
||||
#
|
||||
# *Returns* true if a transition exists with given name.
|
||||
func has_transition(p_name: String) -> bool:
|
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return _anim_player.has_animation(p_name)
|
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|
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@@ -1,8 +1,47 @@
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[gd_scene load_steps=7 format=2]
|
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[gd_scene load_steps=6 format=2]
|
||||
|
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[ext_resource path="res://addons/escoria-core/game/scenes/transitions/transition.gd" type="Script" id=1]
|
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[ext_resource path="res://addons/escoria-core/game/scenes/transitions/shaders/transition.material" type="Material" id=2]
|
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|
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[sub_resource type="Animation" id=3]
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resource_name = "curtain"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:material:shader_param/cutoff")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0, 1.0 ]
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||||
}
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tracks/1/type = "value"
|
||||
tracks/1/path = NodePath(".:material:shader_param/color")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 1 ) ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath(".:modulate")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "fade_black"
|
||||
length = 0.5
|
||||
@@ -18,6 +57,30 @@ tracks/0/keys = {
|
||||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 0 ), Color( 0, 0, 0, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath(".:material:shader_param/cutoff")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0 ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath(".:material:shader_param/color")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 0, 0, 0, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "fade_white"
|
||||
@@ -34,38 +97,33 @@ tracks/0/keys = {
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=3]
|
||||
resource_name = "transition_in"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:material:shader_param/cutoff")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath(".:material:shader_param/cutoff")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ 0.0, 1.0 ]
|
||||
"values": [ 0.0 ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=4]
|
||||
resource_name = "transition_out"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:material:shader_param/cutoff")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0, 1 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath(".:material:shader_param/color")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ 1.0, 0.0 ]
|
||||
"values": [ Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="scene_transition" type="ColorRect"]
|
||||
modulate = Color( 0, 0, 0, 0 )
|
||||
material = ExtResource( 2 )
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
@@ -74,10 +132,9 @@ script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
transition_name = "transition_out"
|
||||
transition_name = "curtain"
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/curtain = SubResource( 3 )
|
||||
anims/fade_black = SubResource( 1 )
|
||||
anims/fade_white = SubResource( 2 )
|
||||
anims/transition_in = SubResource( 3 )
|
||||
anims/transition_out = SubResource( 4 )
|
||||
|
||||
@@ -178,6 +178,7 @@ func pause_game():
|
||||
escoria.main.current_scene.show()
|
||||
escoria.set_game_paused(false)
|
||||
else:
|
||||
$ui/pause_menu.set_save_enabled(escoria.save_manager.save_enabled)
|
||||
$ui/pause_menu.show()
|
||||
escoria.main.current_scene.game.get_node("camera").current = false
|
||||
escoria.main.current_scene.game.hide_ui()
|
||||
|
||||
@@ -159,6 +159,7 @@ func pause_game():
|
||||
escoria.main.current_scene.game.show_ui()
|
||||
escoria.main.current_scene.show()
|
||||
else:
|
||||
$ui/pause_menu.set_save_enabled(escoria.save_manager.save_enabled)
|
||||
$ui/pause_menu.show()
|
||||
escoria.main.current_scene.game.get_node("camera").current = false
|
||||
escoria.main.current_scene.game.hide_ui()
|
||||
|
||||
@@ -6,11 +6,15 @@
|
||||
|
||||
## Description
|
||||
|
||||
`change_scene path run_events`
|
||||
`change_scene path [disable_automatic_transition] [run_events]`
|
||||
|
||||
Loads a new scene, specified by "path". The `run_events` variable is a
|
||||
boolean (default true) which you never want to set manually! It's there only
|
||||
to benefit save games, so they don't conflict with the scene's events.
|
||||
Loads a new scene, specified by "path".
|
||||
The `disable_automatic_transition` is a boolean (default false) can be set
|
||||
to true to disable automatic transitions between scenes, to allow you
|
||||
to control your transitions manually using the `transition` command.
|
||||
The `run_events` variable is a boolean (default true) which you never want
|
||||
to set manually! It's there only to benefit save games, so they don't
|
||||
conflict with the scene's events.
|
||||
|
||||
@ESC
|
||||
|
||||
|
||||
@@ -17,18 +17,6 @@ Events are triggered from various sources. Common events include
|
||||
|
||||
## Constants Descriptions
|
||||
|
||||
### FLAG\_CUT\_BLACK
|
||||
|
||||
```gdscript
|
||||
const FLAG_CUT_BLACK: int = 16
|
||||
```
|
||||
|
||||
### FLAG\_LEAVE\_BLACK
|
||||
|
||||
```gdscript
|
||||
const FLAG_LEAVE_BLACK: int = 32
|
||||
```
|
||||
|
||||
### FLAG\_NO\_HUD
|
||||
|
||||
```gdscript
|
||||
@@ -56,7 +44,7 @@ const FLAG_TK: int = 1
|
||||
### REGEX
|
||||
|
||||
```gdscript
|
||||
const REGEX: String = "^:(?<name>[^|]+)( \\|(?<flags>( (TK|NO_TT|NO_HUD|NO_SAVE|CUT_BLACK|LEAVE_BLACK))+))?$"
|
||||
const REGEX: String = "^:(?<name>[^|]+)( \\|\\s*(?<flags>( (TK|NO_TT|NO_HUD|NO_SAVE))+))?$"
|
||||
```
|
||||
|
||||
Regex identifying an ESC event
|
||||
|
||||
@@ -22,6 +22,14 @@ Template for settings filename
|
||||
|
||||
## Property Descriptions
|
||||
|
||||
### save\_enabled
|
||||
|
||||
```gdscript
|
||||
var save_enabled: bool = true
|
||||
```
|
||||
|
||||
If true, saving a game is enabled. Else, saving is disabled
|
||||
|
||||
### save\_folder
|
||||
|
||||
```gdscript
|
||||
|
||||
39
docs/api/TransitionCommand.md
Normal file
39
docs/api/TransitionCommand.md
Normal file
@@ -0,0 +1,39 @@
|
||||
<!-- Auto-generated from JSON by GDScript docs maker. Do not edit this document directly. -->
|
||||
|
||||
# TransitionCommand
|
||||
|
||||
**Extends:** [ESCBaseCommand](../ESCBaseCommand) < [Node](../Node)
|
||||
|
||||
## Description
|
||||
|
||||
`transition transition_name in|out`
|
||||
|
||||
Performs a transition in our out manually.
|
||||
|
||||
@ESC
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### configure
|
||||
|
||||
```gdscript
|
||||
func configure() -> ESCCommandArgumentDescriptor
|
||||
```
|
||||
|
||||
Return the descriptor of the arguments of this command
|
||||
|
||||
### validate
|
||||
|
||||
```gdscript
|
||||
func validate(arguments: Array)
|
||||
```
|
||||
|
||||
Validate wether the given arguments match the command descriptor
|
||||
|
||||
### run
|
||||
|
||||
```gdscript
|
||||
func run(command_params: Array) -> var
|
||||
```
|
||||
|
||||
Run the command
|
||||
@@ -18,21 +18,46 @@ export var transition_name: String = ""
|
||||
|
||||
## Method Descriptions
|
||||
|
||||
### fade\_out
|
||||
### transition\_out
|
||||
|
||||
```gdscript
|
||||
func fade_out() -> var
|
||||
func transition_out(p_transition_name: String = "") -> var
|
||||
```
|
||||
|
||||
Fade out the transition
|
||||
Transition out
|
||||
|
||||
### fade\_in
|
||||
## Parameters
|
||||
|
||||
- p_transition_name: name of the transition to play (if empty string, uses
|
||||
the default transition)
|
||||
|
||||
### transition\_in
|
||||
|
||||
```gdscript
|
||||
func fade_in() -> var
|
||||
func transition_in(p_transition_name: String = "") -> var
|
||||
```
|
||||
|
||||
Fade in the transition
|
||||
Transition in
|
||||
|
||||
## Parameters
|
||||
|
||||
- p_transition_name: name of the transition to play (if empty string, uses
|
||||
the default transition)
|
||||
|
||||
### has\_transition
|
||||
|
||||
```gdscript
|
||||
func has_transition(p_name: String) -> bool
|
||||
```
|
||||
|
||||
Returns true whether the transition scene has a transition corresponding
|
||||
to name provided.
|
||||
|
||||
## Parameters
|
||||
|
||||
- p_name: The name of the transition to test
|
||||
|
||||
*Returns* true if a transition exists with given name.
|
||||
|
||||
## Signals
|
||||
|
||||
|
||||
15
docs/esc.md
15
docs/esc.md
@@ -193,11 +193,15 @@ to zoom into position.
|
||||
Shift camera by `x` and `y` pixels over `time` seconds. `type` is any of the
|
||||
Tween.TransitionType values without the prefix, eg. LINEAR, QUART or CIRC;
|
||||
defaults to QUART.
|
||||
#### <a name="ChangeSceneCommand.md"></a>`change_scene path run_events` [API-Doc](api/ChangeSceneCommand.md)
|
||||
#### <a name="ChangeSceneCommand.md"></a>`change_scene path [disable_automatic_transition] [run_events]` [API-Doc](api/ChangeSceneCommand.md)
|
||||
|
||||
Loads a new scene, specified by "path". The `run_events` variable is a
|
||||
boolean (default true) which you never want to set manually! It's there only
|
||||
to benefit save games, so they don't conflict with the scene's events.
|
||||
Loads a new scene, specified by "path".
|
||||
The `disable_automatic_transition` is a boolean (default false) can be set
|
||||
to true to disable automatic transitions between scenes, to allow you
|
||||
to control your transitions manually using the `transition` command.
|
||||
The `run_events` variable is a boolean (default true) which you never want
|
||||
to set manually! It's there only to benefit save games, so they don't
|
||||
conflict with the scene's events.
|
||||
#### <a name="CustomCommand.md"></a>`custom object node func_name [params]` [API-Doc](api/CustomCommand.md)
|
||||
|
||||
Calls the function `func_name` of the node `node` of object `object` with
|
||||
@@ -344,6 +348,9 @@ Sets the position of object1 to the position of object2.
|
||||
#### <a name="TeleportPosCommand.md"></a>`teleport_pos object1 x y` [API-Doc](api/TeleportPosCommand.md)
|
||||
|
||||
Sets the position of object1 to the position (x,y).
|
||||
#### <a name="TransitionCommand.md"></a>`transition transition_name in|out` [API-Doc](api/TransitionCommand.md)
|
||||
|
||||
Performs a transition in our out manually.
|
||||
#### <a name="TurnToCommand.md"></a>`turn_to object degrees [immediate]` [API-Doc](api/TurnToCommand.md)
|
||||
|
||||
Turns object to a degrees angle with a directions animation.
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_inventory_item.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/items/textures/genericItem_color_127.png" type="Texture" id=2]
|
||||
|
||||
[node name="empty_sheet" type="TextureButton"]
|
||||
[node name="bottle" type="TextureButton"]
|
||||
margin_right = 50.0
|
||||
margin_bottom = 140.0
|
||||
texture_normal = ExtResource( 2 )
|
||||
@@ -11,4 +11,3 @@ script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
global_id = "r9_bottle"
|
||||
|
||||
25
game/rooms/room01/r_door.tscn
Normal file
25
game/rooms/room01/r_door.tscn
Normal file
@@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
|
||||
|
||||
[node name="r_door" type="Area2D"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r1_r_exit"
|
||||
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
script = ExtResource( 2 )
|
||||
@@ -1,4 +1,4 @@
|
||||
[gd_scene load_steps=8 format=2]
|
||||
[gd_scene load_steps=9 format=2]
|
||||
|
||||
[ext_resource path="res://game/rooms/room01/walkable_area.tscn" type="PackedScene" id=1]
|
||||
[ext_resource path="res://game/rooms/room01/background.tscn" type="PackedScene" id=2]
|
||||
@@ -7,6 +7,7 @@
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room01/r_door.tscn" type="PackedScene" id=8]
|
||||
|
||||
[node name="room1" type="Node2D"]
|
||||
script = ExtResource( 6 )
|
||||
@@ -47,26 +48,7 @@ position = Vector2( 3.5636, 0 )
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="r_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 5 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r1_r_exit"
|
||||
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/r_door"]
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
script = ExtResource( 7 )
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
|
||||
[node name="item" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
|
||||
@@ -21,3 +21,10 @@ points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775,
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="r_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
@@ -1,2 +1,3 @@
|
||||
:exit_scene
|
||||
|
||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||
change_scene "res://game/rooms/room11/room11.tscn"
|
||||
|
||||
@@ -1,130 +1,25 @@
|
||||
[gd_scene load_steps=4 format=2]
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="Animation" id=1]
|
||||
resource_name = "r_door_close"
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("r_door_closed:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("r_door_opened:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath(".:is_exit")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath(".:default_action")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ "look" ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
resource_name = "r_door_open"
|
||||
length = 0.3
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath("r_door_closed:visible")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ false ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("r_door_opened:visible")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/2/type = "value"
|
||||
tracks/2/path = NodePath(".:is_exit")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ true ]
|
||||
}
|
||||
tracks/3/type = "value"
|
||||
tracks/3/path = NodePath(".:default_action")
|
||||
tracks/3/interp = 1
|
||||
tracks/3/loop_wrap = true
|
||||
tracks/3/imported = false
|
||||
tracks/3/enabled = true
|
||||
tracks/3/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 1,
|
||||
"values": [ "walk" ]
|
||||
}
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
|
||||
|
||||
[node name="r_door" type="Area2D"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 1 )
|
||||
global_id = "r9_door"
|
||||
esc_script = "res://game/rooms/room9/esc/r9_door.esc"
|
||||
tooltip_name = "Door"
|
||||
default_action = "look"
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r1_r_exit"
|
||||
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
|
||||
[node name="r_door_closed" type="Polygon2D" parent="."]
|
||||
color = Color( 0.482353, 0.568627, 1, 1 )
|
||||
polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1273.9, 401.983, 1277.07, 89.2657 )
|
||||
|
||||
[node name="r_door_opened" type="Polygon2D" parent="."]
|
||||
visible = false
|
||||
color = Color( 0.482353, 0.568627, 1, 1 )
|
||||
polygon = PoolVector2Array( 1172.3, 44.8186, 1172.3, 348.012, 1029.82, 349.887, 1025.19, 42.1269 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
anims/r_door_close = SubResource( 1 )
|
||||
anims/r_door_open = SubResource( 2 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
polygon = PoolVector2Array( 1169.35, 41.7644, 1168.09, 347.925, 1275.18, 407.141, 1278.96, 88.3814 )
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
script = ExtResource( 2 )
|
||||
|
||||
@@ -49,6 +49,7 @@ __meta__ = {
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r10_l_exit"
|
||||
esc_script = "res://game/rooms/room10/esc/left_exit.esc"
|
||||
@@ -66,14 +67,15 @@ position = Vector2( 37.4521, 392.045 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 9 )]
|
||||
global_id = "r10_r_exit"
|
||||
esc_script = "res://game/rooms/room10/esc/right_exit.esc"
|
||||
animations = null
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1198.65, 391.058 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="button_stop_bg_music" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 243.165, 154.97 )
|
||||
global_id = "r10_btn_stop_bg_music"
|
||||
esc_script = "res://game/rooms/room10/esc/button_stop_bg_music.esc"
|
||||
@@ -95,6 +97,7 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="button_play_bg_music" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 377.976, 154.97 )
|
||||
global_id = "r10_btn_play_bg_music"
|
||||
esc_script = "res://game/rooms/room10/esc/button_play_bg_music.esc"
|
||||
@@ -116,6 +119,7 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="button_play_sound" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 646.339, 154.97 )
|
||||
global_id = "r10_btn_play_snd"
|
||||
esc_script = "res://game/rooms/room10/esc/button_play_snd.esc"
|
||||
@@ -137,6 +141,7 @@ __meta__ = {
|
||||
}
|
||||
|
||||
[node name="button_accept_input" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 823.113, 155.354 )
|
||||
global_id = "test_accept_input"
|
||||
esc_script = "res://game/rooms/room10/esc/button_accept_input_test.esc"
|
||||
@@ -161,6 +166,7 @@ script = ExtResource( 5 )
|
||||
global_id = "accept_input_location"
|
||||
|
||||
[node name="button_slide" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 939.497, 154.301 )
|
||||
global_id = "button_slide"
|
||||
esc_script = "res://game/rooms/room10/esc/button_slide.esc"
|
||||
@@ -184,6 +190,7 @@ script = ExtResource( 5 )
|
||||
global_id = "slide_location"
|
||||
|
||||
[node name="button_turn_to" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
pause_mode = 1
|
||||
position = Vector2( 1041.66, 152.721 )
|
||||
global_id = "button_turn_to"
|
||||
esc_script = "res://game/rooms/room10/esc/button_turn_to.esc"
|
||||
|
||||
30
game/rooms/room11/background.tscn
Normal file
30
game/rooms/room11/background.tscn
Normal file
@@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
|
||||
|
||||
[node name="background" type="TextureRect"]
|
||||
margin_right = 1289.0
|
||||
margin_bottom = 555.0
|
||||
mouse_filter = 2
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="l_platform" type="Line2D" parent="."]
|
||||
position = Vector2( 2, -266 )
|
||||
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
|
||||
|
||||
[node name="l_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="r_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
5
game/rooms/room11/esc/left_exit.esc
Executable file
5
game/rooms/room11/esc/left_exit.esc
Executable file
@@ -0,0 +1,5 @@
|
||||
:exit_scene
|
||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||
change_scene "res://game/rooms/room10/room10.tscn"
|
||||
|
||||
|
||||
5
game/rooms/room11/esc/mysterious_circle_fadein.esc
Normal file
5
game/rooms/room11/esc/mysterious_circle_fadein.esc
Normal file
@@ -0,0 +1,5 @@
|
||||
:use
|
||||
transition curtain out
|
||||
wait 2
|
||||
transition fade_black in
|
||||
|
||||
3
game/rooms/room11/esc/mysterious_circle_nohud.esc
Executable file
3
game/rooms/room11/esc/mysterious_circle_nohud.esc
Executable file
@@ -0,0 +1,3 @@
|
||||
:look | NO_HUD
|
||||
say player "NO_HUD"
|
||||
|
||||
3
game/rooms/room11/esc/mysterious_circle_nosave.esc
Normal file
3
game/rooms/room11/esc/mysterious_circle_nosave.esc
Normal file
@@ -0,0 +1,3 @@
|
||||
:look | NO_SAVE
|
||||
say player "NO_SAVE"
|
||||
|
||||
3
game/rooms/room11/esc/mysterious_circle_nott.esc
Executable file
3
game/rooms/room11/esc/mysterious_circle_nott.esc
Executable file
@@ -0,0 +1,3 @@
|
||||
:look | NO_TT
|
||||
say player "NO_TT."
|
||||
|
||||
3
game/rooms/room11/esc/mysterious_circle_tk.esc
Executable file
3
game/rooms/room11/esc/mysterious_circle_tk.esc
Executable file
@@ -0,0 +1,3 @@
|
||||
:look | TK
|
||||
say player "TK"
|
||||
|
||||
5
game/rooms/room11/esc/right_exit.esc
Executable file
5
game/rooms/room11/esc/right_exit.esc
Executable file
@@ -0,0 +1,5 @@
|
||||
:exit_scene
|
||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||
transition fade_black out
|
||||
change_scene "res://game/rooms/room12/room12.tscn" true
|
||||
|
||||
18
game/rooms/room11/esc/room11.esc
Executable file
18
game/rooms/room11/esc/room11.esc
Executable file
@@ -0,0 +1,18 @@
|
||||
|
||||
:setup
|
||||
set_state bg_music off false
|
||||
|
||||
> [eq ESC_LAST_SCENE room10]
|
||||
teleport player r11_l_exit
|
||||
# Set player look right
|
||||
set_angle player 180
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room12]
|
||||
teleport player r11_r_exit
|
||||
# Set player look left
|
||||
set_angle player 270
|
||||
stop
|
||||
> [!last_scene]
|
||||
teleport player player_start
|
||||
stop
|
||||
|
||||
20
game/rooms/room11/r_door.tscn
Normal file
20
game/rooms/room11/r_door.tscn
Normal file
@@ -0,0 +1,20 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
|
||||
|
||||
[node name="r_door" type="Area2D"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r1_r_exit"
|
||||
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
243
game/rooms/room11/room11.tscn
Normal file
243
game/rooms/room11/room11.tscn
Normal file
@@ -0,0 +1,243 @@
|
||||
[gd_scene load_steps=11 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/rooms/room11/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room11/r_door.tscn" type="PackedScene" id=8]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[sub_resource type="CircleShape2D" id=2]
|
||||
radius = 53.6249
|
||||
|
||||
[node name="room11" type="Node2D"]
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_vertical_guides_": [ ]
|
||||
}
|
||||
global_id = "room11"
|
||||
esc_script = "res://game/rooms/room11/esc/room11.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="room_label" type="Label" parent="background"]
|
||||
margin_right = 92.0
|
||||
margin_bottom = 21.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 11"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r11_l_exit"
|
||||
esc_script = "res://game/rooms/room11/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Left exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/l_door"]
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
global_id = "r11_r_exit"
|
||||
esc_script = "res://game/rooms/room11/esc/right_exit.esc"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1236.02, 366.281 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="circleTK" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
position = Vector2( -422.136, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r11_circle_tk"
|
||||
esc_script = "res://game/rooms/room11/esc/mysterious_circle_tk.esc"
|
||||
tooltip_name = "Mysterious circle"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/circleTK"]
|
||||
position = Vector2( 50.9425, -76.4136 )
|
||||
polygon = PoolVector2Array( 555.881, 185.538, 519.921, 215.504, 525.914, 257.456, 552.884, 282.928, 587.345, 284.426, 623.305, 260.453, 623.305, 219.999, 594.837, 187.036 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/circleTK"]
|
||||
position = Vector2( 624.794, 379.072 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/circleTK"]
|
||||
position = Vector2( 623.668, 159.806 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/circleTK"]
|
||||
margin_left = 700.416
|
||||
margin_top = 152.655
|
||||
margin_right = 756.416
|
||||
margin_bottom = 166.655
|
||||
text = "FLAG: TK"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="circleNoTT" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
position = Vector2( -151.623, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r11_circle_nott"
|
||||
esc_script = "res://game/rooms/room11/esc/mysterious_circle_nott.esc"
|
||||
tooltip_name = "Mysterious circle"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/circleNoTT"]
|
||||
position = Vector2( 50.9425, -76.4136 )
|
||||
polygon = PoolVector2Array( 555.881, 185.538, 519.921, 215.504, 525.914, 257.456, 552.884, 282.928, 587.345, 284.426, 623.305, 260.453, 623.305, 219.999, 594.837, 187.036 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/circleNoTT"]
|
||||
position = Vector2( 624.794, 379.072 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/circleNoTT"]
|
||||
position = Vector2( 623.668, 159.806 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/circleNoTT"]
|
||||
margin_left = 691.437
|
||||
margin_top = 152.655
|
||||
margin_right = 773.437
|
||||
margin_bottom = 166.655
|
||||
text = "FLAG: NO_TT"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="circleNoHUD" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
position = Vector2( 118.891, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r11_circle_nohud"
|
||||
esc_script = "res://game/rooms/room11/esc/mysterious_circle_nohud.esc"
|
||||
tooltip_name = "Mysterious circle"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/circleNoHUD"]
|
||||
position = Vector2( 50.9425, -76.4136 )
|
||||
polygon = PoolVector2Array( 555.881, 185.538, 519.921, 215.504, 525.914, 257.456, 552.884, 282.928, 587.345, 284.426, 623.305, 260.453, 623.305, 219.999, 594.837, 187.036 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/circleNoHUD"]
|
||||
position = Vector2( 624.794, 379.072 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/circleNoHUD"]
|
||||
position = Vector2( 623.668, 159.806 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/circleNoHUD"]
|
||||
margin_left = 691.437
|
||||
margin_top = 152.655
|
||||
margin_right = 773.437
|
||||
margin_bottom = 166.655
|
||||
text = "FLAG: NO_HUD"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="circleNoSave" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
position = Vector2( 366.891, 0 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r11_circle_nosave"
|
||||
esc_script = "res://game/rooms/room11/esc/mysterious_circle_nosave.esc"
|
||||
tooltip_name = "Mysterious circle"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/circleNoSave"]
|
||||
position = Vector2( 50.9425, -76.4136 )
|
||||
polygon = PoolVector2Array( 555.881, 185.538, 519.921, 215.504, 525.914, 257.456, 552.884, 282.928, 587.345, 284.426, 623.305, 260.453, 623.305, 219.999, 594.837, 187.036 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/circleNoSave"]
|
||||
position = Vector2( 624.794, 379.072 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/circleNoSave"]
|
||||
position = Vector2( 623.668, 159.806 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/circleNoSave"]
|
||||
margin_left = 691.437
|
||||
margin_top = 152.655
|
||||
margin_right = 773.437
|
||||
margin_bottom = 166.655
|
||||
text = "FLAG: NO_SAVE"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="circleFadeIn" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
position = Vector2( -11.1087, 107 )
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r11_circle_fadein"
|
||||
esc_script = "res://game/rooms/room11/esc/mysterious_circle_fadein.esc"
|
||||
tooltip_name = "Mysterious circle"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="Polygon2D" type="Polygon2D" parent="Hotspots/circleFadeIn"]
|
||||
position = Vector2( 50.9425, -76.4136 )
|
||||
polygon = PoolVector2Array( 555.881, 185.538, 519.921, 215.504, 525.914, 257.456, 552.884, 282.928, 587.345, 284.426, 623.305, 260.453, 623.305, 219.999, 594.837, 187.036 )
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/circleFadeIn"]
|
||||
position = Vector2( 624.794, 274.072 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="Hotspots/circleFadeIn"]
|
||||
position = Vector2( 623.668, 159.806 )
|
||||
shape = SubResource( 2 )
|
||||
|
||||
[node name="Label" type="Label" parent="Hotspots/circleFadeIn"]
|
||||
margin_left = 691.437
|
||||
margin_top = 152.655
|
||||
margin_right = 773.437
|
||||
margin_bottom = 166.655
|
||||
text = "FADE OUT -> FADE IN"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 542.824, 468.193 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "player_start"
|
||||
is_start_location = true
|
||||
18
game/rooms/room11/walkable_area.tscn
Normal file
18
game/rooms/room11/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
30
game/rooms/room12/background.tscn
Normal file
30
game/rooms/room12/background.tscn
Normal file
@@ -0,0 +1,30 @@
|
||||
[gd_scene load_steps=2 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_background.gd" type="Script" id=1]
|
||||
|
||||
[node name="background" type="TextureRect"]
|
||||
margin_right = 1289.0
|
||||
margin_bottom = 555.0
|
||||
mouse_filter = 2
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="l_platform" type="Line2D" parent="."]
|
||||
position = Vector2( 2, -266 )
|
||||
points = PoolVector2Array( -2.96298, 712.01, 129.973, 614.429, 1167.5, 612.894, 1274.59, 669.705, 1273.25, 812.694, 2.36697, 811.043, 2.36697, 713.389 )
|
||||
|
||||
[node name="l_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -266 )
|
||||
points = PoolVector2Array( 6.61201, 704.409, 6.61203, 389.558, 87.755, 339.775, 87.5463, 649.784 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="r_door" type="Line2D" parent="."]
|
||||
position = Vector2( 0, -267.828 )
|
||||
points = PoolVector2Array( 1175.07, 620.086, 1171.24, 311.267, 1274.8, 356.87, 1278.31, 672.412, 1188.64, 624.843 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
5
game/rooms/room12/esc/left_exit.esc
Normal file
5
game/rooms/room12/esc/left_exit.esc
Normal file
@@ -0,0 +1,5 @@
|
||||
:exit_scene
|
||||
set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||
change_scene "res://game/rooms/room11/room11.tscn"
|
||||
|
||||
|
||||
3
game/rooms/room12/esc/right_exit.esc
Normal file
3
game/rooms/room12/esc/right_exit.esc
Normal file
@@ -0,0 +1,3 @@
|
||||
:exit_scene
|
||||
#set_sound_state bg_sound res://game/sfx/sounds/doorOpen_2.ogg false
|
||||
#change_scene "res://game/rooms/room13/room13.tscn"
|
||||
21
game/rooms/room12/esc/room12.esc
Normal file
21
game/rooms/room12/esc/room12.esc
Normal file
@@ -0,0 +1,21 @@
|
||||
|
||||
:setup
|
||||
|
||||
> [eq ESC_LAST_SCENE room11]
|
||||
teleport player r12_l_exit
|
||||
# Set player look right
|
||||
set_angle player 180
|
||||
stop
|
||||
> [eq ESC_LAST_SCENE room13]
|
||||
teleport player r12_r_exit
|
||||
# Set player look left
|
||||
set_angle player 270
|
||||
stop
|
||||
> [!last_scene]
|
||||
teleport player player_start
|
||||
stop
|
||||
|
||||
|
||||
:ready
|
||||
|
||||
transition fade_white in
|
||||
25
game/rooms/room12/r_door.tscn
Normal file
25
game/rooms/room12/r_door.tscn
Normal file
@@ -0,0 +1,25 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=1]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=2]
|
||||
|
||||
[node name="r_door" type="Area2D"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
global_id = "r1_r_exit"
|
||||
esc_script = "res://game/rooms/room01/esc/right_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="."]
|
||||
polygon = PoolVector2Array( 1177.94, 348.61, 1175.95, 45.3759, 1276.06, 92.0953, 1277.95, 399.407 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="."]
|
||||
position = Vector2( 1225.47, 353.99 )
|
||||
script = ExtResource( 2 )
|
||||
82
game/rooms/room12/room12.tscn
Normal file
82
game/rooms/room12/room12.tscn
Normal file
@@ -0,0 +1,82 @@
|
||||
[gd_scene load_steps=10 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/rooms/room12/background.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=3]
|
||||
[ext_resource path="res://game/characters/mark/mark.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_location.gd" type="Script" id=5]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_room.gd" type="Script" id=6]
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_item.gd" type="Script" id=7]
|
||||
[ext_resource path="res://game/rooms/room12/r_door.tscn" type="PackedScene" id=8]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 864.626, 613.518, 1143.08, 613.35, -9.16094, 803.802, 386.666, 618.012, 129.634, 615.792, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 8, 7, 6, 9 ), PoolIntArray( 9, 6, 10, 11, 12 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 386.666, 618.012, 864.626, 613.518, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="room12" type="Node2D"]
|
||||
script = ExtResource( 6 )
|
||||
__meta__ = {
|
||||
"_edit_vertical_guides_": [ ]
|
||||
}
|
||||
global_id = "room12"
|
||||
esc_script = "res://game/rooms/room12/esc/room12.esc"
|
||||
player_scene = ExtResource( 4 )
|
||||
camera_limits = [ Rect2( 0, 0, 1289, 555 ) ]
|
||||
|
||||
[node name="background" parent="." instance=ExtResource( 2 )]
|
||||
|
||||
[node name="room_label" type="Label" parent="background"]
|
||||
margin_right = 92.0
|
||||
margin_bottom = 21.0
|
||||
custom_fonts/font = ExtResource( 3 )
|
||||
text = "ROOM 12
|
||||
"
|
||||
__meta__ = {
|
||||
"_edit_use_anchors_": false
|
||||
}
|
||||
|
||||
[node name="walkable_area" type="Navigation2D" parent="."]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="walkable_area"]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
|
||||
[node name="Hotspots" type="Node2D" parent="."]
|
||||
|
||||
[node name="l_door" type="Area2D" parent="Hotspots"]
|
||||
pause_mode = 1
|
||||
script = ExtResource( 7 )
|
||||
global_id = "r12_l_exit"
|
||||
esc_script = "res://game/rooms/room12/esc/left_exit.esc"
|
||||
is_exit = true
|
||||
tooltip_name = "Left exit"
|
||||
default_action = "walk"
|
||||
dialog_color = Color( 1, 1, 1, 1 )
|
||||
animations = null
|
||||
|
||||
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Hotspots/l_door"]
|
||||
polygon = PoolVector2Array( 0.328762, 440.897, 1.85199, 119.926, 85.9517, 74.6212, 87.1409, 377.869 )
|
||||
|
||||
[node name="Position2D" type="Position2D" parent="Hotspots/l_door"]
|
||||
position = Vector2( 37.4521, 392.045 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "r12_l_exit"
|
||||
|
||||
[node name="r_door" parent="Hotspots" instance=ExtResource( 8 )]
|
||||
global_id = "r12_r_exit"
|
||||
esc_script = "res://game/rooms/room12/esc/right_exit.esc"
|
||||
|
||||
[node name="ESCLocation" type="Position2D" parent="Hotspots/r_door"]
|
||||
position = Vector2( 1231.78, 360.624 )
|
||||
script = ExtResource( 5 )
|
||||
|
||||
[node name="player_start" type="Position2D" parent="."]
|
||||
position = Vector2( 542.824, 468.193 )
|
||||
script = ExtResource( 5 )
|
||||
global_id = "player_start"
|
||||
is_start_location = true
|
||||
18
game/rooms/room12/walkable_area.tscn
Normal file
18
game/rooms/room12/walkable_area.tscn
Normal file
@@ -0,0 +1,18 @@
|
||||
[gd_scene load_steps=3 format=2]
|
||||
|
||||
[ext_resource path="res://addons/escoria-core/game/core-scripts/esc_terrain.gd" type="Script" id=1]
|
||||
|
||||
[sub_resource type="NavigationPolygon" id=1]
|
||||
vertices = PoolVector2Array( 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, 129.634, 615.792, 1143.08, 613.35, -9.16094, 803.802, 84.5821, 654.06, -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698 )
|
||||
polygons = [ PoolIntArray( 0, 1, 2, 3 ), PoolIntArray( 4, 5, 0, 3, 6, 7 ), PoolIntArray( 7, 6, 8, 9, 10 ) ]
|
||||
outlines = [ PoolVector2Array( -6.44019, 711.297, 3.15687, 646.051, 59.2201, 628.698, 84.5821, 654.06, 129.634, 615.792, 1143.08, 613.35, 1168.92, 640.557, 1182.53, 588.863, 1269.59, 622.872, 1275.03, 799.721, -9.16094, 803.802 ) ]
|
||||
|
||||
[node name="walkable_area" type="Navigation2D"]
|
||||
script = ExtResource( 1 )
|
||||
|
||||
[node name="platform" type="NavigationPolygonInstance" parent="."]
|
||||
position = Vector2( 6.73163, -264.779 )
|
||||
navpoly = SubResource( 1 )
|
||||
__meta__ = {
|
||||
"_editor_description_": ""
|
||||
}
|
||||
@@ -27,3 +27,12 @@ change_scene res://game/rooms/room01/room01.tscn
|
||||
|
||||
# 9/ Indy4 3 closets
|
||||
#change_scene res://game/rooms/room09/room09.tscn
|
||||
|
||||
# 10/
|
||||
#change_scene res://game/rooms/room10/room10.tscn
|
||||
|
||||
# 11/ Event flags tests
|
||||
#change_scene res://game/rooms/room11/room11.tscn
|
||||
|
||||
# 12/ Event flags tests 2
|
||||
#change_scene res://game/rooms/room12/room12.tscn
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 26 KiB |
@@ -1,34 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="StreamTexture"
|
||||
path="res://.import/guybrush.jpeg-2fc39d8d3de855fdd1e6fd25540a16ab.stex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://game/ui/commons/dialogs/insets/guybrush.jpeg"
|
||||
dest_files=[ "res://.import/guybrush.jpeg-2fc39d8d3de855fdd1e6fd25540a16ab.stex" ]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_mode=0
|
||||
compress/bptc_ldr=0
|
||||
compress/normal_map=0
|
||||
flags/repeat=0
|
||||
flags/filter=true
|
||||
flags/mipmaps=false
|
||||
flags/anisotropic=false
|
||||
flags/srgb=2
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/HDR_as_SRGB=false
|
||||
process/invert_color=false
|
||||
stream=false
|
||||
size_limit=0
|
||||
detect_3d=true
|
||||
svg/scale=1.0
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource path="res://game/ui/commons/main_menu/main_menu.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/ui/commons/main_menu/main.tscn" type="PackedScene" id=2]
|
||||
[ext_resource path="res://addons/escoria-core/logo/escoria-logo-small.png" type="Texture" id=3]
|
||||
[ext_resource path="res://addons/escoria-core/design/escoria-logo-small.png" type="Texture" id=3]
|
||||
[ext_resource path="res://game/ui/commons/options/options.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://game/ui/commons/load/load_game.tscn" type="PackedScene" id=5]
|
||||
|
||||
@@ -28,9 +28,9 @@ anchor_bottom = 1.0
|
||||
|
||||
[node name="main" type="VBoxContainer" parent="Panel/CenterContainer"]
|
||||
margin_left = 332.0
|
||||
margin_top = 150.0
|
||||
margin_top = 151.0
|
||||
margin_right = 948.0
|
||||
margin_bottom = 749.0
|
||||
margin_bottom = 748.0
|
||||
custom_constants/separation = 100
|
||||
|
||||
[node name="TextureRect" type="TextureRect" parent="Panel/CenterContainer/main"]
|
||||
@@ -49,19 +49,26 @@ anchor_bottom = 0.0
|
||||
margin_left = 0.0
|
||||
margin_top = 336.0
|
||||
margin_right = 616.0
|
||||
margin_bottom = 599.0
|
||||
margin_bottom = 597.0
|
||||
|
||||
[node name="new_game" parent="Panel/CenterContainer/main/buttons" index="0"]
|
||||
margin_right = 616.0
|
||||
margin_bottom = 150.0
|
||||
|
||||
[node name="load_game" parent="Panel/CenterContainer/main/buttons" index="1"]
|
||||
margin_top = 160.0
|
||||
margin_right = 616.0
|
||||
margin_bottom = 187.0
|
||||
|
||||
[node name="options" parent="Panel/CenterContainer/main/buttons" index="2"]
|
||||
margin_top = 197.0
|
||||
margin_right = 616.0
|
||||
margin_bottom = 224.0
|
||||
|
||||
[node name="quit" parent="Panel/CenterContainer/main/buttons" index="3"]
|
||||
margin_top = 234.0
|
||||
margin_right = 616.0
|
||||
margin_bottom = 261.0
|
||||
|
||||
[node name="options" parent="Panel" instance=ExtResource( 4 )]
|
||||
visible = false
|
||||
|
||||
@@ -33,3 +33,7 @@ func _on_save_game_back_button_pressed():
|
||||
func _on_load_game_back_button_pressed():
|
||||
$Panel/CenterContainer/VBoxContainer.show()
|
||||
$load_game.hide()
|
||||
|
||||
|
||||
func set_save_enabled(p_enabled: bool):
|
||||
$Panel/CenterContainer/VBoxContainer/menuitems/save_game.disabled = !p_enabled
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
[ext_resource path="res://game/ui/commons/pause_menu/pause_menu.gd" type="Script" id=1]
|
||||
[ext_resource path="res://game/ui/commons/fonts/caslonantique.tres" type="DynamicFont" id=2]
|
||||
[ext_resource path="res://addons/escoria-core/logo/escoria-logo-small.png" type="Texture" id=3]
|
||||
[ext_resource path="res://addons/escoria-core/design/escoria-logo-small.png" type="Texture" id=3]
|
||||
[ext_resource path="res://game/ui/commons/save/save_game.tscn" type="PackedScene" id=4]
|
||||
[ext_resource path="res://game/ui/commons/load/load_game.tscn" type="PackedScene" id=5]
|
||||
|
||||
|
||||
@@ -465,6 +465,11 @@ _global_script_classes=[ {
|
||||
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/teleport_pos.gd"
|
||||
}, {
|
||||
"base": "ESCBaseCommand",
|
||||
"class": "TransitionCommand",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/transition.gd"
|
||||
}, {
|
||||
"base": "ESCBaseCommand",
|
||||
"class": "TurnToCommand",
|
||||
"language": "GDScript",
|
||||
"path": "res://addons/escoria-core/game/core-scripts/esc/commands/turn_to.gd"
|
||||
@@ -586,6 +591,7 @@ _global_script_class_icons={
|
||||
"StopCommand": "",
|
||||
"TeleportCommand": "",
|
||||
"TeleportPosCommand": "",
|
||||
"TransitionCommand": "",
|
||||
"TurnToCommand": "",
|
||||
"WaitCommand": "",
|
||||
"WalkBlockCommand": "",
|
||||
@@ -598,7 +604,7 @@ _global_script_class_icons={
|
||||
|
||||
config/name="Escoria"
|
||||
run/main_scene="res://addons/escoria-core/game/main_scene.tscn"
|
||||
boot_splash/image="res://addons/escoria-core/logo/escoria-logo-small.png"
|
||||
boot_splash/image="res://addons/escoria-core/design/escoria-logo-small.png"
|
||||
boot_splash/fullsize=false
|
||||
boot_splash/use_filter=false
|
||||
boot_splash/bg_color=Color( 0.960784, 0.384314, 0, 1 )
|
||||
|
||||
Reference in New Issue
Block a user