fix:removed debug.gd after it was accidently readded with PR569 (#590)
Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
@@ -1,26 +0,0 @@
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# `debug string [string2 ...]`
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#
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# Prints a DEBUG-level message to the log.
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#
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# **Parameters**
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#
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# - *string*: One or more strings to log
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#
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# @ESC
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extends ESCBaseCommand
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class_name DebugCommand
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# Return the descriptor of the arguments of this command
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func configure() -> ESCCommandArgumentDescriptor:
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return ESCCommandArgumentDescriptor.new(
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1,
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[TYPE_ARRAY],
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[[""]]
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)
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# Run the command
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func run(command_params: Array) -> int:
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escoria.logger.debug("debug command issued", command_params)
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return ESCExecution.RC_OK
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@@ -1,4 +1,4 @@
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# `debug string [string2 ...]`
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# `print string`
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#
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#
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# Prints a message to the Godot debug window.
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# Prints a message to the Godot debug window.
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# Use this for debugging game state.
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# Use this for debugging game state.
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