fix:removed debug.gd after it was accidently readded with PR569 (#590)

Co-authored-by: Balloonpopper <balloonpopper@git.com>
This commit is contained in:
balloonpopperandBalloonpopper authored and GitHub committed 2022-04-30 20:03:49 +02:00
1 parent 08dd74cf55
commit bb594deab4
2 files changed
+1 -27

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@@ -1,26 +0,0 @@
# `debug string [string2 ...]`
#
# Prints a DEBUG-level message to the log.
#
# **Parameters**
#
# - *string*: One or more strings to log
#
# @ESC
extends ESCBaseCommand
class_name DebugCommand
# Return the descriptor of the arguments of this command
func configure() -> ESCCommandArgumentDescriptor:
return ESCCommandArgumentDescriptor.new(
1,
[TYPE_ARRAY],
[[""]]
)
# Run the command
func run(command_params: Array) -> int:
escoria.logger.debug("debug command issued", command_params)
return ESCExecution.RC_OK
@@ -1,4 +1,4 @@
# `debug string [string2 ...]`
# `print string`
#
# Prints a message to the Godot debug window.
# Use this for debugging game state.