chore: fills in missing docstrings; adds new base class for cameras to avoid duplication of viewport warnings.
This commit is contained in:
@@ -25,7 +25,7 @@
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# For more details see: https://docs.escoria-framework.org/camera
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#
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# @ESC
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extends ESCBaseCommand
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extends ESCCameraBaseCommand
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class_name CameraPushCommand
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# The list of supported transitions as per the link mentioned above
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@@ -59,7 +59,7 @@ func validate(arguments: Array):
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var camera: ESCCamera = escoria.object_manager.get_object(escoria.object_manager.CAMERA).node as ESCCamera
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if not camera.check_point_is_inside_viewport_limits(target_pos):
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_generate_viewport_warning(target_pos, camera)
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generate_viewport_warning(target_pos, camera)
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return false
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if not arguments[2] in SUPPORTED_TRANSITIONS:
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@@ -100,27 +100,13 @@ func interrupt():
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)
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func _generate_viewport_warning(new_pos: Vector2, camera: ESCCamera) -> void:
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var camera_limit: Rect2 = camera.get_camera_limit_rect()
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var message: String = \
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"""
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[%s]: Invalid camera position. Camera cannot be moved to %s as this is outside the viewport with current camera limit %s.
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Current valid ranges for positions are: x = %s inclusive; y = %s inclusive.
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"""
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escoria.logger.warn(
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self,
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message
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% [
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get_command_name(),
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new_pos.floor(),
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camera_limit,
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camera.get_current_valid_viewport_values_x(),
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camera.get_current_valid_viewport_values_y()
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]
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)
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# Gets the appropriate target position from the `ESCItem`, as used by the camera.
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#
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# #### Parameters
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#
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# - target_global_id: The `global_id` of the `ESCItem` to check.
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#
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# **Returns** the item's position based on its camera node.
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func _get_target_pos(target_global_id: String) -> Vector2:
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var target = escoria.object_manager.get_object(target_global_id).node as ESCItem
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return target.get_camera_node().global_position
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@@ -14,7 +14,7 @@
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# For more details see: https://docs.escoria-framework.org/camera
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#
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# @ESC
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extends ESCBaseCommand
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extends ESCCameraBaseCommand
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class_name CameraSetLimitsCommand
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@@ -11,7 +11,7 @@
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# For more details see: https://docs.escoria-framework.org/camera
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#
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# @ESC
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extends ESCBaseCommand
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extends ESCCameraBaseCommand
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class_name CameraSetPosCommand
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@@ -31,10 +31,9 @@ func validate(arguments: Array):
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var new_pos: Vector2 = Vector2(arguments[1], arguments[2])
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var camera: ESCCamera = escoria.object_manager.get_object(escoria.object_manager.CAMERA).node as ESCCamera
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var camera_limit: Rect2 = camera.get_camera_limit_rect()
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if not camera.check_point_is_inside_viewport_limits(new_pos):
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_generate_viewport_warning(new_pos, camera)
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generate_viewport_warning(new_pos, camera)
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return false
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return true
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@@ -56,24 +55,3 @@ func interrupt():
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self,
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"[%s] interrupt() function not implemented." % get_command_name()
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)
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func _generate_viewport_warning(new_pos: Vector2, camera: ESCCamera) -> void:
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var camera_limit: Rect2 = camera.get_camera_limit_rect()
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var message: String = \
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"""
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[%s]: Invalid camera position. Camera cannot be moved to %s as this is outside the viewport with current camera limit %s.
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Current valid ranges for positions are: x = %s inclusive; y = %s inclusive.
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"""
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escoria.logger.warn(
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self,
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message
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% [
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get_command_name(),
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new_pos.floor(),
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camera_limit,
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camera.get_current_valid_viewport_values_x(),
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camera.get_current_valid_viewport_values_y()
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]
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)
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@@ -13,7 +13,7 @@
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# For more details see: https://docs.escoria-framework.org/camera
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#
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# @ESC
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extends ESCBaseCommand
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extends ESCCameraBaseCommand
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class_name CameraSetTargetCommand
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@@ -15,7 +15,7 @@
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# For more details see: https://docs.escoria-framework.org/camera
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#
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# @ESC
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extends ESCBaseCommand
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extends ESCCameraBaseCommand
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class_name CameraSetZoomCommand
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@@ -19,7 +19,7 @@
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# For more details see: https://docs.escoria-framework.org/camera
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#
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# @ESC
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extends ESCBaseCommand
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extends ESCCameraBaseCommand
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class_name CameraShiftCommand
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# The list of supported transitions as per the link mentioned above
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@@ -76,12 +76,11 @@ func validate(arguments: Array):
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return false
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var camera: ESCCamera = escoria.object_manager.get_object(escoria.object_manager.CAMERA).node as ESCCamera
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var camera_limit: Rect2 = Rect2(camera.limit_left, camera.limit_top, camera.limit_right - camera.limit_left, camera.limit_bottom - camera.limit_top)
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var shift_by: Vector2 = Vector2(arguments[0], arguments[1])
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var new_pos: Vector2 = Vector2(camera.position.x + shift_by.x, camera.position.y + shift_by.y)
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if not camera.check_point_is_inside_viewport_limits(new_pos):
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_generate_viewport_warning(new_pos, camera)
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generate_viewport_warning(new_pos, camera)
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return false
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return true
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@@ -93,24 +92,3 @@ func interrupt():
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self,
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"[%s] interrupt() function not implemented." % get_command_name()
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)
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func _generate_viewport_warning(new_pos: Vector2, camera: ESCCamera) -> void:
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var camera_limit: Rect2 = camera.get_camera_limit_rect()
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var message: String = \
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"""
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[%s]: Invalid camera position. Camera cannot be moved to %s as this is outside the viewport with current camera limit %s.
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Current valid ranges for positions are: x = %s inclusive; y = %s inclusive.
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"""
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escoria.logger.warn(
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self,
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message
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% [
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get_command_name(),
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new_pos.floor(),
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camera_limit,
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camera.get_current_valid_viewport_values_x(),
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camera.get_current_valid_viewport_values_y()
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]
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)
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@@ -0,0 +1,29 @@
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extends ESCBaseCommand
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class_name ESCCameraBaseCommand
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# Generaters a log entry when attempting to move the camera to an invalid position.
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#
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# #### Parameters
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#
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# - pos: The offending position.
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# - camera: The camera object that `pos` was checked against.
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func generate_viewport_warning(pos: Vector2, camera: ESCCamera) -> void:
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var camera_limit: Rect2 = camera.get_camera_limit_rect()
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var message: String = \
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"""
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[%s]: Invalid camera position. Camera cannot be moved to %s as this is outside the viewport with current camera limit %s.
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Current valid ranges for positions are: x = %s inclusive; y = %s inclusive.
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"""
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escoria.logger.warn(
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self,
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message
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% [
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get_command_name(),
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pos.floor(),
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camera_limit,
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camera.get_current_valid_viewport_values_x(),
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camera.get_current_valid_viewport_values_y()
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]
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)
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@@ -1,14 +1,7 @@
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# Camera handling
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extends Camera2D
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class_name ESCCamera
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enum Compensation {
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NONE,
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ADDED,
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SUBTRACTED
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}
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# Reference to the tween node for animating camera movements
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var _tween: Tween
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@@ -328,18 +321,30 @@ func check_point_is_inside_viewport_limits(point: Vector2) -> bool:
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return limits_to_test.has_point(point)
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# Returns the inclusive minimum and maximum values for the x-component of the current valid viewport.
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# Mainly used in any logging messages related to same.
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#
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# **Returns** the inclusive minimum and maximum values for the x-component of the current valid viewport.
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func get_current_valid_viewport_values_x() -> Array:
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var viewport_rect: Rect2 = get_viewport_rect()
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return [limit_left + viewport_rect.size.x * 0.5, limit_right - viewport_rect.size.x * 0.5]
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# Returns the inclusive minimum and maximum values for the y-component of the current valid viewport.
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# Mainly used in any logging messages related to same.
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#
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# **Returns* the inclusive minimum and maximum values for the y-component of the current valid viewport.
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func get_current_valid_viewport_values_y() -> Array:
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var viewport_rect: Rect2 = get_viewport_rect()
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return [limit_top + viewport_rect.size.y * 0.5, limit_bottom - viewport_rect.size.y * 0.5]
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# Returns the camera's current limits as a Rect2.
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# Mainly used in any logging messages related to same.
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#
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# **Returns** the camera's current limits as a Rect2.
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func get_camera_limit_rect() -> Rect2:
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return Rect2(limit_left, limit_top, limit_right - limit_left, limit_bottom - limit_top)
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@@ -386,6 +391,17 @@ func _convert_current_global_pos_for_disabled_drag_margin() -> void:
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self.global_position = ret_position
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# Converts the given position set with drag margins enabled to the same position when calculated
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# with drag margins disabled.
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#
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# This is helpful for preventing the camera from "jumping" when disabling drag margins, e.g. in
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# order to perform some camera translations/tweening.
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#
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# #### Parameters
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# - pos: Position to be converted.
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#
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# **Returns** the position on the screen that would be the equivalent of `pos` when rendered with
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# drag margins disabled.
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func _convert_pos_for_disabled_drag_margin(pos: Vector2) -> Vector2:
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var viewport_rect: Rect2 = get_viewport_rect()
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var ret_position: Vector2 = pos
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